neoselket
Ice Queen
Ever since i joined TCF in december, i've been making suggestion threads. This is a place that links to all the suggestions i've made.
Biome chest mimics
http://forums.terraria.org/index.php?threads/biome-chest-mimics.8380/
An easier way to get key molds.
Balancing the Corruption/Crimson
http://forums.terraria.org/index.php?threads/balancing-the-corruption-crimson.19843/
The two Evil biomes in the game are uneven in terms of content. This is my attempt to fix that.
Fixing Melee
http://forums.terraria.org/index.php?threads/fixing-melee.19207/
My attempt to make melee less of a sword-shaped gun class.
Fixing the Moon events
http://forums.terraria.org/index.php?threads/fixing-the-moon-events.18888/
Currently you cannot beat the moon events without a damage setup. My solution.
Aesthetic and Functional changes
http://forums.terraria.org/index.php?threads/aesthetic-and-functional-changes.18771/
A few small changes to visual and small gameplay mechanics.
Motes and Novas
http://forums.terraria.org/index.php?threads/motes-and-novas.18672/
Small creatures to provide buffs, similar to wisps.
Fixing Potions
http://forums.terraria.org/index.php?threads/fixing-potions.18671/
Making potion recipes make sense.
Eidolons
http://forums.terraria.org/index.php?threads/eidolons.17777/
Creatures with the ability to Possess mobs. Inspired by a book.
Onyx
http://forums.terraria.org/index.php?threads/onyx.17330/
A black gem.
The Haunted
http://forums.terraria.org/index.php?threads/the-haunted.17326/
A new evil biome, with a dark and spooky feel.
Termite Nests
http://forums.terraria.org/index.php?threads/termite-nests.16623/
A new minibiome.
Giant Carrot NPC
http://forums.terraria.org/index.php?threads/boss-sprite-new-giant-carrot-npc.15724/
Originally started as an april fools joke. Suprised nobody tried it before.
Dervishes
http://forums.terraria.org/index.php?threads/dervishes.15479/
Basically ore mimics.
Templite
http://forums.terraria.org/index.php?threads/templite.13711/
Generic endgame gear, for people who want to specialize in one playstyle.
Revamped Underworld
http://forums.terraria.org/index.php?threads/revamped-underworld.13600/
Because the Hardmode Underworld only adds 2 extra mobs.
Wraith Emblems
http://forums.terraria.org/index.php?threads/wraith-emblems-universal-lifesteal.12904/
Providing balanced lifesteal for all classes.
Revamped Corruption/Crimson
http://forums.terraria.org/index.php?threads/revamped-corruption-crimson.10997/
Making the evil biomes more interesting.
New Prefixes
http://forums.terraria.org/index.php?threads/new-prefixes.10717/
Tons of new prefixes that allow you to mix and match, including one just for summoners.
General Suggestions
http://forums.terraria.org/index.php?threads/general-suggestions.10647/
A bunch of small suggestions that aren't worth an entire thread on their own.
Fury Gear
http://forums.terraria.org/index.php?threads/fury-gear-true-melee-gear.9812/
An armor set specifically for those who want to get up close and personal.
Shock/Lightning Gear
http://forums.terraria.org/index.php?threads/shock-lightning-gear.8530/
A frost armor counterpart with bad sprites.
Biome key bosses
http://forums.terraria.org/index.php?threads/biome-key-bosses.36693/
A use for Hallowed armor and an easire way to obtain Dungeon keys.
Accessory Changes
http://forums.terraria.org/index.php?threads/accessory-changes.38536/
Makes some accessories not OP and others not useless.
Lunar event changes
http://forums.terraria.org/index.php?threads/lunar-event-changes.33113/
An overhaul of the Final fight.
Summoner Changes
http://forums.terraria.org/index.php?threads/summoner-changes.27924/
Making summoners more than little punchbags for the monsters.
Cthulhi
http://forums.terraria.org/index.php?threads/cthulhi.20520/
Not a Cthulhu suggestion. A new miniboss to spawn in the ocean in hardmode.
Celestial Invasion
(under construction)
A new event to use endgame gear on.
Biome chest mimics
http://forums.terraria.org/index.php?threads/biome-chest-mimics.8380/
An easier way to get key molds.
Balancing the Corruption/Crimson
http://forums.terraria.org/index.php?threads/balancing-the-corruption-crimson.19843/
The two Evil biomes in the game are uneven in terms of content. This is my attempt to fix that.
Fixing Melee
http://forums.terraria.org/index.php?threads/fixing-melee.19207/
My attempt to make melee less of a sword-shaped gun class.
Fixing the Moon events
http://forums.terraria.org/index.php?threads/fixing-the-moon-events.18888/
Currently you cannot beat the moon events without a damage setup. My solution.
Aesthetic and Functional changes
http://forums.terraria.org/index.php?threads/aesthetic-and-functional-changes.18771/
A few small changes to visual and small gameplay mechanics.
Motes and Novas
http://forums.terraria.org/index.php?threads/motes-and-novas.18672/
Small creatures to provide buffs, similar to wisps.
Fixing Potions
http://forums.terraria.org/index.php?threads/fixing-potions.18671/
Making potion recipes make sense.
Eidolons
http://forums.terraria.org/index.php?threads/eidolons.17777/
Creatures with the ability to Possess mobs. Inspired by a book.
Onyx
http://forums.terraria.org/index.php?threads/onyx.17330/
A black gem.
The Haunted
http://forums.terraria.org/index.php?threads/the-haunted.17326/
A new evil biome, with a dark and spooky feel.
Termite Nests
http://forums.terraria.org/index.php?threads/termite-nests.16623/
A new minibiome.
Giant Carrot NPC
http://forums.terraria.org/index.php?threads/boss-sprite-new-giant-carrot-npc.15724/
Originally started as an april fools joke. Suprised nobody tried it before.
Dervishes
http://forums.terraria.org/index.php?threads/dervishes.15479/
Basically ore mimics.
Templite
http://forums.terraria.org/index.php?threads/templite.13711/
Generic endgame gear, for people who want to specialize in one playstyle.
Revamped Underworld
http://forums.terraria.org/index.php?threads/revamped-underworld.13600/
Because the Hardmode Underworld only adds 2 extra mobs.
Wraith Emblems
http://forums.terraria.org/index.php?threads/wraith-emblems-universal-lifesteal.12904/
Providing balanced lifesteal for all classes.
Revamped Corruption/Crimson
http://forums.terraria.org/index.php?threads/revamped-corruption-crimson.10997/
Making the evil biomes more interesting.
New Prefixes
http://forums.terraria.org/index.php?threads/new-prefixes.10717/
Tons of new prefixes that allow you to mix and match, including one just for summoners.
General Suggestions
http://forums.terraria.org/index.php?threads/general-suggestions.10647/
A bunch of small suggestions that aren't worth an entire thread on their own.
Fury Gear
http://forums.terraria.org/index.php?threads/fury-gear-true-melee-gear.9812/
An armor set specifically for those who want to get up close and personal.
Shock/Lightning Gear
http://forums.terraria.org/index.php?threads/shock-lightning-gear.8530/
A frost armor counterpart with bad sprites.
Biome key bosses
http://forums.terraria.org/index.php?threads/biome-key-bosses.36693/
A use for Hallowed armor and an easire way to obtain Dungeon keys.
Accessory Changes
http://forums.terraria.org/index.php?threads/accessory-changes.38536/
Makes some accessories not OP and others not useless.
Lunar event changes
http://forums.terraria.org/index.php?threads/lunar-event-changes.33113/
An overhaul of the Final fight.
Summoner Changes
http://forums.terraria.org/index.php?threads/summoner-changes.27924/
Making summoners more than little punchbags for the monsters.
Cthulhi
http://forums.terraria.org/index.php?threads/cthulhi.20520/
Not a Cthulhu suggestion. A new miniboss to spawn in the ocean in hardmode.
Celestial Invasion
(under construction)
A new event to use endgame gear on.
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