Hie the Badger
The Destroyer
Forgive me. It is 9 am and I haven't slept and I am writing this with background noise ala pewdiepie.
I really think the crimson was a bad idea. This could be because if some profound ignorance on my part due to lost information I cant be arsed to go find through 500 pages of some update thread but I never liked the crimson.But bear with me. I never really thought about this until 1.3 came around and I started a new game. It came to the point where I make my platinum staff to go do a bunch of magic with and I needed platinum bars. Unfortunately the world I made only had gold bars and trust me I tried, you cant make a platinum staff with gold bars even though they are alternates.
So I had to make a new ing world to get my platinum bars. Already I have crossed quite a few people's nono zones with making a new world but if I wanted to make this staff I had to do this. It got me to thinking just how absolutely unnecessary the crimson is. My theory is that the crimson is there to pad out the gameplay a little. Give a little replay value to people constantly kneading for new content (I think we got far more content than we actually need/deserve). It sure as hell did. It took about 4 attempts to create a world with platinum in it instead of gold bars or in one case, neither of the alternates. Between making the worlds and hunting the ore down it took at least 30 minutes (is gold/platinum blocked from the surface?).
Now that story can just as well be ignored. The question I will asking you is Why? Why did we need the crimson? I know I sure as hell didn't ask for it.
What's my point in all this? The crimson isn't going to go anywhere now but I want to try and curb the future ideas of alternates outside of personal modding because the only thing it does is add more unnecessary stuffing to a game that can be great without said over stuffing.
Come on game designers get with it.
I am rewriting my OP for the sake of the thread. The original text will be spoilered above. 8/27/15
I had an issue in my expert mode playthrough where I wanted to make a diamond staff. A gold staff would not do due to the dps comparison but I did not have the platinum in my corruption world. I needed to create another world that actually has platinum in it unless I wanted to settle with a lesser magic weapon (not a good idea in expert mode). After making 4 new worlds I finally found a world that had platinum in it instead of gold.
What does this add to the game? It seems that it adds another layer of unnecessary tedium to an otherwise tedious process.
The problem goes beyond just platinum ore. When RNG decides what ores you get in your game, it also decides how effective your gear is. The "new" ore set which I will call the "platinum set", and the original ore set which I will call the "gold set". The platinum ore set is more effective than the original gold set. If they are supposed to be alternates of each other why is there a greater and lesser ore set? Why have that?
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