DoktorDare
Golem
i will try to update and see thank you
The wall with te diagonal stripes looks new...What's with it?
It's Crimtane Brick Wall.The wall with te diagonal stripes looks new...
Oh...It's Crimtane Brick Wall.
no one uses tAPI anymore.... unfortunately if youre using a pirated version of terraria your comment will be ignored due to the rules.can you people make a version for tAPI w/ terraria 1.2?
I will check this, thanks for reportingThe jumper boots that allow you to damage and kill enemies by jumping on them do not work properly for me in multi-player. When an enemy is killed via jumping it re-spawns a moment later. It works fine in single player.
Thank youthis mod is awesome if you keep this up it will be at the same league as thorium and calamity mod
Nope.can you people make a version for tAPI w/ terraria 1.2?
What do you mean by "are not working"? Does killing quest enemies do not count?I tried a few more of the quests in single player and they all seem to work, including the demon wings quest... reward was a little disappointing. All the enemy killing quests are not working for me in multiplayer though.
What do you mean by "are not working"? Does killing quest enemies do not count?
Monster Skulls have already been adjusted for the next update.This mod is very well made and enjoyable but there are a few things that should be changed. Boars take too much knockback, Monster Skulls are worth too much and are too common (I got 2 platinum with 30 bombs) and it is kinda unbalanced to get golden nets from the adventurer
I don't think this is a good idea. From how magic guns tend to work, is there really anything setting them apart enough to make an entire new class out of them? It would be very limited like making yoyos or spears their own class. Not to mention armor and accessories would be extra work on top of balancing the class with the five main classes. It probably wouldn't be very popular either considering that for ranged, it technically has three subclasses with arrow, bullet, and rocket damages. However most mods don't touch upon those damage types and just prefer to go for ranged damage increases.I always love using the laser weapons in Terraria. Even though it is considered a magic attack it feels different than using most magic items. It would be great if you could add a laser character class with weapon, armor, and accessory support throughout the entire game.
I don't think this is a good idea. From how magic guns tend to work, is there really anything setting them apart enough to make an entire new class out of them? It would be very limited like making yoyos or spears their own class. Not to mention armor and accessories would be extra work on top of balancing the class with the five main classes. It probably wouldn't be very popular either considering that for ranged, it technically has three subclasses with arrow, bullet, and rocket damages. However most mods don't touch upon those damage types and just prefer to go for ranged damage increases.
the mod was out before christmas....(unless somehow the notifications from antiaris dosent tell you about this, blame the community forums because theres users reporting this issue about not reciving any notifications from watched mods).I'm so happy the mod is out now!
The Discord link isn't working btw, it's expired or invalid.
No and there's not so much story in the mod.Is there a recent "Lore" or story that you're writing for the mod right now? i'd like to read it.
The link works fine for me.I'm so happy the mod is out now!
The Discord link isn't working btw, it's expired or invalid.
Thanks for clarification, I think we've fixed quests multiplayer issues for next update but we still need to test it moreIn multiplayer:
- the large birds for the sky island quest never show up
- the demons never drop wings for the wing quest
- sharks never drop the chest for the shark quest
- the necronimicon and spider quests either do not drop their items or the enemies do not show up (I'm not sure yet as I have not completed these 2 quests in single player)