As much as I agree to Sakurai's topic. It would not fit in every kind of game. And Terraria is a good example, you'd want to avoid making the game feel 'lagging'.
Honestly,
it's a bit too late for that... lag-spikes are littered all over the place now.
*sarcasm*
Terraria still has accidently that little "stop" moment in hardcore, when it drops all the items while dying. I like how they left that part in.
Typically, when I'm addressing creatives [in the assumption they'll even see this], I automatically assume they're not gonna take the Copy-Paste route when I give an example, or at least I'd hope not. I never take the position that Terraria should be more like other games, more than simply suggesting that Terraria could benefit more by leaning into it's own themes a bit
harder.
In short, make defeating the Pillars feel "
satisfying" [because it's currently,
not very...], and NO, don't just Copy-Paste Masahiro Sakurai's suggestions!
The Shield already has a healthbar and a large eruption when it's gone, I don't think it needs more. Especially not a game freeze.
I
somewhat agree, I don't think Terraria needs
any more game freezes [LoL], it would certainly benefit from leaning into it's own themes a bit more though, like my previous suggestion, about making the Player feel as if they are winning [the Battle]... by Enemies being able to swarm you,
much-less-in-number, in addition to making each newer kill give more "points" toward dropping the shield, this would address
several common complaints about the Pillars, and make the Event feel more "satisfying".
Killing pillars just doesn't "feel good" and it's oftentimes very anticlimactic. It's not a bad Event/ Battle by any means, but it would certainly benefit from a nice lil'
touch-up.