GhostEcho
Terrarian
First off, I understand now that no one here wants more of these...but I started this two weeks ago before I knew this. I was fairly far along in the conceptualization before I saw that other people already thought of making alternate hallows; the cyber/covert. So if your comment is "Ugh, we already have one" please know that I figured this out already. Also, after seeing that Red told us in this AMA(Picture here) that he "already [has] this alternative planned out," I don't exactly expect this to make it's way into the game...and I feel the same about the cyber. That being said let's get on topic now:
If we are going to have a secondary Hallow, it needs to follow a few primary rules:
Tertiarily, it needs to replace the basic blocks:
Quaternarily, it could use some new original content.
I have come up with two ideas that follow along these lines well. A few bits need work, but all in all I think they fit the part. Feel free to come up with your own ideas and if the community likes em enough, I'll add them to the list! Also, if there are any sprites not drawn this page feel free to draw them. If they are good enough I'll add them to this post pronto. ^^ I drew a few but quickly realized why I don't do pixel art...
Primarily
Tertiarily
Quaternarily
Primarily
Tertiarily
Quaternarily
That's it. If there is anything I missed, feel free to post. If there is anything that is wrong, feel free to correct me. If there is anything that needs texturing, please, feel free to texture it. If you do texture something, I'll be sure to add it to the post with proper credit! If there is more than one texture to choose from, I'll put the best in front and the rest in the spoiler. Thanks in advance! I'm not too worried about where this goes because Red made it pretty clear he has the situation under control. I started this on October 16th and mostly finished it by October 27th. It took all day October 28th to post it, as I had to add all of the proper spacing, punctuation, and code; not to mention fix and add small things. I really enjoyed thinking over it, and I hope you enjoy it too ^^
If we are going to have a secondary Hallow, it needs to follow a few primary rules:
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I) It needs to be similar to the hallow enough for souls of light to make sense.
II) It needs to counter the hallow in a similar fashion to corruption/crimson.
III) It needs to counter the crimson in an extreme fashion.
IV) It should follow a central theme e.g. cursed flames, ichor, and crystals.
----------------------------------
I) It needs to be similar to the hallow enough for souls of light to make sense.
II) It needs to counter the hallow in a similar fashion to corruption/crimson.
III) It needs to counter the crimson in an extreme fashion.
IV) It should follow a central theme e.g. cursed flames, ichor, and crystals.
----------------------------------
Secondarily, it needs to replace some, if not all hallow and underground hallow items logically:
> More important
1) Themed Item-------------
Crystal Shard
2) Themed magic book----
Crystal Storm
3) Transform blocks--------
Holy Water
4) Themed Arrow-----------
Holy Arrow
5) Themed Bullet-----------
Crystal Bullets
6) Themed Chest item-----Key and Mold
7) Replacement for---------Hallowed Items
8) Replacement for---------
Blue Solution
9) Recipe for------------------
Best H/M potion
10) Replacement for--------
Fairy Wings
11) Replacement for--------
Pixie Dust
12) Replacement for--------
Unicorn Horn
13) Replacement for--------
Fairy Bell
14) Replacement for--------
Rainbow Rod
15) Replacement for--------
Rainbow Brick
16) Replacement for--------Wood Armor
17) Replacement for--------
Water Fountain
> Less important
Please note! there does not need to be exactly the same number of items, but this is the list of most of the affected items when replacing the Hallow. Items won't be described in this section, only listed. For descriptions of new content go two spoilers down.
1) Themed Item-------------
2) Themed magic book----
3) Transform blocks--------
4) Themed Arrow-----------
5) Themed Bullet-----------
6) Themed Chest item-----Key and Mold
7) Replacement for---------Hallowed Items
8) Replacement for---------
9) Recipe for------------------
10) Replacement for--------
11) Replacement for--------
12) Replacement for--------
13) Replacement for--------
14) Replacement for--------
15) Replacement for--------
16) Replacement for--------Wood Armor
17) Replacement for--------
> Less important
Please note! there does not need to be exactly the same number of items, but this is the list of most of the affected items when replacing the Hallow. Items won't be described in this section, only listed. For descriptions of new content go two spoilers down.
Tertiarily, it needs to replace the basic blocks:
A)
Stone
B)
Sand
C)
Wood
D)
Grass-
seeds
E)
Ice
B)
C)
D)
E)
- Paintings sold from the painter
- Fish both above and underground types
- Enemies both above and underground, day and night types
- Weapons
- Metal Boss Weapons
- Armor
- Metal Boss Armor
- Accessories
- Other Items
- Buffs/Debuffs
- Fish both above and underground types
- Enemies both above and underground, day and night types
- Weapons
- Metal Boss Weapons
- Armor
- Metal Boss Armor
- Accessories
- Other Items
- Buffs/Debuffs
I have come up with two ideas that follow along these lines well. A few bits need work, but all in all I think they fit the part. Feel free to come up with your own ideas and if the community likes em enough, I'll add them to the list! Also, if there are any sprites not drawn this page feel free to draw them. If they are good enough I'll add them to this post pronto. ^^ I drew a few but quickly realized why I don't do pixel art...
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The Hollow
(Name might get confusing, perhaps The Spook? Work with me here ;P)
(Name might get confusing, perhaps The Spook? Work with me here ;P)
The Hollow is the image of the afterlife, transposed over a ghoulish graveyard in which spirits make
up the greater part of the population. The land becomes bleached; trees, grass, and stone alike while the rock
doodads are transformed into gravestones. The trees also loose most of their
leaves and what is not lost turns pale as a ghost. The light level is always lower than normal.
up the greater part of the population. The land becomes bleached; trees, grass, and stone alike while the rock
doodads are transformed into gravestones. The trees also loose most of their
leaves and what is not lost turns pale as a ghost. The light level is always lower than normal.
Primarily
----------------------------------
I) Enemies carry with them the light of the afterlife.
II) Follows the magical idea of the hallow, but not it's jovial nature.
III) The Hollow counters the crimson's image of lively blood and flesh with ghostly substance.
IV) Ghostly Everything/Decay debuff
----------------------------------
SecondarilyI) Enemies carry with them the light of the afterlife.
II) Follows the magical idea of the hallow, but not it's jovial nature.
III) The Hollow counters the crimson's image of lively blood and flesh with ghostly substance.
IV) Ghostly Everything/Decay debuff
----------------------------------
1) Themed Item-------------
Crystal Shard------------
Wisp
2) Themed magic book----
Crystal Storm------------
Ghostly Decay
3) Transform blocks--------
Holy Water---------------Haunted/Possessed? Water(If Bloody Water is added)
4) Themed Arrow-----------
Holy Arrow-----------------Ghost Arrows
5) Themed Bullet-----------
Crystal Bullets-------------
Ghost Bullets
6) Themed Chest item-----Key and Mold------------------Spirit Chest containing <Need Idea>
7) Replacement for---------Hallowed Items---------------Too many to list here
8) Replacement for---------
Blue Solution---------------
White Solution
9) Recipe for------------------
Best H/M potion----Done
10) Replacement for--------
Fairy Wings----------
Banshee Wings
11) Replacement for--------
Pixie Dust----------------
Deposited Powder
12) Replacement for--------
Unicorn Horn--------------None
13) Replacement for--------
Fairy Bell-----------------Wisp Conch
14) Replacement for--------
Rainbow Rod------------Horseshoo
15) Replacement for--------
Rainbow Brick-------------Monochromatic Brick
16) Replacement for--------Wood Armor-------------------Hollowood armor
17) Replacement for--------
Water Fountain-------
Hollow Fountain
2) Themed magic book----
3) Transform blocks--------
4) Themed Arrow-----------
5) Themed Bullet-----------
6) Themed Chest item-----Key and Mold------------------Spirit Chest containing <Need Idea>
7) Replacement for---------Hallowed Items---------------Too many to list here
8) Replacement for---------
9) Recipe for------------------
10) Replacement for--------
11) Replacement for--------
12) Replacement for--------
13) Replacement for--------
14) Replacement for--------
15) Replacement for--------
16) Replacement for--------Wood Armor-------------------Hollowood armor
17) Replacement for--------
Tertiarily
All of these blocks act the same as their alternates.
A)
Ghostone
B)
Spirit sand (I thought up soul sand, then realized I didn't >=I)
C)
Hollowood
D)
Hollow Grass-Hollow Seeds
Alternates:
E) White Ice
A)
B)
C)
D)
Alternates:
E) White Ice
Quaternarily
Above ground
Apparition
Gusty Slime
Headless Horseman
Rising Dead
Shadow
Underground
Banshee
Candiru
Haunt
Phantom Scythe
Wisp
Apparition
This enemy is simply a harder version of the wraith, not only dealing more damage but also inflicting Decay, a debuff common in the Hollow.
Environment---------Hollow during the night only
AI Type----------------Hovering
Damage---------------70
Max Life---------------200
Defense---------------20
Knockback res-------75%
Drops:
1-3 Deposited Powder-75%
Environment---------Hollow during the night only
AI Type----------------Hovering
Damage---------------70
Max Life---------------200
Defense---------------20
Knockback res-------75%
Drops:
Gusty Slime
Not your typical slime enemy. This slime is weightless and floats around instead of flopping. It will inflict Decay upon damaging the player.
Environment---------Hollow during the day only
AI Type----------------Bat
Damage---------------40
Max Life---------------300
Defense---------------20
Knockback res-------85%
Drops:
1-2 Gel-100%
30-60 Monochromatic Brick-2%
1-2 Deposited Powder-25%
Environment---------Hollow during the day only
AI Type----------------Bat
Damage---------------40
Max Life---------------300
Defense---------------20
Knockback res-------85%
Drops:
30-60 Monochromatic Brick-2%
Headless Horseman
I didn't realize until WELL after I implemented this guy that there is already an enemy named "Headless Horseman." I don't really know what to do about this as the item drop is quite important. Maybe just make it a ghost horse? Boring...
Environment---------Hollow
AI Type----------------Unicorn
Damage---------------75
Max Life---------------300
Defense---------------35
Knockback res-------30%
Drops:
Horseshoe-1%
Environment---------Hollow
AI Type----------------Unicorn
Damage---------------75
Max Life---------------300
Defense---------------35
Knockback res-------30%
Drops:
Rising Dead
These enemies act like meteor heads except they fly straight up from the bottom of the screen to the top without aggroing. Their AI will revert to regular flying AI when you attack them. Their attack is extremely high due to the fact that you don't have to aggro them, but they drop more Deposited powder than most enemies.
Fortanono actually came up with this enemy. Totes awesome. love it/10.
Environment---------Hollow
AI Type----------------Flying
Damage---------------90
Max Life---------------500
Defense---------------10
Knockback res-------20%
Drops:
2-4 Deposited Powder-100%
Fortanono actually came up with this enemy. Totes awesome. love it/10.
Environment---------Hollow
AI Type----------------Flying
Damage---------------90
Max Life---------------500
Defense---------------10
Knockback res-------20%
Drops:
Shadow
Shadows operate under a new AI type that attempts to near the target in a similar fashion to fighter AI and swings it's sword only when the player attempts to attack it with any kind of weapon. Their stats also change depending on the scenario. Something to note with the texture of this enemy, it will look like the player it is aggroed on but without a face and slightly translucent.
Environment---------Hollow
AI Type----------------Shadow
Damage---------------50% of target's attack +40(sword)
Max Life---------------Copies the life total of it's first target
Defense---------------20
Knockback res-------0% initially, but changes relative to the highest level of knockback he is hit with. An item with 0 knockback wouldn't change his knockback resist meanwhile an item
Drops:
1-2 Deposited Powder-50%
Environment---------Hollow
AI Type----------------Shadow
Damage---------------50% of target's attack +40(sword)
--80(body)
Defense---------------20
Knockback res-------0% initially, but changes relative to the highest level of knockback he is hit with. An item with 0 knockback wouldn't change his knockback resist meanwhile an item
-with 9 knockback or higher would increase it to 90%.
Underground
Banshee
Banshees are the Giant Cursed Skulls of the Hollow with only a few slight differences. They fly similar to Cursed skull AI but stays farther from the player and attacks much more often. Takes jabs at the player rarely, but usually shoots magic at them and repels them away with it's shriek if they get too close-even against the cobalt shield.
All credit for the sprite goes to Scironex. Be sure to check his stuff out here! Awesome stuff.
Environment---------Underground Hollow
AI Type----------------Banshee
Damage---------------85(magic)
Max Life---------------250
Defense---------------30
Knockback res-------80%
Drops:
All credit for the sprite goes to Scironex. Be sure to check his stuff out here! Awesome stuff.
Environment---------Underground Hollow
AI Type----------------Banshee
Damage---------------85(magic)
--57(melee)
--34(shriek)
--34(shriek)
Defense---------------30
Knockback res-------80%
Drops:
Banshee Feather-1%
2-5 Deposited Powder-10%
Banshriek-2%
Banshriek-2%
Candiru
Isn't really a ghost, but it sure fits the scary theme! It swims around just like normal swimming AI until it hits you. When it does, it will latch onto you and will do damage every second until you jump out of the water. Don't look up Candiru. Trust me.
Environment---------Water - Underground Hollow
AI Type----------------Candiru
Damage---------------30
Max Life---------------100
Defense---------------10
Knockback res-------80%
Environment---------Water - Underground Hollow
AI Type----------------Candiru
Damage---------------30
Max Life---------------100
Defense---------------10
Knockback res-------80%
Haunt
Just like any other worm enemy. Nothing special. Just a really long ghost. With anger issues. Oh, and it inflicts Decay
Environment---------Underground Hollow
AI Type----------------Worm
Max Life---------------750
Knockback res-------100%
Drops:
2-5 Deposited Powder-100%
Haunt Head
Damage---------------65
Defense---------------30
Haunt Body
Damage---------------55
Defense---------------35
Haunt Tail
Damage---------------30
Defense---------------40
Environment---------Underground Hollow
AI Type----------------Worm
Max Life---------------750
Knockback res-------100%
Drops:
Haunt Head
Damage---------------65
Defense---------------30
Haunt Body
Damage---------------55
Defense---------------35
Haunt Tail
Damage---------------30
Defense---------------40
Phantom Scythe
Again. Identical to the other Flying Weapon enemies. Inflicts curse, same as the others.
Environment---------Underground Hollow
AI Type----------------Flying Weapon
Damage---------------80
Max Life---------------200
Defense---------------18
Drops:
Nazar-1%
Environment---------Underground Hollow
AI Type----------------Flying Weapon
Damage---------------80
Max Life---------------200
Defense---------------18
Drops:
Wisp
As soon as I came up with this concept, I loved it. Wisps are the source of the theme item for the hollow-like crystals are for the Hallow, and cursed flames the corruption- only these are critters that fly around and you need a bugnet to acquire the material! If you happen to touch one of them they do inflict wither, so watch out!
Environment---------Underground Hollow
AI Type----------------Firefly
Damage---------------0
Max Life---------------5
Defense---------------0
Drops:
1 Deposited Powder-2%
Environment---------Underground Hollow
AI Type----------------Firefly
Damage---------------0
Max Life---------------5
Defense---------------0
Drops:
Banshriek
Ethereal Edge
Ghost Arrows
Ghost Bullets
Ghostly Decay
Ghost Slayer
Hollowood Sword
Horseshoo
This is a rare drop from Banshees that, when cast, extends a ring of deafening noise from the player knocking back all nearby enemies with incredible force. Sort of like a gtfo spell.
Type------------------Weapon
Damage--------------56
Knockback-----------9
Mana------------------22
Type------------------Weapon
Damage--------------56
Knockback-----------9
Mana------------------22
Ethereal Edge
I realized I needed an alternate to the Terra Blade. I chose to make it the opposite of earth themed by making it ethereal. It is slightly weaker than True Night's Edge, but much faster. It even tops the Terra blade for speed. I have his idea that there should be four "True" swords; True Excalibur, True Night's Edge, Ghost Slayer, and a crimson sword. Each would combine with another so there would be a total of 6 "End game" swords; 10 if they could combine with themselves.
Recipe:
Damage--------------77
Knockback-----------5
Use Time------------10
Recipe:
Ghost Slayer
True Night's Edge
Broken Hero Sword
Type------------------Weapon(Sword)Damage--------------77
Knockback-----------5
Use Time------------10
Ghost Arrows
Themed arrow that inflicts Decay.
Recipe:
Wooden Arrow(15)
WispType------------------Ammunition
Damage--------------13
Knockback-----------3
Velocity--------------4
Chance to break---88.3%
Recipe:
Damage--------------13
Knockback-----------3
Velocity--------------4
Chance to break---88.3%
Ghost Bullets
Themed bullet that inflicts Decay.
Recipe:
Musket Ball(50)
WispType------------------Ammunition
Damage--------------10
Knockback-----------4
Velocity--------------4.75
Recipe:
Damage--------------10
Knockback-----------4
Velocity--------------4.75
Ghostly Decay
Inflicts Decay, casts a single minimalistic ghost that slightly homes in on enemies
Much thanks to Lag for drawing the sprite for this item!
Recipe:
Wisp(30)
Souls of Light(15)
Spell TomeType------------------Weapon
Damage--------------33
Knockback-----------3
Mana------------------18
Much thanks to Lag for drawing the sprite for this item!
Recipe:
Damage--------------33
Knockback-----------3
Mana------------------18
Ghost Slayer
This blade is a faster but weaker version of the True Excalibur. I suppose it should be called "True Ghost Ridder," but I don't want to copy everything...
Recipe:
Damage--------------54
Knockback-----------5
Use Time------------12
Recipe:
Ghost Ridder
Broken Hero Sword
Type------------------Weapon(Sword)Damage--------------54
Knockback-----------5
Use Time------------12
Hollowood Sword
Equal to the Hallowood Sword. What were you expecting?
Horseshoo
The Horseshoo will send 2-4 ghost horses horizontally across the screen depending on cast location. The space between the horses is random, but is usually half the height of the horse.
Recipe:
Horseshoe
Soul of Sight(15)
Soul of Light(10)
Deposited Powder(50)Type------------------Weapon
Damage--------------45
Knockback-----------9
Mana------------------17
Recipe:
Damage--------------45
Knockback-----------9
Mana------------------17
These items tend to do less damage and knockback than their Hallow counterpart, but deal damage significantly faster. They also slightly cost less.
Spirepeater
Ghost Ridder: *cough*
Spear-it
Boo-merang
Summoning item<Need Idea>
Spirepeater
Recipe:
Hollow Bar(10)Type------------------Weapon
Damage--------------39
Knockback-----------1.5
Velocity--------------8
Use Time------------13
Damage--------------39
Knockback-----------1.5
Velocity--------------8
Use Time------------13
Ghost Ridder: *cough*
Recipe:
Hollow Bar(10)Type------------------Weapon(Sword)
Damage--------------42
Knockback-----------3.5
Use Time------------18
Damage--------------42
Knockback-----------3.5
Use Time------------18
Spear-it
Recipe:
Hollow Bar(10)Type------------------Weapon(Spear)
Damage--------------37
Knockback-----------5
Use Time------------16
Damage--------------37
Knockback-----------5
Use Time------------16
Boo-merang
Crafts into a single item with two projectiles: the dark half dishes out high damage and bounces off targets while the light half deals much lower damage and pierces any number of enemies. The light half is only thrown if the dark half is already out. I was considering splitting this recipe in two and having a recipe to combine them, but the lack of name ideas dissuaded me. I would very much like to do this, so ideas would be especially appreciated here.
Recipe:
Hollow Bar(8)
Soul of Might(6)
Soul of Light(3)
Soul of Night(3)
Light Shard
Dark ShardType------------------Weapon
Damage--------------65/35
Knockback-----------5/3
Use Time------------17/20
Recipe:
Damage--------------65/35
Knockback-----------5/3
Use Time------------17/20
Summoning item<Need Idea>
The lack of a name didn't tip you off? There is no content here yet ;P
Not much here.
Hollowood set
Hollowood set
Identical to Pearlwood armor in all ways except texture.
Hollow armor is much lighter than Hallow armor. It not only has low defense, but increases your speed. The magical ethereal nature of the armor gives the player a chance to dodge, which negates the and turns them more translucent than usual for a short time if successful. The set bonus aesthetic effects are an after-image when moving and a constant translucence.
Hollow Greaves
Hollow Headgear
Hollow Helmet
Hollow Mask
Hollow Plate Mail
Hollow Greaves
Recipe:
Hollow Bar(15)Type------------------Armor
Defense--------------9
Bonus-----------------+10% movement speed, +4% chance to dodge attacks
Defense--------------9
Bonus-----------------+10% movement speed, +4% chance to dodge attacks
Hollow Headgear
Recipe:
Hollow Bar(15)Type-----------------Armor
Defense-------------3
Bonus----------------+10% magic damage, +60 maximum mana
Set Bonus-----------+6% chance to dodge attacks, -20% mana usage
Defense-------------3
Bonus----------------+10% magic damage, +60 maximum mana
Set Bonus-----------+6% chance to dodge attacks, -20% mana usage
Hollow Helmet
Recipe:
Hollow Bar(15)Type------------------Armor
Defense--------------5
Bonus-----------------+13% ranged damage
Set Bonus------------15% chance to not consume ammo, +9% chance to dodge attacks
Defense--------------5
Bonus-----------------+13% ranged damage
Set Bonus------------15% chance to not consume ammo, +9% chance to dodge attacks
Hollow Mask
Recipe:
Hollow Bar(15)Type------------------Armor
Defense--------------18
Bonus-----------------+8% melee damage, +8% movement speed
Set Bonus------------+25% melee speed, +14% chance to dodge attacks
Defense--------------18
Bonus-----------------+8% melee damage, +8% movement speed
Set Bonus------------+25% melee speed, +14% chance to dodge attacks
Hollow Plate Mail
Recipe:
Hollow Bar(15)Type------------------Armor
Defense--------------12
Bonus-----------------+15% movement speed, +2% chance to dodge attacks
Defense--------------12
Bonus-----------------+15% movement speed, +2% chance to dodge attacks
Banshee Wings
Lucky Horseshoe
Haunted Comb
Spirit Charm
These wings serve as a Hollow alternative to Fairy Wings. They share the tier three wings position.
Much thanks to TheChattyChatot for drawing the sprite for this item! Although I do think the red should be removed.
Recipe:
Soul of Flight(20)
Banshee Feather
Much thanks to TheChattyChatot for drawing the sprite for this item! Although I do think the red should be removed.
Recipe:
Banshee Feather
Lucky Horseshoe
Recipe added only because the horseshoe item. No problem removing this idea.
Recipe:
Horseshoe
Gold dust(5)
Soul of Flight(10)
Recipe:
Gold dust(5)
Haunted Comb
A much more powerful version of the honey comb. Sends out 3-5 wisps every time you get hurt that attack nearby enemies, deal 30 damage, and inflict decay.
Recipe:
Honey Comb
Wisp(15)
Recipe:
Spirit Charm
I'm not sure exactly how this item should work, but I do like the alternate cross necklace idea. Here are two possibilities, the top one being my preferred.
Recipe: Horseshoe
Deposited Powder(60)
Soul of Sight(30)
Wisp(30)
-Increases length of invincibility after taking damage proportionate to the amount of damage you take. 0-0%, 50-100%(equal to cross necklace), 150-300%...450-900%
In this case, the accessory would be less useful when taking less than 50 damage, but potentially much more useful when taking more. The amount can be debated
Equation: (Damage taken) x 2 = % increase for invincibility time
-Increases length of invincibility after taking damage proportionate to your health. 100% Health-0% increase, 66%-50%, 33%-100%, 0.1%-149.85%(doesn't quite reach 150%)In this case, the accessory would be less useful when taking less than 50 damage, but potentially much more useful when taking more. The amount can be debated
Equation: (Damage taken) x 2 = % increase for invincibility time
In this case, the accessory would be less useful for 2/3 of your health, but more so once you reach 33% health
Equation: (% of missing health) x 1.5 = percent increase for invincibility time.
I don't know think it should stack but whatever you guys want.Equation: (% of missing health) x 1.5 = percent increase for invincibility time.
Recipe: Horseshoe
Ghost or graveyard or something. No sprites yet =(
Not sure what to do with these yet. Potion ideas would be nice.
Above ground
Black Ghost knifefish
Glass Catfish
Underground
Notothenioidei
Above ground
Black Ghost knifefish
Glass Catfish
Underground
Notothenioidei
These items are things that don't fit into the other categories. Materials, potions, drops. That sorta thing.
Banshee Feather
Conch
Deposited Powder
Greater Healing Potion
Haunted Water
Horseshoe
Hollow Bar
Monochromatic Brick
Spirit Chest
Spirit Key
Spirit Key Mold
Super Mana Potion
White Solution
Wisp
Wisp Conch
Banshee Feather
Rare drop from Banshees. It's sole purpose is for crafting
Banshee Wings
Conch
Sold by the Wizard for 1
. Not sure if it should only be in Hollow worlds. Doesn't really matter. Oh, it's also used to craft the Wisp Conch.
Common drop from most Hollow enemies. Used in several recipes.
Greater Healing Potion
Needed a new recipe because of the loss of the Hallow's crystals ;P
Recipe:
Bottled Water
Deposited Powder(5)
Wisp
Recipe:
Haunted Water
Spreads the Hollow. Potential other name: Possessed Water. But that sounds dumb. So not likely.
Recipe:
Bottled Water
Hollow Seeds
Wisp
Recipe:
Hollow Seeds
Horseshoe
Rarely drops from the Headless Horseman. Used in a few recipes.
Hollow Bar
Dropped by the mechanical bosses in Hollow worlds instead of Hallow Bars. Used to craft Hollow armor and weapons
Monochromatic Brick
Similar to rainbow brick but in gray scale. Rare drop from Gusty Slimes.
Spirit Chest
Spawns in the Dungeon at the creation of a world if the Hollow is chosen over the Hallow. Not sure what it contains yet. Share your ideas ^^
Spirit Key
For the Spirit Chest in the dungeon. Crafted in the usual fasion. Did you really need to read what was in here?
Spirit Key Mold
1/2500 drop from enemies in the biome in hardmode. But you should already have known that...
Super Mana Potion
This also needed a new recipe; still results in 15 potions.
Recipe:
Greater Mana Potion(15)
Fallen Star
Deposited Powder(5)
Wisp
Recipe:
White Solution
Spreads the Hollow. Bought from the Steampunker when she is in the Hollow biome for 25
.
Wisp
The themed material for the Hollow biome. Acquired from bug netting a critter by the same name, this item allows for the crafting of every Hollow themed item and more.
Wisp Conch
Applies the Ghost Light buff
Recipe: Conch
Soul of Sight(25)
Soul of Light(18)
Wisp(5)
Recipe: Conch
Decay
Ghost Light
Lowers attack by 10. Essentially the counter to Ichor.
Ghost Light
Surrounds the player with 5 wisps that stay near and each emit their own weak light but adds up to more than the Fairy Bell.
____________________________________________
The Mythos
The world transcended into godly radiance. Golden grass covers this resplendent
paradise beneath trees of the same splendor. The stone and sand that make up most of the area
follow the theme with their palette consisting of mostly brilliant gold
colors. Mythical beings litter the landscape and the depths that lurk beneath.
paradise beneath trees of the same splendor. The stone and sand that make up most of the area
follow the theme with their palette consisting of mostly brilliant gold
colors. Mythical beings litter the landscape and the depths that lurk beneath.
Primarily
----------------------------------
I) The light of the gods shines on the creatures roaming this land.
II) Magical in nature but not so colorful in pallet. Myth conquers magic here.
III) The Mythos works on a higher level of intelligence that starkly opposes the primal nature of the crimson
(if you've played starcraft, think zerg/protoss but not as severe. Obviously the Mythos has no spaceship stuff...)
IV) Greek mythology/Midas Limb debuff
----------------------------------
SecondarilyI) The light of the gods shines on the creatures roaming this land.
II) Magical in nature but not so colorful in pallet. Myth conquers magic here.
III) The Mythos works on a higher level of intelligence that starkly opposes the primal nature of the crimson
(if you've played starcraft, think zerg/protoss but not as severe. Obviously the Mythos has no spaceship stuff...)
IV) Greek mythology/Midas Limb debuff
----------------------------------
1) Themed Item-------------
Crystal Shard------------
Golden Silk
2) Themed magic book----
Crystal Storm------------Silk Spin
3) Trasnform blocks--------
Holy Water---------------Midas Water/Colloidal Gold(If Bloody Water is added)
4) Themed Arrow-----------
Holy Arrow-----------------Gilded Arrow
5) Themed Bullet-----------
Crystal Bullets-------------Gilded Bullet
6) Themed Chest item-----Key and Mold------------------Mythos Chest containing <Need Idea>
7) Replacement for---------Hallowed Items---------------Too many to list here
8) Replacement for---------
Blue Solution---------------
Gold solution
9) Recipe for------------------
Best H/M potion----Done
10) Replacement for--------
Fairy Wings----------Wax wings
11) Replacement for--------
Pixie Dust----------------Wax
12) Replacement for--------
Unicorn Horn--------------Manticore Spine
13) Replacement for--------
Fairy Bell-----------------Lyre
14) Replacement for--------
Rainbow Rod------------Feather Flurry
15) Replacement for--------
Rainbow Brick-------------Shimmering Bricks
16) Replacement for--------Wood Armor-------------------Aureate Wood armor
17) Replacement for--------
Water Fountain-------
Mythic Fountain
2) Themed magic book----
3) Trasnform blocks--------
4) Themed Arrow-----------
5) Themed Bullet-----------
6) Themed Chest item-----Key and Mold------------------Mythos Chest containing <Need Idea>
7) Replacement for---------Hallowed Items---------------Too many to list here
8) Replacement for---------
9) Recipe for------------------
10) Replacement for--------
11) Replacement for--------
12) Replacement for--------
13) Replacement for--------
14) Replacement for--------
15) Replacement for--------
16) Replacement for--------Wood Armor-------------------Aureate Wood armor
17) Replacement for--------
Tertiarily
All of these blocks act the same as their alternates.
A)
Auriferoustone
B)
Aurousand
C)
Aureate Wood
D)
Aurulent Grass-Aurulent Seeds
E) Golden Ice(Aurice)
Web is another block that is affected, but is only changed by the initial hardmode spread.
A)
B)
C)
D)
E) Golden Ice(Aurice)
Quaternarily
Above ground
Charioteer
Midaslime
Minotaur
Stymphalian
Sun Cow
Wax slime
Underground
Hippocampus
Hoplite
Luminous Spear
Manticore
Nephila
Charioteer
These flying enemies act very similar to Demon Eye AI flying left to right over the player but less erratically, occasionally dipping down to charge the player.
Environment---------Mythos
AI Type----------------Charioteer
Damage---------------40
Max Life---------------400
Defense---------------22
Knockback res-------15%
Drops:
Environment---------Mythos
AI Type----------------Charioteer
Damage---------------40
--75(Charge)
Defense---------------22
Knockback res-------15%
Drops:
Flaming Chariot-0.5%
Midaslime
This slime appears only when it is raining. It inflicts Midas Limb. Which is kinda like Slowness. And Cursed. And Silenced...just go read what it is under buffs/debuffs farther down the page.
Environment---------Mythos
AI Type----------------Slime
Damage---------------75
Max Life---------------320
Defense---------------28
Knockback res-------20%
Drops:
1-2 Gel-100%
30-60 Shimmering Brick-5%
Environment---------Mythos
AI Type----------------Slime
Damage---------------75
Max Life---------------320
Defense---------------28
Knockback res-------20%
Drops:
30-60 Shimmering Brick-5%
Minotaur
A very strong enemy that only spawns during the night. How could I not include this guy. He runs around like zombies, just doing what he do.
Environment---------Mythos
AI Type----------------Fighter
Damage---------------80
Max Life---------------200
Defense---------------36
Knockback res-------60%
Drops:
Environment---------Mythos
AI Type----------------Fighter
Damage---------------80
Max Life---------------200
Defense---------------36
Knockback res-------60%
Drops:
Labrys-5%
Stymphalian
This metal bird follows the same logic that the vulture from the desert does but you don't have to get as close to aggro it. Shoots metal barbs at the player if it hasn't been hurt in a short while.
Environment---------Mythos
AI Type----------------Vulture
Damage---------------42(Melee)
Max Life---------------150
Defense---------------34
Knockback res-------25%
Drops:
Environment---------Mythos
AI Type----------------Vulture
Damage---------------42(Melee)
--56(Ranged)
Defense---------------34
Knockback res-------25%
Drops:
2-3 Iron Feather-50%
Sun Cow
This enemy spawns during the day and acts identically to unicorns. They also Inflict Midas Limb. I had originally named it Golden Fleece. Which do you think fits better?
Environment---------Mythos
AI Type----------------Unicorn
Damage---------------50
Max Life---------------320
Defense---------------22
Knockback res-------30%
Environment---------Mythos
AI Type----------------Unicorn
Damage---------------50
Max Life---------------320
Defense---------------22
Knockback res-------30%
Wax slime
A golden slime made mostly out of wax.
Environment---------Mythos
AI Type----------------Slime
Damage---------------35
Max Life---------------220
Defense---------------28
Knockback res-------10%
Drops:
1-2 Gel-100%
2-4 Wax-50%
Environment---------Mythos
AI Type----------------Slime
Damage---------------35
Max Life---------------220
Defense---------------28
Knockback res-------10%
Drops:
2-4 Wax-50%
Underground
Hippocampus
Basically a giant seahorse. Don't get near this thing. It acts just like most water enemies
Environment---------Underground Mythos
AI Type----------------Swimming
Damage---------------80
Max Life---------------400
Defense---------------6
Knockback res-------10%
Environment---------Underground Mythos
AI Type----------------Swimming
Damage---------------80
Max Life---------------400
Defense---------------6
Knockback res-------10%
Hoplite
Interestingly enough, this would be the only human enemy other than the very late game pirates. Acts just like the Skeleton Archer Shoots arrows that inflict Midas Limb.
Environment---------Underground Mythos
AI Type----------------Fighter
Damage---------------35(Melee)
Max Life---------------200
Defense---------------34
Knockback res-------40%
Drops:
Environment---------Underground Mythos
AI Type----------------Fighter
Damage---------------35(Melee)
--50(Ranged)
Defense---------------34
Knockback res-------40%
Drops:
Chiton-1%
Luminous Spear
Identical to the other Flying Weapon enemies. Inflicts curse, same as the others. Just like every Hallow alt flying weapon enemy should...
Environment---------Underground Mythos
AI Type----------------Flying Weapon
Damage---------------80
Max Life---------------200
Defense---------------18
Knockback res-------60%
Drops:
Nazar-1%
Environment---------Underground Mythos
AI Type----------------Flying Weapon
Damage---------------80
Max Life---------------200
Defense---------------18
Knockback res-------60%
Drops:
Manticore
A giant Lion-Shark-Bat-Scorpion. Inflicts Midas Limb. This bad boy is real dangerous at first as it won't be moving but rather shoots extremely high damage spines at the player. Once the player get's too close, it will take off and act like a flying enemy from then on. It will still shoot spines at the player, though they are significantly weaker ones. You don't want to take these guys on from afar due to their high defense when stationary.
Environment---------Underground Mythos
AI Type----------------Antlion/Flying
Damage---------------100/55(ranged)
Max Life---------------350
Defense---------------50/28
Knockback res-------100%/45%
Drops:
Environment---------Underground Mythos
AI Type----------------Antlion/Flying
Damage---------------100/55(ranged)
--65(melee)
Defense---------------50/28
Knockback res-------100%/45%
Drops:
2-4 Manticore Spine-20%
Nephila
These small spider critters commonly spawn on the bottom side of blocks. As they walk along they occasionally spawn
Golden web block in bunches. We'll get to golden web in a minute...
Environment---------Underground Hollow
AI Type----------------snail
Damage---------------0
Max Life---------------5
Defense---------------0
Environment---------Underground Hollow
AI Type----------------snail
Damage---------------0
Max Life---------------5
Defense---------------0
Aureate Wood Sword
Feather Flurry
Harpe
Gilded Arrows
Gilded Bullets
Mythic Sunderance
Labrys
Silk spin
Same stats as the Hallowood Sword. What a surprise.
Feather Flurry
This magic item rapid casts feathers with a large spread and average velocity dealing decent damage.
Recipe:
Damage--------------29
Knockback-----------5
Mana------------------10
Use Time-------------11
Recipe:
Iron Feather(15)
Soul of Sight(10)
Soul of Light(10)
Manticore Spines(5)
Type------------------WeaponManticore Spines(5)
Damage--------------29
Knockback-----------5
Mana------------------10
Use Time-------------11
Harpe
The Mythos version of the True Excalibur, which excels in knockback. Some might argue for the name "True Falcatus," but I would much prefer Harpe + True Harpe as it more directly ties to greek mythology. Also, the prefix "true" seems cliche now.
Recipe:
Damage--------------56
Knockback-----------8.5
Use Time------------21
Recipe:
Falcatus
Broken Hero Sword
Type------------------Weapon(Sword)Damage--------------56
Knockback-----------8.5
Use Time------------21
Gilded Arrows
Inflicts Midas Limb. I really need to think of something to say.
Recipe:
Wooden Arrow(15)
Golden Silk(5)Type------------------Ammunition
Damage--------------13
Knockback-----------3
Velocity--------------4
Chance to break---88.3%
Recipe:
Damage--------------13
Knockback-----------3
Velocity--------------4
Chance to break---88.3%
Gilded Bullets
Inflicts Midas Limb. How about a joke?
Recipe:
Musket Ball(50)
Golden Silk(5)Type------------------Ammunition
Damage--------------12
Knockback-----------4.5
Velocity--------------4.75
Recipe:
Damage--------------12
Knockback-----------4.5
Velocity--------------4.75
Mythic Sunderance
The Mythos version of the True Excalibur, which excels in knockback.
Recipe:
Damage--------------82
Knockback-----------8.5
Use Time------------21
Recipe:
Falcatus
True Night's Edge
Broken Hero Sword
Type------------------Weapon(Sword)Damage--------------82
Knockback-----------8.5
Use Time------------21
Labrys
Uncommon drop from the Minotaur. Alright, How do you know if your chef is a clown?
Type------------------Tool
Damage--------------40
Power----------------70% axe
Knockback-----------6
Type------------------Tool
Damage--------------40
Power----------------70% axe
Knockback-----------6
Silk spin
This magic book sprays out golden web that will deal damage and inflict Midas Limb. If it doesn't hit an enemy, it will place golden web where the mouse was when the spell was cast. If a block is in the way it will instead be placed next to the block. This golden web won't drop an item if it is broken and will disappear 2 minutes after it is placed. This web inflicts Midas Limb. Wait for it...
Recipe:
Golden Silk(60)
Souls of Light(15)
Spell TomeType------------------Weapon
Damage--------------38
Knockback-----------2
Mana------------------10
Use Time-------------21
Recipe:
Damage--------------38
Knockback-----------2
Mana------------------10
Use Time-------------21
The Mythos Bar weapons are weaker than their magical counterpart, but make up for it with their knockback properties. They also have a low-ish cost.
Apollo's Bow
Caduceus
Falcatus
Javelin
Summoning item<Need Idea>
Apollo's Bow
The food tastes funny! Ahahahahah.
Recipe:
Damage--------------48
Knockback-----------4.5
Velocity--------------8
Use Time------------24
Recipe:
Mythos Bar(10)
Type------------------WeaponDamage--------------48
Knockback-----------4.5
Velocity--------------8
Use Time------------24
Caduceus
Ok. Back to serious. The Caduceus is a spear that applies the same healing bonus as the band of regeneration on yourself when held and on your teammates for a short time when swung at them, but to your enemies it inflicts Midas Limb.
Sprite made by Scironex, be sure to give him some love here.
Recipe:
Damage--------------39
Knockback-----------6.5
Use Time------------24
Sprite made by Scironex, be sure to give him some love here.
Recipe:
Mythos Bar(10)
Type------------------Weapon(Spear)Damage--------------39
Knockback-----------6.5
Use Time------------24
Falcatus
The Falcatus is the Mythos Bar sword. Nothing special. Hehe. I'm still laughing at that clown joke...anyway. *Serious face*
Recipe:
Damage----------42
Knockback-------6
Use Time--------26
Recipe:
Mythos Bar(10)
Type------------Weapon(Sword)Damage----------42
Knockback-------6
Use Time--------26
Javelin
This item stacks up to 10. I went with a consumable weapon here instead of a boomerang. Just to spice things up.
Recipe:
Damage--------------46
Knockback-----------4
Max stack------------10
Use time-------------15
Chance to break---5%
Recipe:
Mythos Bar(5)
Soul of Might(5)
Type------------------Weapon(Throwable)Damage--------------46
Knockback-----------4
Max stack------------10
Use time-------------15
Chance to break---5%
Summoning item<Need Idea>
Nothin in here. I'll think of something eventually ;P
Not much too look at in here.
Aureate Wood set
Aureate Wood set
Identical to Pearlwood armor in all ways. Omitting the texture, of course.
This armor, made with Mythos Bars, has low defense but extremely high critical strike chance and damage. It's aesthetic look is the same as adamantite armor: the pulsating outline of the player.
Mythos Greaves
Mythos Headgear
Mythos Helmet
Mythos Mask
Mythos Plate Mail
Mythos Greaves
Recipe:
Defense---------9
Bonus-----------+12% Critical strike chance
Mythos Bar(15)
Type------------ArmorDefense---------9
Bonus-----------+12% Critical strike chance
Mythos Headgear
Recipe:
Defense--------------3
Bonus-----------------+8% Magic damage, increases maximum mana by 80
Set Bonus------------+11% magic critical strike chance, +18% magic critical strike damage
Mythos Bar(10)
Type------------------ArmorDefense--------------3
Bonus-----------------+8% Magic damage, increases maximum mana by 80
Set Bonus------------+11% magic critical strike chance, +18% magic critical strike damage
Mythos Helmet
Recipe:
Defense--------------6
Bonus-----------------+10% ranged damage
Set Bonus------------+20% ranged critical strike chance, +18% ranged critical strike damage
Mythos Bar(10)
Type------------------ArmorDefense--------------6
Bonus-----------------+10% ranged damage
Set Bonus------------+20% ranged critical strike chance, +18% ranged critical strike damage
Mythos Mask
Recipe:
Defense--------------20
Bonus-----------------+5% melee damage
Set Bonus------------+15% melee critical strike chance*, +20% melee critical strike damage*
Mythos Bar(10)
Type------------------ArmorDefense--------------20
Bonus-----------------+5% melee damage
Set Bonus------------+15% melee critical strike chance*, +20% melee critical strike damage*
Mythos Plate Mail
Recipe:
Defense---------13
Bonus-----------+6% damage, +10% critical strike damage
Mythos Bar(20)
Type------------ArmorDefense---------13
Bonus-----------+6% damage, +10% critical strike damage
Chiton
Flaming Chariot
Hermes Attire
Wax Wings
Winged Helmet
A rare drop from Hoplites. I actually don't have a clue what this might do. I just wanted it so Hermes Attire would be more than just two items...Even more could be added! Throw your ideas at meh! I'd much prefer a movement ability. Hopefully a special one, not something simple like a speed increase...
Flaming Chariot
This is a direct upgrade of the Flying Carpet that functions twice as long. It drops rarely from Charioteers.
Hermes Attire
Combines the abilities of the required items to make it. Great mobility accessory.
Recipe:
Recipe:
Chiton
Hermes boots
Winged Helmet
Winged Helmet
Wax Wings
These wings serve as a Hollow alternative to Fairy Wings. They share the tier three wings position. My old idea was Manticore Wings that were crafted with a rare drop from a Manticore. But once I thought this up, I couldn't miss the chance at a fantastic reference.
Recipe:
Souls of Flight(20)
Wax(60)
Recipe:
Wax(60)
Winged Helmet
I really like this one. It allows the player to change direction without losing speed.
The Parthenon was the first picture that came to my mind when thinking about paintings for a greek setting.
Yipes. I don't have anything here. I'm all ears folks!
Above ground
<Need Idea>
Underground
<Need Idea>
Above ground
<Need Idea>
Underground
<Need Idea>
These items are things that don't fit into the other categories. Materials, potions, drops. That sorta thing.
Gold Solution
Golden Silk(block)
Golden Silk(Item)
Greater Healing Potion
Lyre
Manticore Spine
Midas Water
Mythos Bar
Mythos Chest
Mythos Key
Mythos Key Mold
Super Mana Potion
Wax
Gold Solution
Spreads the Mythos just like the other solutions. It is sold by the Steampunker for 25
.
Golden Silk(block)
This block acts just like web and is spawned in by the
Nephila in small amounts randomly as then crawl along. Web is also converted by the initial hardmode transformation and inflicts Midas Limb when it is touched.
Golden Silk(Item)
This is the item form of Golden Web(block). It is the theme item for the Mythos and is used to craft several items.
Greater Healing Potion
New recipe. That is all.
Recipe:
Bottled Water
Golden Silk(3)
Wax(3)
Recipe:
Wax(3)
Lyre
Applies the Apollo's Watch buff. I really wanted to include cow entrails in the recipe but...that's kinda dark...I would also consider changing the recipe to include a lyre bought from the Wizard, but I don't want to beat that idea to death.
Recipe:
Mythos Bar(5)
Soul of Sight(15)
Soul of Light(20)
Golden Silk(100)
Recipe:
Mythos Bar(5)
Manticore Spine
A material used to make Super Mana Potions. I need another use for it...common drop from Manticores
Midas Water
Spreads the Mythos just like Holy Water. Another potential name is Colloidal Gold. Idk which I like better.
Recipe:
Bottled Water
Mythos Seeds
Golden Silk(10)
Recipe:
Mythos Seeds
Mythos Bar
Dropped by the mechanical bosses as a replacement for Hallowed Bars. Used to craft the Mythos armor and weapons.
Mythos Chest
I'm not sure what should be in here. I had the idea to throw Diskarmor in it. I hope at least one of you will know the reference
Mythos Key
For the Hollowood Chest in the dungeon. Crafted in the usual fasion.
Mythos Key Mold
I made it look like a bag of gold. I'm not very good at texturing. ;-; 1/2500 drop from enemies in the Mythos
Super Mana Potion
New recipe, still results in 15 potions.
Recipe:
Greater Mana Potion(15)
Fallen Star
Manticore Spine(3)
Golden Silk(10)
Recipe:
Manticore Spine(3)
Wax
Common drop from Wax Slimes. Material for a few things.
Apollo's Watch
Midas Touch
Creates a line centered on the player that vertically spans the entire screen. It is slightly less bright than the fairy bell but sheds light far up and down.
Midas Touch
Randomly chooses between arm, leg, and head when inflicted and has specific effects for each.
Midas Arm: 25% attack speed(melee and range only). Acts similar to the Curse debuff.
Midas Leg: 25% walk speed, 25% jump height. Acts similar to the Slowness debuff.
Midas Head: 25% cast rate(magic). Acts similar to the Silenced debuff.
None of these debuffs can overlap with another. I am unsure as to whether or not they should replace each other when the enemy is inflicted, or simply do nothing.Midas Leg: 25% walk speed, 25% jump height. Acts similar to the Slowness debuff.
Midas Head: 25% cast rate(magic). Acts similar to the Silenced debuff.
That's it. If there is anything I missed, feel free to post. If there is anything that is wrong, feel free to correct me. If there is anything that needs texturing, please, feel free to texture it. If you do texture something, I'll be sure to add it to the post with proper credit! If there is more than one texture to choose from, I'll put the best in front and the rest in the spoiler. Thanks in advance! I'm not too worried about where this goes because Red made it pretty clear he has the situation under control. I started this on October 16th and mostly finished it by October 27th. It took all day October 28th to post it, as I had to add all of the proper spacing, punctuation, and code; not to mention fix and add small things. I really enjoyed thinking over it, and I hope you enjoy it too ^^
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