652Graystripe
Plantera
First and foremost, I'd like to thank the (untaggable due to name symbols) author of this suggestion on the Pocket Mirror, because that suggestion (as well as the age-old complaints about the Ankh Shield's lack of protection) directly inspired me to do this.
The Ankh Shield, as well as the Charm required to craft it, is an annoying accessory to obtain because of its many varying components, each of which is only obtainable from certain enemies, and even then only rarely.
I recommend that it be possible to create without needing all of the ingredients, and it can be upgraded later.
Now, there are a few lasting discrepancies in the crafting tree which I should remedy:
Hand Warmer
-Dropped by Ice Slime, Spiked Ice Slime, Ice Bat, Ice Golem, and Icy Merman (1%/2%), making it obtainable outside of the festive season.
Blindfold
-Protects against Blackout as well as Darkness. Also dropped by Demon and Ragged Caster (1%/2%).
Yes, I know, I have no respect for the Torch God.
Vitamins
-Also dropped by Herplings, which can now inflict Weak. This makes it significantly easier to obtain on a Crimson world.
Obsidian Skull
-Protects against On Fire!, as do all of its upgrades. Fire is not something you should have to pay attention to as you enter Hardmode.
As always, constructive criticism is appreciated. This is a big change, and I may have made some mistakes that I shouldn't have.
The Ankh Shield, as well as the Charm required to craft it, is an annoying accessory to obtain because of its many varying components, each of which is only obtainable from certain enemies, and even then only rarely.
I recommend that it be possible to create without needing all of the ingredients, and it can be upgraded later.
There are currently 9 accessories that go into the Ankh Charm: the Vitamins, Armor Polish, Adhesive Bandage, Bezoar, Nazar, Megaphone, Trifold Map, Fast Clock, and Blindfold.
Now, for starters, let's add two more in: the
Hand Warmer (protects against Chilled/Frozen) and the
Pocket Mirror (protects against Stoned). But those are so rare, you say! Well, that's okay.
Now, you can combine any two (or more) of these eleven, OR one of the double accessories (Armor Bracing, etc.) with another component, to produce an Ankh Charm, which can then be used as normal to make the Ankh Shield. Added to both those items' tooltips is a short note: "Can be upgraded with certain accessories."
What that means is you can add any other component accessories to either the Charm or Shield, and it'll automatically add that debuff immunity in. If you made a charm with the Vitamins and Armor Polish, you can later add the Adhesive Bandage to it to get that immunity too.
Though they don't change in appearance, the Charm/Shield will change in name (modifiers remain - thanks for reminding me, @Banmei ) as more accessories are added. With three or fewer components, they're classified as a Lesser Ankh Charm/Shield; with 4-7, just a standard Ankh Charm/Shield; with 8-10, Greater Ankh Charm/Shield; and with all 11, Ur-Ankh Charm/Shield. You've truly collected them all!
Now, for starters, let's add two more in: the
Now, you can combine any two (or more) of these eleven, OR one of the double accessories (Armor Bracing, etc.) with another component, to produce an Ankh Charm, which can then be used as normal to make the Ankh Shield. Added to both those items' tooltips is a short note: "Can be upgraded with certain accessories."
What that means is you can add any other component accessories to either the Charm or Shield, and it'll automatically add that debuff immunity in. If you made a charm with the Vitamins and Armor Polish, you can later add the Adhesive Bandage to it to get that immunity too.
Though they don't change in appearance, the Charm/Shield will change in name (modifiers remain - thanks for reminding me, @Banmei ) as more accessories are added. With three or fewer components, they're classified as a Lesser Ankh Charm/Shield; with 4-7, just a standard Ankh Charm/Shield; with 8-10, Greater Ankh Charm/Shield; and with all 11, Ur-Ankh Charm/Shield. You've truly collected them all!
Now, there are a few lasting discrepancies in the crafting tree which I should remedy:
Hand Warmer
-Dropped by Ice Slime, Spiked Ice Slime, Ice Bat, Ice Golem, and Icy Merman (1%/2%), making it obtainable outside of the festive season.
Blindfold
-Protects against Blackout as well as Darkness. Also dropped by Demon and Ragged Caster (1%/2%).
Yes, I know, I have no respect for the Torch God.
Vitamins
-Also dropped by Herplings, which can now inflict Weak. This makes it significantly easier to obtain on a Crimson world.
Obsidian Skull
-Protects against On Fire!, as do all of its upgrades. Fire is not something you should have to pay attention to as you enter Hardmode.
As always, constructive criticism is appreciated. This is a big change, and I may have made some mistakes that I shouldn't have.
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