• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Ammobox+

Kranot

Terrarian



Ammobox+ is a mod that's entirely dedicated
to the ranged specializations of Terraria, and adds
manny new ammo types with new effects and their own recipes to the game.






Ammobox+ can be found in the modbrowser.
We decided to not provide a link
because that would endup in
different version allacross the board.

this link allows bugreports

and has older versions of the mod
Muzuwi/AmmoboxPlus


We also recommend downloading Helpful Hotkeys since its feature
to cycle ammo synergizes well with Ammobox+
tModLoader - Helpful Hotkeys





This mod offers the option to display currently loaded ammo by pressing "P". This can be also paired with the Ammo Belts (see further down), which allow you to change between ammo in your ammo bar on the fly.

In addition the mod offers te following Ammos as its mainfeature:



Bullet Profiles
Name: Markershot

Effect: marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.

Damage: 2

Velocity:10

Recipie: eye of the golem + Empty bullet

Ammount crafted: 1
_________

Name:
Phantasmal Bullet

Effect: travels through up to 4 block
thick walls, but becomes
less accurate than most bullets.
every block adds 10° of angle to the
firing cone, capping at 40° when
shooting through 4 blocks.

Damage: 20

Velocity: 2

Recipie: spectre bar + 100 Empty bullet

Ammount crafted: 300
_________

Name:
Starfall Bullet

Effect: regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.

Damage: 8 (40 for the stars)

Velocity: 4

Recipie: 10 Fallen star + 100 Musket ball

Ammount crafted: 100
_________

Name:
Rubber Bullet

Effect: does low damage, but
has a knockback rating of 15 which is
second only to the Slaphands rating of 20 and higher than all vanilla ammunitions.
This combined with low damage
makes it ideal for crowd control.

Damage: 9

Velocity: 5

Recipie: 10 pink gel + 100 musketball

Ammount crafted: 300
_________

Name:
Peculiar Bullet

Effect: makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.

Damage: 8

Velocity: 2

Recipie:10 bunny +
100 Empty bullet

Ammount crafted: 100
_________

Name:
Miners Bullet

Effect:
makes enemies drop stacks of 10-30 random ores with a chance of 1% per enemy. This ammo is designed with
the chronically lazy in mind.
if you can’t be asked to even go mine ores this ammo may be an alternative.

Damage: 8

Velocity: 2

Recipie: 20 dynamite + 100 Empty bullet

Ammount crafted: 100
_________

Name:
Ice Bullet

Effect: has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)

Damage: 13

Velocity: 5

Recipie: frostcore + 75 Empty bullet

Ammount crafted: 75
_________

Name:
Drugged Bullet

Effect: makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.

Damage: 9

Velocity: 2

Recipie: junglespores + 100 Empty bullet

Ammount crafted: 100
_________

Dart Profiles
Name: Marker Dart

Effect:
marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.

Damage: 2

Velocity: 9

Recipie: iron bar + 1 eye of the golem

Ammount crafted: 1
_________


Name: Drugged Dart

Effect:
makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.

Damage: 9

Velocity: 2

Recipie: iron bar + 10 junglespore

Ammount crafted: 100
_________


Name: Peculiar Dart

Effect:
makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.

Damage: 8

Velocity: 2

Recipie: iron bar + 5 bunny

Ammount crafted: 100
_________


Name: Ice Dart

Effect:
has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)

Damage: 13

Velocity: 4

Recipie: iron bar + frostcore

Ammount crafted: 75
_________


Name: Starfall Dart

Effect:
regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.

Damage: 8 (40 for stars)

Velocity: 3

Recipie: iron bar + 5 fallen star

Ammount crafted: 100
_________


Name: Frostburn Dart

Effect: Debuffs enemys with the Frostburn debuff.

Damage: 9

Velocity: 3

Recipie: iron bar + 2 icetorch

Ammount crafted: 100
_________


Name: Sand Dart

Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)

Damage: 9

Velocity: 3

Recipie: iron bar + 20 sandblocks

Ammount crafted: 100
_________


Name: Cactus Dart

Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)

Damage: 9

Velocity: 3

Recipie: iron bar + 10 cactusblocks

Ammount crafted: 100
_________


Name: Slime Dart

Effect: slows enemys slightly (much less than iceammunitions) and is easily craftable

Damage: 9

Velocity: 3

Recipie: iron bar + 15 gel

Ammount crafted: 100
_________


Name:Ying and Yang Darts

Effect:These 2 darts are near useless individually but are truly horrifyinly strong is used simultaniously by 2 players on the same enemy.

Damage: 2 without twindart (150 with twindart)

Velocity: 4

Recipie: iron bar + 1 dark shard (ying) OR 1 light shard (yang)

Ammount crafted: 3
_________


Name: Acupuncture Dart

Effect: damage ramps up by +2 for each consecutiv hit. rampup resets when a dart misses.

Damage: 1 (base)

Velocity: 3

Recipie: iron bar + 20 bone

Ammount crafted: 100
_________

Arrow Profiles
Name: Marker Arrow

Effect:

marks an enemy for death.

this means the enemy will take +15% damage as long as the effect is sustained.

The high cost and low turnout of crafting this ammo is meant to encourage use of

this for bosses and mini-bosses only.

Damage: 2

Velocity: 10

Recipie: 1 eye of the golem + 1 wooden arrow

Ammount crafted: 1

_________



Name: Drugged Arrow

Effect:

makes enemies radiate toxic auras that harm their allys but not themselves.

it is recommended to only spray in a few drugged shots to avoid massimmunity.

for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.

Damage: 9

Velocity: 2

Recipie: 5 Junglespore + 10 wooden arrows

Ammount crafted: 10

_________



Name: Peculiar Arrow

Effect:

makes enemies turn into bunnies

with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys

and instead have a chance to spawn bunnies for every bullet they are hit by.

Damage: 4

Velocity: 2

Recipie: 1 bunny + 10 wooden arrows

Ammount crafted: 10

_________



Name: Ice Arrow

Effect:

has a 10% chance to freeze enemies and applies the “Chilled” debuff.

in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)

Damage: 11

Velocity: 5

Recipie: 1 frostcore

Ammount crafted: 75

_________



Name: slime arrow

Effect: slows enemys slightly (much less than ice)

Damage: 6

Velocity: 4

Recipie: 10 gel + 10 Wooden Arrows

Ammount crafted: 10

_________



Name: Phantasmal Arrow

Effect: travels through up to 4 block

thick walls, but becomes

less accurate than most bullets.

every block adds 10° of angle to the

firing cone, capping at 40° when

shooting through 4 blocks.

Damage: 14

Velocity: 2

Recipie: 1 spectral bar

Ammount crafted: 150

_________



Name: Sand Arrow

Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)

Damage: 9

Velocity: 5

Recipie: 10 sandblocks + 10 wooden arrows

Ammount crafted: 10

_________



Name: Cactus Arrow

Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)

Damage: 9

Velocity: 4

Recipie: 5 cactusblocks + 10 wooden arrows

Ammount crafted: 10

_________



Name: True Chlorophyte Arrow

Effect: seeksout enemies

Damage: 16

Velocity: 4

Recipie: 1 Chlorophyte bar

Ammount crafted: 20

_________

Rocket Profiles

Name: Miners Rocket

Effect:

Has a low chance of dropping random ammounts of ore from enemies and can destroy orevains for more loot

Damage: 40

Velocity: 2

Recipie: 1 dynamite + 10 Rocket II

Ammount crafted: 10

_________



Name: Peculiar Rocket

Effect:

has a 50% chance to turn an enemy into a bunny

Damage: 35

Velocity: 2

Recipie: 1 bunny + 10 Rocket I

Ammount crafted: 10

_________



Name: Ice Rocket

Effect:

slows enemys and has a 30% cance to fully freeze an enemy

Damage: 35

Velocity: 5

Recipie: 1 icefeather+ 10 Rocket III

Ammount crafted: 5

_________



Name: Starburst Rocket

Effect:

on detonation there is a 25% canche to explode into 16 stars that fly in every direction

Damage: 8 (40 for stars)

Velocity: 3

Recipie: 5 fallen stars + 10 Rocket I

Ammount crafted: 10

_________



Name: Ichor Rocket

Effect: Decreases target's defense

Damage: 40 (5 for bursts)

Velocity: 4

Recipie: 5 Ichor + 10 Rocket I

Ammount crafted: 10

_________



Name: Frostburn Rocket

Effect: afflicts enemys with the frostburn defbuff

Damage: 30 (5 for bursts)

Velocity: 4

Recipie: 10 icetorches + 10 Rocket I

Ammount crafted: 10

_________



Name: Chlorophyte Rocket

Effect: Chases after your enemy

Damage: 40

Velocity: 4

Recipie: 1 chlorophyte bar + 10 Rocket I

Ammount crafted: 10

_________



Name: Cursed Rocket

Effect: afflicts enemys with the cursed effect

Damage: 35

Velocity: 4

Recipie: 5 cursed flames + 10 Rocket I

Ammount crafted: 10

_________



Name: Regeneration Rocket

Effect: enemies killed in its aura have a 10% chance each to drop extra hp and mana

Damage: 0

Velocity: 0.5

Recipie: 1 lifecrystal + 1 manacrystal + 10 Rocket I

Ammount crafted: 10



Name: Blackhole Rocket

Effect: creates a blackhole that suckes enemys towars it for 5 seconds

Damage: 0

Velocity: 4

Recipie: 15 souls of might + 15 soul of night + 10 Rocket IV

Ammount crafted: 10





Name: Harpys Rocket

Effect: detonates into 16 feathers that fly into all directions

Damage: 20 (20 per feather)

Velocity: 6

Recipie: 5 harpys feathers + 10 Rocket I

Ammount crafted: 10



Name: Sand Rocket

Effect: decreases accuracy of enemy projectiles

Damage: 20

Velocity: 5

Recipie: 10 sandblocks + 10 Rocket I

Ammount crafted: 10



Name: Golemfist Rocket

Effect: has a 30 Knockbackrating to push enemys away in every direction

Damage: 30

Velocity: 5

Recipie: 10 Lizhard bricks + 10 Rocket I

Ammount crafted: 10

_________

About Ammoboxes
Ammoboxes and the Ammobox+ drop from Bosses based on the state of you world (so it knows once you entered hardmode). The exact mechanics work as follows:

on expert ammoboxes drop from phm boss bags, and ammoboxes plus drop from hm boss bags
(this will be configurable so other mods can make it so their bags drop ammoboxes too)
on normal mode, ammoboxes drop pre hardmode, and ammoboxes plus drop in hardmode


ice freeze/slowdown/slime has no effect on:
Destroyer, WoF, skeletrons and skeletron primes Hands and the UFO for various reasons including plain immunitys

Ammobelts


The Ammobelt in its baseform is ONLY available after killing all mech bosses







no future updates are planned since we are featurecomplete

Concerning bugs: Just contact me on discord
(my tag is Kranot#6900)
and tell me what's wrong and I can contact Muzuwi to fix it.
Optionally you can follow this link for bugreports:
Muzuwi/AmmoboxPlus





We currently have no reviews of Ammobox+ but
if you do Mod Reviews on YouTube be sure to
shoot it our way in the comments below and it will be added here.
(But we suggest holding off reviews untill the abovementioned updates hit)





The mod was programmed by Muzuwi.
The sprites, branding were done by me.
The sounds where done by Badassbunnyz.

Special thanks to 4chans /tg/ and the Terraria forums
for pitching some ideas and helping with some stuff concerning balance.

SUPERSPECIAL THANKS to everyone who downloaded the mod!








 
Last edited:

Kranot

Terrarian
THE DARTUPDATE IS NOW OFFICALLY RELEASED!
Please enjoy our 12 new darts for the blowpipe and all other weapons that support darts!
 

Kranot

Terrarian
THE ARROWUPDATE IS NOW OFFICALLY RELEASED!
Please enjoy our 10 new Arrows for Bows and crossbows of all kinds and our mods special mysteryboxes that are dropped by bosses and will contain random ammunions when opened!
 

Kranot

Terrarian
THE ROCKETUPDATE IS NOW OFFICALLY RELEASED!
Please enjoy our 13 new Rockets! This updated brings exotic rockettypes like blackholerockets and chlorophyte rockets!
 

Kranot

Terrarian
Hey, do you guys have a Discord?

If so, I would like to assist you.
we dont. we didnt deem our mod bigenough to justify its own discord. developmentwork is done through a private chat between me and Muzuwi. also in what way could you help? because we only need to do 1 more update and then this mod is complete.
 
Last edited:

HallowKingJerrold

Spazmatism
we dont. we didnt deem our mod bigenough to justify its own discord. developmentwork is done through a private shat between me and Muzuwi. also in what way could you help? because we only need to do 1 more update and then this mod is complete.
...Well, I happen to offer various ideas and suggestions.
One of those mods I help with is AlchemistNPC, and I would love to see what you got planned along with my various items.
 

Kranot

Terrarian
...Well, I happen to offer various ideas and suggestions.
One of those mods I help with is AlchemistNPC, and I would love to see what you got planned along with my various items.
i will message you privately for discord privatchatinfo for some look at your ideas.
 

Sir AFK

Terrarian
This looks really nice. I feel some of the ammo become a little op but it's always fun to see mods like this. I will keep an eye or my dude jevils spring head on this mod.
 

Agrair

Terrarian
This is cool, but also about the link not being consistent for the download, I'm not sure what you mean by that. If anyone presses this they can download the latest version instantly.
 
Top Bottom