Makes sense. I don't use it either.The only reason I didn't install this mode yet is that I would break the game if I did.
Oh yeah, I forgot to actually publish that update I said I published. v1.1 is now actually released.
Makes sense. I don't use it either.The only reason I didn't install this mode yet is that I would break the game if I did.
That right there is your problem. (Not trying to be rude)I know nothing about this programming stuff.
That right there is your problem. (Not trying to be rude)
Yes, jopo meant just setting the languageVersion flag to 6 in build.txt. It will tell the tML compiler to use C#6 language features, and that feature mentioned above is one. If you dont specify 6, it will be using language version 4 which doesn't have that feature yet, hence it won't work.
Lol I'm not offended at all I know that is my main issue indeed. Now that I read my own statement I make it sound like I understood some of what they where talking about my bad, my English sentence structuring kills me sometimes since its not my first language. I thought what Jopo meant was that he added the line in there to make the option for the cosmetic slot for armors to give stats too (like what crimshallow did) or not as a toggle thing but once more my it was my failure to no read properly and lack of knowledge thank you for the clarification.
Now I wonder does anyone has an modified version of this mod with the armor cosmetic slot change to give stats and if they are willing to share it thank you.
for (int k = 13; k < 18 + player.extraAccessorySlots; k++)Hello! How i can enable only one of the social accesories slots? (In the code what i need to put or change?) Thank you.
Thanks. It should be fixed in v1.2.1, just published.Hey, thanks for this awesome mod. I think I've found a bug. The Huntress' Buckler (and I assume the other OOA items) doesn't allow me to spawn multiple sentries when equipped in a social slot. It works as normal when in a regular accessory slot.
since you see it on the workshop, it's updated for 1.4.Has this mod been updated for 1.4? The lack of a specific update date in the tModLoader mod browser makes it impossible to tell.