cancan460
Skeletron
1.3 introduced the Cellphone, an item which requires absolutely crazy amounts of fishing to acquire the components of. Although RNG is sometimes a good thing, I'd say making a more player-controlled game ends up being more enjoyable and more interactive. Here is my idea to achieve this purpose:
Rewards overhaul: The Angler no longer gives RNG items, he still gives specific items on certain milestones though (Fuzzy Carrot on 5th, Angler set on 10th, 15th, 20th, etc.), he instead gives a certain amount of Angler's tokens.
Currently, the Angler gives a random item when you complete a quest, with specific items when you hit certain milestones and chances to get certain items too.
My idea does not change the items you get at milestones, these can stay. My idea is to add a new currency to the game: Angler's tokens.
The Angler's tokens stack in amounts of up to 999, and the angler gives a reasonable amount (say, 5-10 and maybe large amounts like 20-30 on milestones like 5th quest and 10th quest), these tokens can be used in two ways:
New button #1: Cash in tokens, you get 10 silver coins for every token, thus rewarding you with 50-100 silver coins for every quest, and about 2-3 gold coins for milestone quests if you cash in every token. The amount could increase when you do more quests, maybe with a multiplier of 0.02x, so after 20 quests you'd get 140% the normal amount.
New button #2: The Angler's store, you can trade in your Angler's tokens for the items which you currently get with RNG. The fuzzy carrot, the angler set and the golden fishing rod are still acquired from the quest milestone rewards.
Store database (numbers are WIP, not necessarily final):
- Apprentice bait - 2 angler's tokens for 10
- Journeyman bait - 4 angler's tokens for 10
- Master bait - 8 angler's tokens for 10
- Coralstone blocks - 1 angler's tokens for 10
- Decorative items with, currently, a 1/30 chance (Bunnyfish Trophy, Goldfish Trophy, Sharkteeth trophy, Swordfish trophy, Treasure map, Seaweed planter, Pillagin Me Pixels, Compass Rose, Ship's Wheel, Life Preserver, Wall Anchor, Ship in a Bottle) - 15 angler's tokens each. Considering the store would be way too full if too many of these were available, they would swap daily with 5 available each day.
- Fishing potions with, currently, a 1/15 chance for 2-5 (Sonar, Fishing, Crate) - 2 tokens for sonar, 3 for fishing, 3 for crate.
- Fish Finder components with, currently, a 1/40 chance (Pocket Guide, Radio, Sextant) - 45 tokens each
- Fishing accessories with, currently, a 1/40 chance (Fishing Line, Earring, Tackle Box) - 35 tokens each
- Costume boxes with, currently, a 1/40 chance (contain the full costumes, either fish or mermaid) - 55 tokens each
- Fish Hook - 60 tokens
- Golden Bug Net - 70 tokens
- Golden Fishing Rod (Still awarded after 30 quests, this is just an alternate method available after 75 quests done) - 125 tokens
- Hotline Fishing Hook (Hardmode only, available after 25th quest) - 100 tokens
- Fin Wings (Hardmode, available after 10th quest) - 75 tokens
- Super Absorbant Sponge (Hardmode, available after 10th quest) - 70 tokens
- Bottomless Water Bucket (Hardmode, available after 10th quest) - 70 tokens
A question you might have is: Why work with these new 'angler's tokens' and not just gold? The answer is simple: we want the player to be rewarded for their fishing. The current fishing system does not feel rewarding enough simply because it's RNG, you have a CHANCE to get lucky, but you don't feel like you're working towards something.
I hope you understand what I'm trying to do here and like my idea.
Feedback? Cost changes maybe? Comment below!
Rewards overhaul: The Angler no longer gives RNG items, he still gives specific items on certain milestones though (Fuzzy Carrot on 5th, Angler set on 10th, 15th, 20th, etc.), he instead gives a certain amount of Angler's tokens.
Currently, the Angler gives a random item when you complete a quest, with specific items when you hit certain milestones and chances to get certain items too.
My idea does not change the items you get at milestones, these can stay. My idea is to add a new currency to the game: Angler's tokens.
The Angler's tokens stack in amounts of up to 999, and the angler gives a reasonable amount (say, 5-10 and maybe large amounts like 20-30 on milestones like 5th quest and 10th quest), these tokens can be used in two ways:
New button #1: Cash in tokens, you get 10 silver coins for every token, thus rewarding you with 50-100 silver coins for every quest, and about 2-3 gold coins for milestone quests if you cash in every token. The amount could increase when you do more quests, maybe with a multiplier of 0.02x, so after 20 quests you'd get 140% the normal amount.
New button #2: The Angler's store, you can trade in your Angler's tokens for the items which you currently get with RNG. The fuzzy carrot, the angler set and the golden fishing rod are still acquired from the quest milestone rewards.
Store database (numbers are WIP, not necessarily final):
- Apprentice bait - 2 angler's tokens for 10
- Journeyman bait - 4 angler's tokens for 10
- Master bait - 8 angler's tokens for 10
- Coralstone blocks - 1 angler's tokens for 10
- Decorative items with, currently, a 1/30 chance (Bunnyfish Trophy, Goldfish Trophy, Sharkteeth trophy, Swordfish trophy, Treasure map, Seaweed planter, Pillagin Me Pixels, Compass Rose, Ship's Wheel, Life Preserver, Wall Anchor, Ship in a Bottle) - 15 angler's tokens each. Considering the store would be way too full if too many of these were available, they would swap daily with 5 available each day.
- Fishing potions with, currently, a 1/15 chance for 2-5 (Sonar, Fishing, Crate) - 2 tokens for sonar, 3 for fishing, 3 for crate.
- Fish Finder components with, currently, a 1/40 chance (Pocket Guide, Radio, Sextant) - 45 tokens each
- Fishing accessories with, currently, a 1/40 chance (Fishing Line, Earring, Tackle Box) - 35 tokens each
- Costume boxes with, currently, a 1/40 chance (contain the full costumes, either fish or mermaid) - 55 tokens each
- Fish Hook - 60 tokens
- Golden Bug Net - 70 tokens
- Golden Fishing Rod (Still awarded after 30 quests, this is just an alternate method available after 75 quests done) - 125 tokens
- Hotline Fishing Hook (Hardmode only, available after 25th quest) - 100 tokens
- Fin Wings (Hardmode, available after 10th quest) - 75 tokens
- Super Absorbant Sponge (Hardmode, available after 10th quest) - 70 tokens
- Bottomless Water Bucket (Hardmode, available after 10th quest) - 70 tokens
A question you might have is: Why work with these new 'angler's tokens' and not just gold? The answer is simple: we want the player to be rewarded for their fishing. The current fishing system does not feel rewarding enough simply because it's RNG, you have a CHANCE to get lucky, but you don't feel like you're working towards something.
I hope you understand what I'm trying to do here and like my idea.
Feedback? Cost changes maybe? Comment below!
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