tModLoader Alex's Assorted Arsenal

Can't believe I forgot to post here;

Update 1.2 is out! I polished the update for a TML 1.3.5 release instead of 1.4, so, a lot of stuff is missing, BUT, there's still plenty of stuff to play with and I've already started work on the 1.3 update! I hope you guys like it.
 
i saw that you guys updated on Alpha
sprites look gud
is the forum post up to date? jus curious about the armors n such in the works
 
I've reported a World Generation issue with this mod on the steam page, but I wasn't able to post the Log report on it there as it didn't allow enough space.
Here's the Log report:


[14:49:57] [.NET ThreadPool Worker/INFO] [Terraria]: Generating World: World Gen testie 2
[14:49:57] [Main Thread/INFO] [tML]: Generating world terrain...
[14:49:58] [Main Thread/INFO] [tML]: Adding sand...
[14:49:58] [Main Thread/INFO] [tML]: Generating ocean sand...
[14:49:58] [Main Thread/INFO] [tML]: Generating hills...
[14:49:58] [Main Thread/INFO] [tML]: Putting dirt behind dirt...
[14:49:58] [Main Thread/INFO] [tML]: Placing rocks in the dirt...
[14:49:59] [Main Thread/INFO] [tML]: Placing dirt in the rocks...
[14:49:59] [Main Thread/INFO] [tML]: Adding clay...
[14:50:00] [Main Thread/INFO] [tML]: Making random holes...
[14:50:01] [Main Thread/INFO] [tML]: Generating small caves...
[14:50:01] [Main Thread/INFO] [tML]: Generating large caves...
[14:50:02] [Main Thread/INFO] [tML]: Generating surface caves...
[14:50:02] [Main Thread/INFO] [tML]: Adding snow...
[14:50:02] [Main Thread/INFO] [tML]: Generating jungle...
[14:50:06] [.NET ThreadPool Worker/WARN] [tML]: Silently Caught Exception:
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt32& nativeSizeOfCode)
at AlexsAssortedArsenal.AAAGlobalTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

[14:50:06] [.NET ThreadPool Worker/ERROR] [tML]: A problem was encountered during world generation
Jungle
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at AlexsAssortedArsenal.AAAGlobalTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
[14:50:06] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 60
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
[14:50:10] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
 
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