Thanks, I like those ideas a lot, will try themI would say maybe hammer more out of the tree and surround the hammered parts with living leaf, so that it can show some more light, looks good, I think the straight part that goes up could use a bit more twists that just straight so it looks a bit more natural and less fragile
Yeah a player sensor might do fineThanks, I like those ideas a lot, will try them
I wanted to replace the doors with actuated living wood, but the problem is, how to activate/deactivate them, it's too narrow for pressure pads, maybe a player sensor?
haha, thanks!i say i have no tips its epic enough
Aww, thanks, I spent a fair bit of time on itI normally wouldn't go for that much symmetry in a tree, but you've made it work. It's almost like a symbol you'd find on a shield. Nice work!
I will make the canopy a bit bigger ye, but how do I make it taller in Vanilla without rebuilding the whole greenhouse and all the rest? xDI would say make the tree much bigger. Mainly the canopy, top area. Try adding more branches as well, it doesn't need or should be symmetrical.Also try making the trunk bigger and if you have time, taller so you have more room.
That's kinda what I meant by time. But you could dig out the ground so it's sorta in a crater or surrounded by hills. Might have to rework the bottom area thoughI will make the canopy a bit bigger ye, but how do I make it taller in Vanilla without rebuilding the whole greenhouse and all the rest? xD
I guess I could, but the extra tall natural trees which I purposely left standing around it would have to go down then :')That's kinda what I meant by time. But you could dig out the ground so it's sorta in a crater or surrounded by hills. Might have to rework the bottom area though
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