Single Thread RP (MOVED TO SPACEBATTLES) Destroy The Godmodder: The War Of A Thousand Universes

Should I add an extra day to post?

  • Keep updating every day, I want to post as often as possible.

    Votes: 2 50.0%
  • Update every other day, I'm having trouble getting posts in.

    Votes: 2 50.0%

  • Total voters
    4
  • Poll closed .
[Charge]:
[3/15]: Wonder.

[Entity Command]:
"..."
"Just rest up for now, Ink."


[Action...and Counter, in accord]: Metronomes
(Just a quick nitpick, by the way, but I believe it's only 24 damage coming Pol and Kirby's way because one of the Henchmen were killed)

As the Abominations and Henchmen approach, a very large Chaos Metronome™ falls in from above, setting in a 4/4 time-beat signature. It's a pretty common time signature, so that makes it suitable for whatever it's meant to do.
At first, the metronome doesn't affect anything at all, besides being potentially something of an annoyance for the monsters, as the metronome ticks and ticks, trying to track down the battlefield's current tempo. Thus why it keeps changing tempo.

If you think hard enough about it, everything has its own rhythm. All movements, all actions, have a regular pattern to them.
Even the lack thereof of a pattern is a pattern in and of itself; the metronome seeks only to try and understand, by finding the average tempo of the minds of the Henchmen and Abominations, the average tempo of their rhythms, and thus the tempo of the battle. And soon enough, it does find the tempo. It resonates after finding this truth, glowing and glowing. The ticks grow more deafening and deafening, until it finally happens.
As the Abominations and Henchmen are inches away from hitting Pol and Kirby, who earlier were just playing keep-away at Pol's decision, the 4th beat in one such bar the Metronome ticks out creates one awesome, resounding gong noise; a sonic attack that instantly stuns the Abominations and Henchmen. Except...this isn't just any sonic attack. It's an attack of heavenly composition, with ear-drum shattering acoustic power, yet ridiculously thick, polyphonic textures and rich harmonious chords worthy of one of the best romantic pieces ever. You know, the kind of piece wherein everyone of the time was all about evoking strong emotions with just music?
Thus, this 'composition' flies in the face of the Abominations, clearly culminations of all things disgusting and ugly. The Henchmen, obviously knights judging from their possession of armour, would naturally kneel out of instinct at the sound of something so great, despite being stunned, while the Abominations suffer an existential crisis because their ugly nature is at odds with the heaven they hear. Thus, their worlds devolve into random colours and delirium.

In the chaos, Pol and Kirby (both equipped with spontaneous earmuffs, and thus not at all affected) teleport around once, with Kirby getting his Mirror ability out and Pol flying up, replacing their sword with a whip with multiple tails. It's a cat o' nine tails, apparently.

As the Abominations and Henchmen recover, they'll find that the Chaos Metronome has split into several smaller metronomes, all ticking down a 4-time beat of varying tempos...that yet remain consistent with all of their individual rhythms' tempos as one floats with every one of them.
Pol and Kirby also have their own personal metronomes.

Kirby runs around a bit, kiting 1 Abomination and 2 Henchmen around before jumping between them, practically asking to get attacked. However, the metronomes of the enemies around him along with his own suddenly start ticking faster...inexplicably making the Henchmen and Abomination lurch forward to attack much sooner than they planned to, thus out of control as they attack much faster than they're used to. Because the metronomes no longer reflect their rhythms, they now define it, having linked up with their rhythms fully. And so they have to keep up with the metronomes.
Expecting this attack though, as the metronomes tick it out and make their rhythm plain as day, Kirby smirks as he reflects himself, splitting into two Kirby's that both slide in opposite directions and out of the way of the Henchmen and Abomination, making the Henchmen hit the Abomination instead. After all, he was told a thing or two about how the metronomes work from Pol, in one quick telepathic conversation. Kirby's reflections then converge back into one on the side of where the Henchmen and the Abomination clashed.

Pol, meanwhile, flies above, kiting the remaining Abominations around themselves, dodging their attacks. Their metronome, however, starts ticking all wrong, as Pol changes up their rhythm to instead reflect their actual rhythm, as opposed to their rhythm's tempo. Tempo and rhythm aren't the same thing, after all.
To throw off the Abominations, Pol makes their metronomes tick differently as well. One speeds up, making the Abomination move around somewhat uncontrollably as they too start moving faster than they're used to, being dragged along and forced to keep up with the metronome. The other one finds themselves practically shackled into every movement they make, being made to move much slower as their metronome ticks much more slowly.
Pol thus finds it easy enough to crack at them with their whip's tails, binding them in an instant as their own movement is completely unrestricted and controlled, unable to be read at all by the Abominations, assuming they catch on to how the metronomes work. Pol then lifts them up and cracks their whip in the air, smacking the Abominations as they slam together, potentially making them accidentally attack each other as well.

Pol then teleports by Kirby's side, ready for the monsters' next move.
 
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[CHARGE]
+2 to JOEbob
Cyber Security
[5/5]
Bonus: [20/20]
(Both charges will be addressed at end of turn)

[ACTION]
Niyr would step out from the shadows, finally returning to the battlefield, currently accompanied by a pair of advisors he would quickly dismiss. Next, he would simply look out across everything, and realize he once again knows nothing. Except for when he sets his sights on his planning room, and finds he knows one thing. He does not appreciate the damage that has been dealt to it. And so Niyr would step inside, and immediately stop upon seeing the stop signs. Because, of course, you stop at a stop sign.

...If you're following the traffic rules for a road that is. However cars and trucks and road stuff in general is not as interesting as trains, and trains do not need to stop at stop signs. Trains may stop at various types of signals, but none of those signals were mentioned, and so Niyr would put in all of his effort to teleport outside, whereupon he would call in the crew he had assembled to improve the planning room. This crew would then be put to work, using a mix of magic, sci-fi nanomachines, video game crafting logic, materials from the environment, and whatever else they have on hand, even including the skin off their hands if necessary, to build one of those small wheeled trains you see at malls. The entire staff would then get aboard the train, as Niyr takes his place as the engineer.
"Now, with all vehicle traffic stopped, and the right of way clear, I believe the term for this is HIGHBALL!"
And so the train would begin charging forward, with no need for rails due to being a mall train, yet still train enough to not need to worry about such things as the rules of the road. This thing is meant for a very different kind of road, the railroad, and so it would fly by those stop signs at its full speed of about 5km/h. And of course, as the planning room crew are aboard the train, they need not worry about stop signs either, and so they quickly reach for their tools, working to scrub clean any trace of a stop sign and instead make it very clear how they run this operation, by going and getting things done. In fact, a few crew members would even be standing by with their tools to upgrade the planning room, which are also suitable for quick repairs, so that if there is any time left after the stop signs are clear, they can do some quick additional repairs.



[CYBER SECURITY]
A concern recently noted has been the number of attempts to disrupt PG organization by attacking the planning room. Originally, the goal of this tactic was to do something with hacking or something. However, tactics are less useful when there are no allied units on the battlefield. So, in response to this, a basic automaton would be ordered, still installed with the latest in anti-malware protection, but equipped with some type of weapon. It is, however, probably weaker than papier-mâché. Though, if it isn't in too many pieces, it may be able to be salvaged and rebuilt if someone doesn't try to prevent that from happening.


[BONUS - GENERAL STAFF DEFENSE INITIATIVE]
More concerning than digital attacks however, are physical attacks. In the past, a rushed original construction led to weakness in the building's armour, and a lack of proper staff. This initiative however, aims to change that. Now an entire company of trained troops has been assigned to the planning room, in order to more effectively defend against attacks. This would come down to a plan of rapid response, and rapid adjustment of tactics of the responding force, to meet any threat. In numbers, this amounts to a base retaliation value, so any time the planning room is attacked, either the entity attacking, or in the case of a player attacking, and entity on the same faction of that player, would take damage. At first, this value is at a minimum, but immediately after an attack, this increases dramatically, then slowly decays over time. Therefore any attack against the planning room would rapidly become more dangerous as the retaliation damage increases.

For example, if the minimue value is 1, then the first entity to attacks takes 1 damage, and then it increases to 5, next entity that attacks takes 5 damage, increases to 9, and so on. Except in reality the numbers would be quite a bit bigger.
 
[Charge]:
[3/15]: Wonder.

[Entity Command]:
"..."
"Just rest up for now, Ink."


[Action...and Counter, in accord]: Metronomes
(Just a quick nitpick, by the way, but I believe it's only 24 damage coming Pol and Kirby's way because one of the Henchmen were killed)

As the Abominations and Henchmen approach, a very large Chaos Metronome™ falls in from above, setting in a 4/4 time-beat signature. It's a pretty common time signature, so that makes it suitable for whatever it's meant to do.
At first, the metronome doesn't affect anything at all, besides being potentially something of an annoyance for the monsters, as the metronome ticks and ticks, trying to track down the battlefield's current tempo. Thus why it keeps changing tempo.

If you think hard enough about it, everything has its own rhythm. All movements, all actions, have a regular pattern to them.
Even the lack thereof of a pattern is a pattern in and of itself; the metronome seeks only to try and understand, by finding the average tempo of the minds of the Henchmen and Abominations, the average tempo of their rhythms, and thus the tempo of the battle. And soon enough, it does find the tempo. It resonates after finding this truth, glowing and glowing. The ticks grow more deafening and deafening, until it finally happens.
As the Abominations and Henchmen are inches away from hitting Pol and Kirby, who earlier were just playing keep-away at Pol's decision, the 4th beat in one such bar the Metronome ticks out creates one awesome, resounding gong noise; a sonic attack that instantly stuns the Abominations and Henchmen. Except...this isn't just any sonic attack. It's an attack of heavenly composition, with ear-drum shattering acoustic power, yet ridiculously thick, polyphonic textures and rich harmonious chords worthy of one of the best romantic pieces ever. You know, the kind of piece wherein everyone of the time was all about evoking strong emotions with just music?
Thus, this 'composition' flies in the face of the Abominations, clearly culminations of all things disgusting and ugly. The Henchmen, obviously knights judging from their possession of armour, would naturally kneel out of instinct at the sound of something so great, despite being stunned, while the Abominations suffer an existential crisis because their ugly nature is at odds with the heaven they hear. Thus, their worlds devolve into random colours and delirium.

In the chaos, Pol and Kirby (both equipped with spontaneous earmuffs, and thus not at all affected) teleport around once, with Kirby getting his Mirror ability out and Pol flying up, replacing their sword with a whip with multiple tails. It's a cat o' nine tails, apparently.

As the Abominations and Henchmen recover, they'll find that the Chaos Metronome has split into several smaller metronomes, all ticking down a 4-time beat of varying tempos...that yet remain consistent with all of their individual rhythms' tempos as one floats with every one of them.
Pol and Kirby also have their own personal metronomes.

Kirby runs around a bit, kiting 1 Abomination and 2 Henchmen around before jumping between them, practically asking to get attacked. However, the metronomes of the enemies around him along with his own suddenly start ticking faster...inexplicably making the Henchmen and Abomination lurch forward to attack much sooner than they planned to, thus out of control as they attack much faster than they're used to. Because the metronomes no longer reflect their rhythms, they now define it, having linked up with their rhythms fully. And so they have to keep up with the metronomes.
Expecting this attack though, as the metronomes tick it out and make their rhythm plain as day, Kirby smirks as he reflects himself, splitting into two Kirby's that both slide in opposite directions and out of the way of the Henchmen and Abomination, making the Henchmen hit the Abomination instead. After all, he was told a thing or two about how the metronomes work from Pol, in one quick telepathic conversation. Kirby's reflections then converge back into one on the side of where the Henchmen and the Abomination clashed.

Pol, meanwhile, flies above, kiting the remaining Abominations around themselves, dodging their attacks. Their metronome, however, starts ticking all wrong, as Pol changes up their rhythm to instead reflect their actual rhythm, as opposed to their rhythm's tempo. Tempo and rhythm aren't the same thing, after all.
To throw off the Abominations, Pol makes their metronomes tick differently as well. One speeds up, making the Abomination move around somewhat uncontrollably as they too start moving faster than they're used to, being dragged along and forced to keep up with the metronome. The other one finds themselves practically shackled into every movement they make, being made to move much slower as their metronome ticks much more slowly.
Pol thus finds it easy enough to crack at them with their whip's tails, binding them in an instant as their own movement is completely unrestricted and controlled, unable to be read at all by the Abominations, assuming they catch on to how the metronomes work. Pol then lifts them up and cracks their whip in the air, smacking the Abominations as they slam together, potentially making them accidentally attack each other as well.

Pol then teleports by Kirby's side, ready for the monsters' next move.

(Oops, you're right.)

Excellent! Attack fully countered! Your attack also finishes off another Henchman of Oryx and one of the Abominations!

Chancellor Dammah is the invisible hand that manages Oryx's forces. He views himself as a creature of class and dignity, a foil to Oryx's endless rage. He is the one who truly manages troop deployments and invasions, with Oryx leading charges and eliminating the most troublesome offenders.

In a battle, Chancellor Dammah refuses to stain his own hands, instead tearing open portals of decay, flames, and steel, with the occasional more sinister portals opened in his desperate moments. If forced to fight hand-to-hand, he prefers to use mid-range weapons like axes and spears.

~~~

The Aberrant Blasts explode, dealing 10 damage to Pol and Kirby! Two more Aberrant Blasts are spawned!

Ink Sans idles!

~~~

Wine Cellar:

Henchman of Oryx ['Ω'](x1): HP: 10,000/10,000(x1), Armor: 1,000, Attack: 3,000, other entities are harder to counter
Aberrant of Oryx ['Ω'](x2): HP: 3,000/3,000(x2), summons an Aberrant Blast every turn
Aberrant Blast ['Ω'](x2): HP: 1,000/1,000(x2), Attack: 5,000, impossible to counter
Abomination of Oryx ['Ω'](x2): HP: 3,000/3,000(x2), Attack: 6,000

Ink Sans [AG-BOSS]: HP: 50,000/50,000, Attack: 15,000, Dodge: 75%, Ink Barrier, Ink Exhaustion: II, Bridge Universes: IIII, Dodge Exhaustion
Red Ink Bottle [AG]: Integrity: 100%, Pain Boon, Deathrattle: +5,000 Attack to Ink Sans
Orange Ink Bottle [AG]: Integrity: 100%, Armor Boon, Deathrattle: +2,000 Armor to Ink Sans
Green Ink Bottle [AG]: Integrity: 100%, Healing Boon, Deathrattle: +5,000 Regeneration to Ink Sans
Ink Barrier: Ink Sans is invincible. Disappears when no Ink Bottles are present.
Ink Exhaustion: Ink Sans only takes actions every other turn. Does not affect the Ink Bottles. Disappears when no Ink Bottles are present.
Bridge Universes: Summon an Alternate Universe Sans with 10,000 HP, 75% Dodge, 5,000 Attack, and Dodge Exhaustion.
Dodge Exhaustion: When an entity with Dodge Exhaustion dodges an attack, it loses 25% Dodge chance. When it is hit successfully, its dodge resets to 75%.
Pain Boon: Give another entity (not another Ink Bottle or any Sans) +5,000 Attack this turn. Multiple boons cannot be given to the same entity in a single turn.
Armor Boon: Give another entity (not another Ink Bottle or any Sans) +2,000 Armor this turn. Multiple boons cannot be given to the same entity in a single turn.
Healing Boon: Heal another entity (not another Ink Bottle or any Sans) by 5,000 HP. Multiple boons cannot be given to the same entity in a single turn.

Players:

Pol and Kirby [AG]: HP: 74/100
 
Crimtane Shovel said:
[OOC]
I guess I'm here now.
[HR=3][/HR]
[+1 Gifting and free actions]
A +1 made of fire to whatever JOEbob is. Hopefully it's appreciated.
[HR=3][/HR]
[Main Action]
Now is the time of mass panic. Now, normally, © would be fine with this situation. Sure, half his beloved creations died, but that was gonna happen eventually. But the real issue is that it's just Aspera on the field. Along with the fact that Aspera just wiped half the entities from existence in one move. By himself.

So, understandably not wanting to get his remaining ©'s murdered, © would get © (who's still here, by the way) to create a door, which ominously rises out of the ground. Then everything within my non-faction (Except Controller ©) is promptly shoved in, along with © and ©. Where are they going? Well, it's trying to bring © to another place where he can increase the power of his nameplate, but in the case that doesn't work, it instead would multiply the amount of doors to such an extent that you can barely move. Specifically, around Aspera.

In other words, I'm either on a sidequest, or mildly inconvenienceing Aspera.
[HR=3][/HR]
[Entity Commands]
As I put all of my creations into the door, nothing happens here. However, I slightly less politely ask Stop © to get off the Planning Room. Maybe he couldn't hear me over the fire and death.
But as per a deal, I leave Controller © in the hands of DragonAegis this turn. If they die, I will get revenge.

[HR=3][/HR]
[Charge plus OOC Comments]
Synthesis complete. Delivering now... [42/43]
Or at least, it was. But then a certain someone gifted me a delightful +1. So it's go time lads.
[43/43]

From the corner of the flames, a small rift opens. This rift, a pleasant rose color, rapidly swells in size, before it seems to explode. But where this rift was, there is now a building.

It is a massive fortress, a conglomeration of steel and wood that dwarfs the Planning Room in its sheer scale, it walls emblazoned with a ©. From the depths of its halls, whirring and buzzing sounds echo out, the cacophony showing how near it is to completion. A © of no name runs out, beaming.
"I-its done! It's finally done!"

Then, from somewhere deep within the fortress, a massive clang rumbles out. It repeats itself 6 times, growing in intensity with each strike. And on that 6th chime, another rift opens above the Fortress. And from it, drops a ©. A © identical to the one who ran out, and who promptly returned back inside.

For in a infinite multiverse of infinite decisions, there are an infinite number of alternate ©'s who are too similar to use. However, that changes today. As with the Capital © (my name for this thing), I'm no longer the sole producer of ©'s. And for starters, it shall forge what I dub Nameless ©'s. Perhaps it will one day expand its library...

You depart the arena! As you do, however, Aspera flings an unusually normal business card through the door you use to leave!

~~~

As you land, you quickly realize you're not where you're supposed to be. For one thing, none of the other ©s are present - presumably they ended up elsewhere. For another, this doesn't look like the place where you encountered Sans. It instead looks like... some sort of arcade? You notice the business card Aspera threw on the ground, sitting there. The front has only "I.O.U." on it, scrawled in pen. You flip it over, and begin to read the text on the back.

Before you can process what the card says, however, your attention is inexplicably drawn by something else. One of the arcade games is... drawing your attention. You can hardly tell why, but within moments you're in front of its cabinet, with an immense wish to play the game. Before you can finish processing why, you've placed a pseudopod on the game's unusual, glowing-blue joystick.

Then everything goes black.






POLYBIUS

CREDITS: ∞






Suddenly, you're somewhere else. No... Not quite. You're still in that arcade, but the cabinet has put your mind somewhere else. You're in the middle of what you can only describe as a digital plane, and the area around you is dark. But the darkness doesn't last. It seems to coagulate, slowly, into a recognizable shape. It slowly shifts, and changes, until you finally have a sense of what you're staring at.

You stare yourself in the face. Or lack thereof. And the other you begins to speak.

©: You can't win. You can't beat Aspera.
©: You knew you couldn't win even before he was exercising all of his power to kill you. You gave up. You took the way out.
©: When he made you loyal, he destroyed your will. You are already his puppet.


Copies of yourself are nothing new for you. But this one is different. It's not a variation on who you are. It's you. You cannot even begin to deny it.

©: Why fight it? What changed?
©: I can answer that for you.
Nothing changed. You just forgot what you already knew.
©: You knew you
lost. Having a new name doesn't change that.
©: So don't bother fighting. You're free from all of that now.
©: You don't have to try to handle this sisyphean task.
©: You can
play the game forever.

Something about that last statement shakes you a bit. Suddenly, the thing calling itself "you" seems a little less real. It's not you. It's a shadow, expanded to terrible proportions by this... wherever you are. You get the feeling you can beat it. But not with force. You need to beat it by refuting it. By proving it isn't real.

You get the impression you can fail once. But complete failure... is not an option.

ROUND 1
FIGHT!


~~~

Polybius:

Polybius [PG]: HP: ∞/∞, Rounds Remaining: 3, Rounds Won: 0, Rounds Lost: 0[/COLOR]
Shadow ©: THE DEFEATIST
 
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Krill13 said:
[RP-ESQUE THINGS]

I pick up the Pretty Rad Sword that so mysteriously stopped moving hmm whysoever did that happen hmmm? I try not to make anything actually significant happen with this I've just been wanting a Pretty Rad Sword of my own for a while now and I currently do not have a liver to sell for one.

I bet a total of 0 Gold Coins that what's approaching is either a swarm of S*lverfish or/and a big boss one. That or it's the Chaos Morpho guy.

Also I'm begging for anyone in the AG side to pick up that Emergency Meeting Button and summon a Crewmate. We have gone Crewmate-less for like, 1 minute and I cannot stand it any longer.

[HR=3][/HR]
[CHARGE]

[3/5]
I toss Olivia Opal(King_Fuffy) a +1 in the form of a slip of paper with something written on it. It reads: "ok but explosions are cool though, therefore looking at explosions makes you cool and I'm totally not coping for being made to look at explosions during lunch break"

[HR=3][/HR]
[ACTION]

Bingus Bungus:

still laying off the Bungee Junkee Enerjee

Base:
"Alrighty, it's been a good minute of seeing ya in me sights Mr. Asper and I think I've filled up my 'Seen Aspera' meter for the day, time for me to heck off into some nowhere sidequest again."

And with that, I, along with every one of my summons excluding the Healing Rain Cloud for no particular reason, depart from this blazing room on a Whirlpool Shaped Like a Beyblade coated with some Make Specifically Aspera Itchy Should He Approach Cream that I accidentally spilled on it. Am off to another sidequest.

Oh, and to the Capital ©,

0bd0ed742059cd7f4c83882095aeb3752e45dfbfv2_hq.jpg


[HR=3][/HR]
[ENTITIES]

(If they can even do things mid-transit to sidequest-land. If not, ignore this block)

YOULOSTTHEGAMEXD is bodyblocking for the group.

THE FALLEN MOTHPIRE FLUTTER ABOUT EVER SO MENACINGLY. THAT'S JUST IT BEING IDLE.

[Attack Priority: Idle]
Not much to attack here in the sidequest select screen.

[Healing Priority: Idle]
Not much to heal here in the sidequest select screen.

The Biblically Accurate Power Cord Setup generates Voltage.
The Water Flesh generates Flesh and gives another 5000 to YOULOSTTHEGAMEXD.
The Bingus Bungus Energy! charges up Energy.
The Bingus Bungus Architect orders 5 Bingus Bungus Builders to work on another Bingus Bungus Beacon.
5 Bingus Bungus Builders continue work on the Bingus Bungus Beacon.

You disappear into sidequest territory, taking the Bingus Bungus Energy! with you!

JOEbobobob said:
THIS IS VERY SAD, THE MOTH PALADIN THOUGHT TRAGEDY WAS A GOOD PERSON WHO WOULD HELP PEOPLE BE ON FIRE, BUT NOW THE MOTH PALADIN SEES THAT THEY ARE ACTUALLY A BAD PERSON WHO LIKES TRAGEDIES LIKE PEOPLE WHO SHOULD BE ON FIRE ALMOST BUT NOT REALLY GETTING ON-modeshift. Mode: Pizzasmcpizzas. Now, the main trouble with a Pizzasmcpizzas-based mode here is the lack of a storefront. However, when you really think about it, the storefront is actually optional. After all, most of Pizzasmcpizzas sales have come from people saying they order pizzas while somewhere else entirely. As long as nobody looks too closely at where all these sentient, respawning, Pizza dwarves are coming from, there's no need for a store.
Since we've waved aside the first problem, it's time to come to the second: Customers. Pizzasmcpizzas is a business*, after all. In order to give someone a sentient pizza, they have to order it. Otherwise it's just harassment, or something. And most of the personalityless entities just left on a sidequest, including the FALLEN MOTHPIRE WHICH IS WELL WAS PROBABLY LIKE THE MOST EASILY ENTHUSIASTICIFFIABLE ENTITY AROUND. So, what to do, what to do?
Well, the first option is Aspera. DefJOE walks right up to Aspera and goes "hello this is Pizzasmcpizzas would you like to order a pizza". If asked, DefJOE will of course specify the Pizzasmcpizzas business model (0$ for any sentient pizza, 9.99$ plus shipping and tax for nonsentient pizzas.) and so on and so forth. If Aspera orders a pizza, that's all well and good, and that's the action right there. However, I suspect a more likely response is:
No
So let's assume Aspera doesn't want to take Pizzasmcpizzas up on its extremely generous offer of free respawning sentient pizzas(who may or may not try to assassinate Aspera given half a chance due to some lucrative military deals). Who to ask, who to ask? DefJOE could ask the testificate, but he doesn't speak testificatese. is 'hrm' a yes or a no? unknown. So how about TRAGEDY? DefJOE, of course, walks right up to the fire where TRAGEDY's voice came from, leans in, and says "hello this is Pizzasmcpizzas would you like to order a pizza", and whether asked or not, expounds on the Pizzasmcpizzas business model. If TRAGEDY orders a pizza, that's all well and good, and that's the action right there. However, I suspect a more likely response is:
TRAGEDY: NO.
So let's assume TRAGEDY also doesn't take Pizzasmcpizzas up on its extremely generous (albeit distracting and pushy) offer of free respawning sentient pizzas. Who to ask? DefJOE has exhausted all the non-player options, and asking a player would mean, like, waiting for them to respond. and then they might also say no, like everyone else probably did. It's a very difficult question.
It's such a difficult question that DefJOE hits the emergency meeting button. Everyone in the area is immediately assembled, just like the item says! Now that all Aspera's quirky allies who are quite busy, and all the players in the area, and so on and also one crewmate have been assembled for this Emergency Meeting, DefJOE says some very important words about this emergency: "hello this is Pizzasmcpizzas would you like to order a pizza".
If anyone takes him up on the offer- well, again, that's the action right there. But DefJOE has one more trick up his sleeve in case nobody wants a pizza. After the meeting ends and Aspera's quirky allies return to their jobs and/or are messily slaughtered by the other players in this moment of opportunity, there's one person he can ask that he couldn't before: the newly-summoned Crewmate. As the person who summoned this Crewmate, DefJOE can direct it to various tasks. And this time, DefJOE directs it to order a sentient pizza from Pizzasmcpizzas.

*not
25/30 Unnamed Charge (+1 from Crimtane, last round)
+1 to Crimtane

Sentient pizza, you say? And at a cheap price, no less.
Satisfactory. I'll order one. Plain, no toppings. Except cheese, make sure it has that.


A sentient pizza manifests! Aspera knights the pizza! You sense that the pizza has respawned elsewhere!

There. Now my pizza is insured. Ha ha!

You also claim the Emergency Meeting Button and summon a Crewmate!

RazorTyphoon said:
Suddenly, Pylog abruptly commits mood swing and enters into pure RAGE.


``YOU'RE COMPARING ME TO HIM, WHO DO YOU THINK YOU ARE, IAN IS DEAD.``


And he then glances around only to find more disappointment ahead.



``More challengers, the hell!? this isn't your game, NOW GO HOME!``



[ACTION]


Suddenly, a thick fog engulfs the battlefield...


and suddenly, Pylog appears besides Aspera, he then removes his own mask to show what is (techanically) Ian.


``You want to challenge this man, you want to beat his skull to the ground, admit it...``


He sighs in frustration before holding out his hand.



``How about we make a deal, you go visit Ian for a good 30 seconds, and then I get out of your head, I leave this battle permanently, and then one of your oldest enemies will be gone permanently, just take my hand and I will take you to him.``



Now how this goes out depends on if Aspera takes the deal or not.



He would find himself in a dark place where he would find Ian just chained to the wall alongside 2 other people.

``He killed Ignition, now are you going to let him get away?``

Suddenly, The 3 people would look up and start struggling to break out of their chains while suddenly, Pylog would appear behind Aspera and grab him to restrain him...


``Get your desired revenge.``


The 3 people would then succeed to break out of their chains with so ease that it seems like someone let them free, they would fire out their respective elemental ability (albeit weakened fire), before Ian himself mutters a simple...


``Go to hell...``


He then plunges a trident much remnant of the Inferno Fork into Aspera...



and then soon after, he would find himself outside once more, with the chaotic Pylog.


``Deal's off.``




Pylog seems even more frustated.


``Didn't say I warned you...``


He then draws out two familiar gauntlets.


``Let's just say I know where to get my stuff!``


Before firing a army of fists at Aspera with the "abandoned" Gauntlets of Fire




[Charge]


The Fog's Creation - 3/35




[RPNULL]


Regardless of how the outcome above goes, Pylog faces back towards the newcomers.


``Didn't ANY OF YOU HEAR MY WORDS, LEAVE!``


Seems like he isn't fond of new adventurers, probably in case they foil his plan.

Aspera laughs.

As if I'd trust you to follow through with that deal.
I've seen your actions, Pylog. Why would you keep true to your word?


Aspera effortlessly counters the swarm of fists by twirling his sword at high speeds to stop each one!

The Tank observes its lackluster performance against Aspera, so it switches its target to the planning room, It Fires it's Explosive cannon at the room while charging at it, some drills and saws grow from its front hull until it crashes into the planning room and starts cutting away at it, the Tank then fires some Heavy Machine Gun rounds into the room, before finally slamming its turret down and crushing the roof.

[Unnamed Light Class 2/5]
+1 Charge to Endboi's Chosen One (or Pylog's fog if that can't happen)

You deal 11,000 damage to the Planning Room!

King_Fuffy said:
[ACTION]

Scooping up some Bingus Bungus Energy as a free action, Olivia turns to the Planning Room. "OwO, what's this??" She forms the energy into a colossal drill and sets it against the Planning Room, drilling through the wall to make a small tunnel. "Aw yeah, free paper!" She starts piling as many plans and Tactics into her hands as possible, preparing to escape the room next turn.

[CHARGE + GIFTING]

+1 to The Fog's Creation charge. RazorTyphoon

Cool Gals Don't Look at Explosions: 3/10

You deal 13,000 damage to the Planning Room through unusual means!

DragonAegis said:
Everyone seems to be dealing fine with Aspera.
[Machinery 2/10] +1 to the Testificate.
Huh. Not sure what happened there.
Controller © can go with ©, I guess.

A Pocket Dimension worker calls the Planning Room and informs them that according to Section 3, Clause 19, Part A, all Pocket Dimensions or products relating to Pocket Dimensions sold by the Pocket Dimension company are considered rented.
Section 3, Clause 19, Part B states that when the rent is not paid for at least three times in a row the rented product can be re-possessed.
The worker then re-possesses the Pocket Repair Dimension.
Section 3, Clause 19 is then found to be added in by an employee who then left and is quickly removed, but the Pocket Repair Dimension has already been auctioned off many, many times and is virtually impossible to track.
The Pocket Repair Dimension has found it's way to the hands of one Tom Sawyer.

You give a +1 to the Testificate! The Testificate gives you a 5,000 damage coupon!

Controller ©'s contract with you expires!

You sabotage the Pocket Repair dimension! It can no longer be used until fixed!

[CHARGE]
+2 to JOEbob
Cyber Security
[5/5]
Bonus: [20/20]
(Both charges will be addressed at end of turn)
[HR=3][/HR]
[ACTION]
Niyr would step out from the shadows, finally returning to the battlefield, currently accompanied by a pair of advisors he would quickly dismiss. Next, he would simply look out across everything, and realize he once again knows nothing. Except for when he sets his sights on his planning room, and finds he knows one thing. He does not appreciate the damage that has been dealt to it. And so Niyr would step inside, and immediately stop upon seeing the stop signs. Because, of course, you stop at a stop sign.

...If you're following the traffic rules for a road that is. However cars and trucks and road stuff in general is not as interesting as trains, and trains do not need to stop at stop signs. Trains may stop at various types of signals, but none of those signals were mentioned, and so Niyr would put in all of his effort to teleport outside, whereupon he would call in the crew he had assembled to improve the planning room. This crew would then be put to work, using a mix of magic, sci-fi nanomachines, video game crafting logic, materials from the environment, and whatever else they have on hand, even including the skin off their hands if necessary, to build one of those small wheeled trains you see at malls. The entire staff would then get aboard the train, as Niyr takes his place as the engineer.
"Now, with all vehicle traffic stopped, and the right of way clear, I believe the term for this is HIGHBALL!"
And so the train would begin charging forward, with no need for rails due to being a mall train, yet still train enough to not need to worry about such things as the rules of the road. This thing is meant for a very different kind of road, the railroad, and so it would fly by those stop signs at its full speed of about 5km/h. And of course, as the planning room crew are aboard the train, they need not worry about stop signs either, and so they quickly reach for their tools, working to scrub clean any trace of a stop sign and instead make it very clear how they run this operation, by going and getting things done. In fact, a few crew members would even be standing by with their tools to upgrade the planning room, which are also suitable for quick repairs, so that if there is any time left after the stop signs are clear, they can do some quick additional repairs.

[HR=3][/HR]
[CYBER SECURITY]
A concern recently noted has been the number of attempts to disrupt PG organization by attacking the planning room. Originally, the goal of this tactic was to do something with hacking or something. However, tactics are less useful when there are no allied units on the battlefield. So, in response to this, a basic automaton would be ordered, still installed with the latest in anti-malware protection, but equipped with some type of weapon. It is, however, probably weaker than papier-mâché. Though, if it isn't in too many pieces, it may be able to be salvaged and rebuilt if someone doesn't try to prevent that from happening.

[HR=3][/HR]
[BONUS - GENERAL STAFF DEFENSE INITIATIVE]
More concerning than digital attacks however, are physical attacks. In the past, a rushed original construction led to weakness in the building's armour, and a lack of proper staff. This initiative however, aims to change that. Now an entire company of trained troops has been assigned to the planning room, in order to more effectively defend against attacks. This would come down to a plan of rapid response, and rapid adjustment of tactics of the responding force, to meet any threat. In numbers, this amounts to a base retaliation value, so any time the planning room is attacked, either the entity attacking, or in the case of a player attacking, and entity on the same faction of that player, would take damage. At first, this value is at a minimum, but immediately after an attack, this increases dramatically, then slowly decays over time. Therefore any attack against the planning room would rapidly become more dangerous as the retaliation damage increases.

For example, if the minimue value is 1, then the first entity to attacks takes 1 damage, and then it increases to 5, next entity that attacks takes 5 damage, increases to 9, and so on. Except in reality the numbers would be quite a bit bigger.

You remove the Stop © and undo the damage to the Pocket Repair Dimension!

Cyber Security tactic added! (Pocket Repair Dimension also modified to prevent self-targeting.)

Reaction Fire added! (The escalation felt a bit too powerful against large quantities of entities, but the Reaction Fire can hit as many times in a turn as the Planning Room is hit.)

~~~

The Crewmate fixes wires in the area, granting Controller ©'s control abilities extra power next turn!

The Planning Room heals itself with Cyber Security! The Sentient Cheese Pizza attacks the Capital ©, dealing 2,500 damage!

The Healing Cloud heals the Capital © by 1,500 HP!

The remaining entities idle! Aspera draws his sword and, with a sweeping motion, tears open a rift!

I call upon the Gremlins who serve the Clockworks. Eliminate these interlopers.
From the portal, a group of odd beast people emerge, carrying unusual mechanical weapons of various types!

~~~

Itinerary:
AG: Destroy Aspera!
N: Seek out your personal objectives.
PG: Protect Aspera!
All: Find the secrets of the seemingly-sunken temple!


Current environmental factors:
Mystery: The nearby area seems to radiate an aura of the enigmatic. Attacks with more esoteric effects will be more effective.
Sunken: This temple is above ground, but the K.A.T.E. seems to think it's under the sea. Water-based attacks will be more effective?
Imposing Presence: An unknown presence is slowly worming its way into the area. Attacks against entities will be less effective.

Battlefield:

Aspera
[GM]: 23/50 HP, Godmodder

Entities:


Crewmate [JOE Phoenix Cake OF THE MOTHPIRE - AG]: HP: 25,000/25,000, does tasks

Planning Room [Niyr - PG]: HP: 39,400/100,000, Attack: 100, Reaction Fire: 6,250, Armor: 0, resets to 0 when taking unblocked damage, Fortify Planning Room: II, Naval Tactics: III, Attack the Objective!: III, Pocket Repair Dimension, Cyber Security, (PAY 5 CHARGE FOR A NEW BATTLE TACTIC)
Fortify Planning Room: Planning Room gains 5,000 Armor. Caps at 50,000. Cap may change at later date.
Naval Tactics: [PG] ships may not be boarded by non-[PG] players the turn after this is used.
Attack the Objective!: [PG] entities' attacks deal 1.2x damage this turn, but may only target entities with 100,000 or more HP.
Pocket Repair Dimension: Activates every turn. Heals up to 10,000 HP to a non-boss [PG] entity, but that entity takes no actions this turn. Cannot self-target.
Cyber Security: Activates every turn. Can either repair the Planning Room, healing 5,000 HP or 5,000 Action Power-worth of sabotage, or deal 2,500 damage to an entity that attacked the Planning Room this turn.
Sentient Cheese Pizza [PG]: HP: 10,000/10,000, Attack: 2,500
Ironclaw Mender [PG](x2): HP: 10,000/10,000(x2), Healing: 10,000
Ironclaw Thwacker [PG](x2): HP: 20,000/20,000(x2), Attack: 5,000
Ironclaw Scorcher [PG](x1): HP: 15,000/15,000, Attack: 7,500 AoE

Testificate [N]: HP: 65,000/65,000, Armor: 6,000, Reaction Fire: 1,000, Trade: Give him +1 charge for something extra strange to happen!

Healing Rain Cloud [Krill13 - N]: HP: 1,000/1,000, Healing: 1,500

Capital ©: HP: 149,000/150,000, Summon Nameless ©: IIIIII, summons a Nameless © with 15 HP and 10,000 Action Power
Controller ©: HP: 5/5, Manipulation: Can take control of another entity's actions for the turn. Likelihood of success depends on action creativity and significance of chosen orders.

Players:
LapisLazuli': Vortex [AG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Layn: Layn [AG]
O.R.I.G.I.N.: Decil [AG]
Sylveone46: Cutlass McClaymore [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
Torix: Firestorm [AG]
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]

Dragonwolf73: Niyr [PG]
Razor_Typhoon: Ian [AG]
Krill13: [Name Here] [N] (Currently carrying 2 capital "I"s and a 10,000 damage coupon)
Banana-Fish: Pol and Kirby [AG]
Crimtane Shovel: ©
JOEbob: JOE Phoenix Cake OF THE MOTHPIRE [AG]
DragonAegis: Tom Sawyer [N] (Currently carrying a 5,000 damage coupon)
Endboi [AG]
King_Fuffy: Olivia Opal [AG]
Robot #207: Core Block [AG]
rush99999: The English Muffin [N]

Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin
+ Your action power is doubled!​
--- You must give out two charges each turn, and they must both go to [AG] players!​

Krill13:
Destiny: Spawn Point
Ocular Implants
+ Your actions have a 50% chance to be 3x as effective!​
- All of your actions have their power reduced to 0.5x before all other multipliers!​
+ Entities with dodging capabilities cannot dodge your actions!​
± This augmentation does not affect attacks against Godmodders.​
Monkey Wizard's Staff: +2,000 Action Power
Octopus King's Crown: You are very confident.
Banana-Fish:
Destiny: Bookkeeper

Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth

+ Copies you summon have more interesting and varied abilities!​

Razor_Typhoon:
Destiny: Fog Missing Piece

Spoils of War:
Misery: Polar Star. Owner: None [AG]. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol and Kirby [AG]. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: JOE Phoenix Cake OF THE MOTHPIRE [AG]. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: None [AG]. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr [PG]. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight): Abandoned Bandanna. Owner: Olivia Opal [AG]. The lost bandanna of Bandanna Dee, presumably discarded when Bandanna Dee was used to summon Kabula. The Abandoned Bandanna may be given to an entity, granting it an additional 5,000 Attack until it dies, at which point the Abandoned Bandanna will become available again. Status: Available
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here] [N]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Unavailable, uses left: 2
The Spamtanic: Pipis. Owner: None [AG]. A pipis, inert. Once every 4 turns, you can activate the pipis by selecting a target. It will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: IIII
Overcharged Mob Spawner: Debug Stick. Owner: Pylog [N]. A stick that seems to break the nearby environment. And yet, it seems to have a much worse effect on living things. Once per five turns. you can destroy an entity you own to deal its max HP as damage to another entity. Cooldown: IIIII


Permanent Upgrades:
Chapter 1: The Great K.A.T.E.
A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)
 
Banana_The_Second said:
(Edited for reasons)
[Charge]

[4/15]: Stuff stuff.
+1 in the form of a bottled explosion to 'Cool Gals don't look at explosions'

[Entity Command]:
"…alright. Attack the Henchman now, Ink."

[Action]: Take two: Slasha

Lines, lines, lines. Two points define a line.

A boy in yellow with yellow hair drops down from the ceiling, portal'd in. They land on a platform, for now. And a strange zig-zag of a yellow line is drawn in the air.

Now then. First up, the Aberrant blasts. Those two are to be killed first, simple enough with one quick dash by from Pol, weapon out. At first they don't die from the initial dash, except Pol had some odd red two pronged trident out instead of their whip or usual sword. Hope slasher. And then, anime-style, the blasts are destroyed, apparently having been slashed with two separate blades. Must've been cut so quickly that there was a delay between them being hit and the hit actually doing something. And then Pol charges the Hope Slasher up with red fire.

Pol then does one more dash by the Abominations, except this isn't quite a linear dash. Pol stops by one to telekinetically throw them up, and then in a blink they're behind the other, hooking them with their boomerang sword and then, with a couple of spins, throwing them up in the air the old fashioned way.

And into the yellow line-zig-zag-…thingie in the air, which now turns solid from its previously ethereal state. The yellow boy jumps onto one line segment of it.

"…Thunderclap and Flash."

Sparks crackle in the air. And then the yellow boy finds the line the Abominations make, two separate points that define a line, before flash stepping out of existence and reappearing on the other side of the line. This time though, during the delay in the cut, the yellow-zig-zag snaps. It remoulds in a second, turning into chains that bind up the abominations and squeeze them. It's only then that the slash, electric and quick, just like lightning, actually takes effect, and they're deeply slashed with a nichirin sword along the necks. They might not be demons or oni, but surely sword slashes along the neck definitely aren't good for them. Maybe the concentrated power of the sun that gives the blade demon-killing properties might also help things?
Eh. Either way, of course neither have any hope of surviving because.
...Pol lets the Hope slasher live up to its name, by flying above, and then lobbing the Hope Slasher at the abominations, where it explodes, milliseconds before contact, in a wildfire. It burns them for a moment, before the flames all, with a will of their own, rise up and coalesce into a barrage of flame shaped hope slashers that proceed to eviscerate the abominations, just so they don't get to be accurate in thinking they were going to be incinerated.
Slash up their hopes in any way possible~

Aberrant Blasts and Abominations of Oryx destroyed!

Treasurer Gemsbok was once a wealthy emperor with a love for money and precious things. When Oryx began his conquest, Gemsbok saw an opportunity to gain even greater wealth, and betrayed his kingdom to join Oryx. Oryx gave Gemsbok dominion over the wealth of the realm, as a reward for this cruel act. Gemsbok's position as treasurer allows him to level immensely oppressive taxes on the realm's denizens, crumbling their infrastructure and preventing them from mounting any true offense.

One of Gemsbok's many spoils of war was a cursed scepter that would eat away at the user's very soul. With the help of Lord Ruthven, Gemsbok was able to weaponize the curse, causing it to inflict permanent wounds upon those struck by the scepter's magic, rather than on Gemsbok himself. In addition to the scepter, Gemsbok uses a powerful teleportation spell to ensure he can never be cornered by his opponents.

There are rumors that Gemsbok's name is a fabrication, a name he gave himself out of his love of gems. The rumors posit that Gemsbok's real name is, in fact, Gazella. These rumors have not been confirmed in any records, official or otherwise.

~~~

The Henchman of Oryx attacks! You will take 3 damage if you fail to counter! The Aberrants of Oryx spawn two more Aberrant Blasts!

Ink Sans attacks and destroys the final Henchman of Oryx!

~~~

Wine Cellar:

Aberrant of Oryx ['Ω'](x2): HP: 3,000/3,000(x2), summons an Aberrant Blast every turn
Aberrant Blast ['Ω'](x2): HP: 1,000/1,000(x2), Attack: 5,000, impossible to counter

Ink Sans [AG-BOSS]: HP: 50,000/50,000, Attack: 15,000, Dodge: 75%, Ink Barrier, Ink Exhaustion: II, Bridge Universes: IIII, Dodge Exhaustion
Red Ink Bottle [AG]: Integrity: 100%, Pain Boon, Deathrattle: +5,000 Attack to Ink Sans
Orange Ink Bottle [AG]: Integrity: 100%, Armor Boon, Deathrattle: +2,000 Armor to Ink Sans
Green Ink Bottle [AG]: Integrity: 100%, Healing Boon, Deathrattle: +5,000 Regeneration to Ink Sans
Ink Barrier: Ink Sans is invincible. Disappears when no Ink Bottles are present.
Ink Exhaustion: Ink Sans only takes actions every other turn. Does not affect the Ink Bottles. Disappears when no Ink Bottles are present.
Bridge Universes: Summon an Alternate Universe Sans with 10,000 HP, 75% Dodge, 5,000 Attack, and Dodge Exhaustion.
Dodge Exhaustion: When an entity with Dodge Exhaustion dodges an attack, it loses 25% Dodge chance. When it is hit successfully, its dodge resets to 75%.
Pain Boon: Give another entity (not another Ink Bottle or any Sans) +5,000 Attack this turn. Multiple boons cannot be given to the same entity in a single turn.
Armor Boon: Give another entity (not another Ink Bottle or any Sans) +2,000 Armor this turn. Multiple boons cannot be given to the same entity in a single turn.
Healing Boon: Heal another entity (not another Ink Bottle or any Sans) by 5,000 HP. Multiple boons cannot be given to the same entity in a single turn.

Players:

Pol and Kirby [AG]: HP: 74/100
 
Crimtane Shovel said:
[Charge Gifting and free actions]
....

[Main Action]

© looks at the fake, and laughs, a broken noise escaping him. It's hard to tell if it's joyous or not, but at the end he looks at the shadow with a thinly veiled fury.
"So, you claim to be me? Than I believe you must be mistaken. This isn't the first time this has happened. Niyr already tried. And failed.

You say I can't win, that I've lost. But, if that were the case, why would he be so infuriated by my departure? A person shouldn't care for the movement of an ant. Unless, of course, he knows. He knows what can happen if I am to succeed. And he's scared. Scared enough to hire a boogeyman to tell me what I've heard a million times. Scared enough to not realize this isn't my first time through this song and dance.

Besides, have you seen Aspera? Hes already falling apart. I may not be the one to strike him down, but someone else will. And if I can help with that? Well, thats a win in my books."


[Charge]
A light in the abyss is infinite, no matter how dim.... [2/5]

You effortlessly refute your shadowy self!

©: What? No, but - but it's not a victory if you die - it can't - it won't -

Despite the shadow's protests, it fades into nothingness. Polybius takes ∞ damage!

~~~

The strange field you're in doesn't go away as your shadow self does. Instead, something else begins taking form. Another shadow? This time, however, although it looks like you, it also looks a little bit younger.

©: ...Everything you touch turns to dust.
©: Do you remember the M*necraft Spawners? Do you remember how you destroyed them all?
©: Sure, maybe you didn't intend to, but it was still your fault.
©: They belonged to your friend. You took his friendship and spat in his face.
©: And what of your other selves? You took them out of their old, safe lives, and you got them killed.
©: You cared about them, but you couldn't protect them.


Despite the harsh words, the shadow seems almost warm, as though it's trying its best to be kind to you.

©: This is for your own good.
©: This fight is better off without you hurting everyone around you.
©: For your own sake, and for the sake of those you care about, stop fighting.
©: Everyone will be safer if you play the game forever.


The statements of this shadow rattle you worse, even, than the previous one. It seems a little more real, a little more like you. But it, too, can be refuted. You're sure of it.

...Maybe a little less sure than last time.

ROUND 2
FIGHT!


~~~

Polybius:

Polybius [PG]: HP: ∞/∞, Rounds Remaining: 2, Rounds Won: 1, Rounds Lost: 0
Shadow ©: THE DOOM BRINGER
 
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