tModLoader Antiaris

Do you like our project in it's current state?

  • Yes

    Votes: 490 91.9%
  • No (Please, make sure to tell us why don't you like it)

    Votes: 43 8.1%

  • Total voters
    533
wait
[doublepost=1531463335,1531463230][/doublepost]idk
wat block issue
[doublepost=1531463504][/doublepost]after i download it it says
The NET Framework 4 6 2 is not supported on this system
 
eEs2Ybm.jpg

The long-awaited 0.1.0.5 update is finally here!

This is our first big update since the release! So, what was added?
  • A new structure called "Cursed Tower".
  • A new boss, Tower Keeper, which is related to this structure.
  • A new place to find the Adventurer and save him - Snow Cozy House.
  • A quest tracker!
  • Crystal Hearts changes from @Snickerbobble's suggestion!
  • Magic weapon fails mechanic.
  • A lot of new items, including weapons, accessories, consumables, materials & e.t.c. Both for pre-hardmode & hardmode!
  • Rework of existing content such as rebalancing, revamping & respriting.
  • A lot, I mean A LOT of bugfixes, including multiplayer related. Now you can play fine with your friends! (Your items won't run away from you)
  • Overhaul mod support! ● And many more things!

You can update the mod via Mod Browser or, alternatively, download if from here.
And yes, you can now access mod sources via GitHub!

Don't forget to report bugs you found in the thread!

And also thanks @Mintbut for this awesome art!
 
What is the magic weapon fails mechanic?
Each magic weapon has a chance to shoot in a different directions. There're accessories, potions, armor bonuses which reduce this chance.
You can also have it disabled as it tells you when you enter your world :)
 
eEs2Ybm.jpg

The long-awaited 0.1.0.5 update is finally here!

This is our first big update since the release! So, what was added?
  • A new structure called "Cursed Tower".
  • A new boss, Tower Keeper, which is related to this structure.
  • A new place to find the Adventurer and save him - Snow Cozy House.
  • A quest tracker!
  • Crystal Hearts changes from @Snickerbobble's suggestion!
  • Magic weapon fails mechanic.
  • A lot of new items, including weapons, accessories, consumables, materials & e.t.c. Both for pre-hardmode & hardmode!
  • Rework of existing content such as rebalancing, revamping & respriting.
  • A lot, I mean A LOT of bugfixes, including multiplayer related. Now you can play fine with your friends! (Your items won't run away from you)
  • Overhaul mod support! ● And many more things!

You can update the mod via Mod Browser or, alternatively, download if from here.
And yes, you can now access mod sources via GitHub!

Don't forget to report bugs you found in the thread!

And also thanks @Mintbut for this awesome art!
Art looks awesome, like the update itself! :cool: Pretty hyped for more cool updates, also when you have planned to add Torment biome?
 
I used Russian by Google translator I wanted to start developing a fashion with a storyline Yeah I came up with a story for fashion but there was a problem I do not know how to generate buildings in the world help please
 
Hello, i have a question, im trying to use a crystal heart but i cant, is it cause of the mod?
You can use Crystal Hearts up to 300 health.
Then you need to find some Blazing Hearts in Hell to get to 400 health.
Then, Dazzling Hearts in underground Hallow to get to 450 and, finally, Life Fruits to get to 500.

I used Russian by Google translator I wanted to start developing a fashion with a storyline Yeah I came up with a story for fashion but there was a problem I do not know how to generate buildings in the world help please
Since the mod is now open-source, you can find mod sources on GitHub. You can check how to make structures there.
 
eEs2Ybm.jpg

The long-awaited 0.1.0.5 update is finally here!

This is our first big update since the release! So, what was added?
  • A new structure called "Cursed Tower".
  • A new boss, Tower Keeper, which is related to this structure.
  • A new place to find the Adventurer and save him - Snow Cozy House.
  • A quest tracker!
  • Crystal Hearts changes from @Snickerbobble's suggestion!
  • Magic weapon fails mechanic.
  • A lot of new items, including weapons, accessories, consumables, materials & e.t.c. Both for pre-hardmode & hardmode!
  • Rework of existing content such as rebalancing, revamping & respriting.
  • A lot, I mean A LOT of bugfixes, including multiplayer related. Now you can play fine with your friends! (Your items won't run away from you)
  • Overhaul mod support! ● And many more things!

You can update the mod via Mod Browser or, alternatively, download if from here.
And yes, you can now access mod sources via GitHub!

Don't forget to report bugs you found in the thread!

And also thanks @Mintbut for this awesome art!
Great to see the mod has updated, praise for zadum4ivii for his truly beauty.
 
I don't think that's supposed to be like that o_O
View attachment 204511
Edit: seems that one of my mods was causing some kind of conflict since it worked perfectly when I disabled everything but antiaris though I don't know which mod is the one causing it
The "You feel vibrations blabla" bug was already found and fixed for next bugfixes update that should probably come out today.
Iirc, the "Mods.Antiaris.Name" is a TML bug but I'll probably have to make sure it is.
 
The "You feel vibrations blabla" bug was already found and fixed for next bugfixes update that should probably come out today.
Iirc, the "Mods.Antiaris.Name" is a TML bug but I'll probably have to make sure it is.
seems that the expedition mod and joost mod are the ones causing the "Mods.Antiaris.Name" bug, it might have to do that both of those mods add quests to the game
 
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