Snickerbobble
The Painter
With only one Angler quest per day and a random reward per completed quest, it can take dozens of hours before you finally get the Golden or Hotline fishing rods, or maybe you want 10 seaweed planters, which takes an average of 300 quests, or 120 hours, . Some changing is needed here!
The Angler gives a new quest every day. If you're off doing something else for awhile, you may miss the day's quest, slowing down the already slow process of quests. Instead, the Angler should have a new quest for you every morning and night, as well as keeping the last 5 quests available for completion. This would give the player more quests and more time, so no more constant check ups.
Angler rewards are mostly randomized, meaning a player won't always get what they want, needing to fish for hundreds of hours. Instead, when completing a quest, a prize menu should pop up containing 5 randomized items, allowing the player to choose what they want. Whole vanity sets would only take up one prize spot. If the player doesn't like any of the offered rewards, there could be a "Random" selection to give a random award just like now.
Reaver Shark
This is a pickaxe that can be obtained earlygame and is practically the best pre-hardmode pickaxe. It can mine Cobalt and Palladium, causing a massive sequence break. A fix to this issue could be to keep these from being fished up until Queen Bee and Skeletron have been defeated, and lower its mining power to 95%, making it mine Hellstone but not the first hardmode ores. This would still keep it worth using as it would mine stone faster than Molten.
Truffle Worm
These can be trouble to catch some times, so after Plantera's defeat, they could be a 1% drop (as item form) from Mushroom enemies. They could also use a caged decorative item.
Ores and Bars
Crates sometimes drop ores and bars. After completing all armor sets and all weapon and tool sets, bars have very little purpose. They should instead drop as their worth in ores to allow players to craft into bricks. If bars are desired, the player will simply craft the ores into them. (or alternatively, let us craft bars back into ores.)
Coralstone Blocks
They should be craftable (but still remain as a possible quest reward) out of 2 Coral at a workbench, and should sometimes be found as clumps at the bottom of the ocean. They should also probably blend with sand blocks.
Sonar Potion
It's crafted with a Waterleaf, Coral, and Bottled Water, which is the same exact recipe as the Gills Potion. To keep them different, Sonar could use a Glowstick and Gills could use a Sand Block. Sonar Potion should also list "Duke Fishron" when fishing him up, or perhaps "Something Bad."
Fuzzy Carrot
A cute but not very useful mount. It should benefit from jump increasing accessories, such as Frog Legs and balloons. As it's a giant bunny, it should be able to leap up 2 block steep slopes, making travel just a little bit quicker, as well as leap twice the default player jump height.
Hardy Saddle
Very slow on land, but quick in water. Not particularly useful. Its speed should be increased (but still a little slow), and provide 10 additional defense. As we'll be able to attack on mounts in 1.3, this could become a great tank's mount. (Assuming we get more mounts in 1.3, they could have different play style uses too.)
Fishing Gear
Swapping between all these pieces and your normal setup can be quite the hassle. When all pieces are acquired, they should be tinkerable into Master Fishing Gear at a Tinkerer's Workshop, to take up just one accessory slot.
Fishing in the Sky
Some quest fish must be caught in the sky, but islands uncommonly generate with lakes, and if they do, they're too small, forcing the player to create their own lake. @AntithesisEK has a great solution for this here!
That's all I have for now, I think.. . Fishing has a lot of potential but it's too grindy right now, especially with a quest per day for a random reward!
The Angler gives a new quest every day. If you're off doing something else for awhile, you may miss the day's quest, slowing down the already slow process of quests. Instead, the Angler should have a new quest for you every morning and night, as well as keeping the last 5 quests available for completion. This would give the player more quests and more time, so no more constant check ups.
Angler rewards are mostly randomized, meaning a player won't always get what they want, needing to fish for hundreds of hours. Instead, when completing a quest, a prize menu should pop up containing 5 randomized items, allowing the player to choose what they want. Whole vanity sets would only take up one prize spot. If the player doesn't like any of the offered rewards, there could be a "Random" selection to give a random award just like now.
Reaver Shark
This is a pickaxe that can be obtained earlygame and is practically the best pre-hardmode pickaxe. It can mine Cobalt and Palladium, causing a massive sequence break. A fix to this issue could be to keep these from being fished up until Queen Bee and Skeletron have been defeated, and lower its mining power to 95%, making it mine Hellstone but not the first hardmode ores. This would still keep it worth using as it would mine stone faster than Molten.
Truffle Worm
These can be trouble to catch some times, so after Plantera's defeat, they could be a 1% drop (as item form) from Mushroom enemies. They could also use a caged decorative item.
Ores and Bars
Crates sometimes drop ores and bars. After completing all armor sets and all weapon and tool sets, bars have very little purpose. They should instead drop as their worth in ores to allow players to craft into bricks. If bars are desired, the player will simply craft the ores into them. (or alternatively, let us craft bars back into ores.)
Coralstone Blocks
They should be craftable (but still remain as a possible quest reward) out of 2 Coral at a workbench, and should sometimes be found as clumps at the bottom of the ocean. They should also probably blend with sand blocks.
Sonar Potion
It's crafted with a Waterleaf, Coral, and Bottled Water, which is the same exact recipe as the Gills Potion. To keep them different, Sonar could use a Glowstick and Gills could use a Sand Block. Sonar Potion should also list "Duke Fishron" when fishing him up, or perhaps "Something Bad."
Fuzzy Carrot
A cute but not very useful mount. It should benefit from jump increasing accessories, such as Frog Legs and balloons. As it's a giant bunny, it should be able to leap up 2 block steep slopes, making travel just a little bit quicker, as well as leap twice the default player jump height.
Hardy Saddle
Very slow on land, but quick in water. Not particularly useful. Its speed should be increased (but still a little slow), and provide 10 additional defense. As we'll be able to attack on mounts in 1.3, this could become a great tank's mount. (Assuming we get more mounts in 1.3, they could have different play style uses too.)
Fishing Gear
Swapping between all these pieces and your normal setup can be quite the hassle. When all pieces are acquired, they should be tinkerable into Master Fishing Gear at a Tinkerer's Workshop, to take up just one accessory slot.
Fishing in the Sky
Some quest fish must be caught in the sky, but islands uncommonly generate with lakes, and if they do, they're too small, forcing the player to create their own lake. @AntithesisEK has a great solution for this here!
That's all I have for now, I think.. . Fishing has a lot of potential but it's too grindy right now, especially with a quest per day for a random reward!
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