Ok, so weighted pressure plates not triggering player teleportation is intended. What about other new triggers? With player above sensors I can easily see them being 'limited' for same reason as weighted plates, but what about day night sensors? They should be single pulse only, but behave similarly in that player is not teleported. Liquid sensors seem limited too, though I did least testing with them. I can understand sticking a sensor into falling liquid can be/seem unpredictable to the player, but I don't see a problem from the game's perspective, and same could be said about shooting a multi projectile weapon(boomstick, shotgun, etc, although I haven't actually tested it, maybe only one projectile triggers them..) into teal pressure pads, which teleports players just fine.Another caveat is that weighted pressure plates placed on teleporters would cause a semi 'infinite loop' when stepped on, given that as soon as you press them in a teleporter you would teleport somewhere else - and then they get pulsed again while you're on the other end, sending you back to the original point - we stopped it by exclusively stopping this particular interaction between the plates and the teleporters.
I don't mean to be rude, just curious if it was all intended, so that I can build knowing(well, hoping more like) that it won't be changed in a future patch.
And, I doubt you have much time/interest, but could you maybe look at http://forums.terraria.org/index.ph...ailed-info-and-links.43742/page-4#post-984379 and comment if I got something right and which parts are completely wrong?
Thank you for your time.
Edit1: Also, is player above sensors detection area meant to be slightly bigger than 5x10 tiles? I feels really odd triggering it from the sides when I fill the inner area with blocks, but if that's intended it allows to make neat alternatives to pressure plates. And also, is teleporter pad detection area like 1 pixel too small on the left side? Walking onto a pressure plate on the leftmost block of the teleporter at slow speeds seems to imply that...
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