FullMetalSword
Terrarian
I mean I wanna use em, but having two npc's centered near each pylon for them to work is a bit excessive right?
NPC happiness is okay to me, and having the npc's sell pylons when happy is fine, but why in the world do I have to have two happy npc's near the pylon for it to work!
I feel like it really takes away the creativity of building bases and towns. I just built a really nice town, and now in order to teleport (which is very useful) I have to spread my npc's across the entire world? Now my town looks so empty and lifeless! Which is the opposite of what was intended with this system.
I guess I could exploit it by making two crappy houses next to each pylon and wait for the npc's to move in, just to use it once. But I shouldn't have to do that.
I'm not usually one for complaining about new things in game (afterall the more the better imo), but I really shouldn't be forced to build things the way dev's want it to be. My two options are (A) never use pylon teleport system, which is insanely useful OR (B) spread every single npc across the map just to make the teleporters work, making my base a ghost town in the process.
Happiness was a cool idea, and so were pylons, but forcing you to build differently just to use this new teleportation system is a big drawback to me, especially on master mode when pylons are even more important. I'd rather have the negative torch system than this tbh. Everything else in the 1.4 update was magnificently done, just this one thing nags at me.
NPC happiness is okay to me, and having the npc's sell pylons when happy is fine, but why in the world do I have to have two happy npc's near the pylon for it to work!
I feel like it really takes away the creativity of building bases and towns. I just built a really nice town, and now in order to teleport (which is very useful) I have to spread my npc's across the entire world? Now my town looks so empty and lifeless! Which is the opposite of what was intended with this system.
I guess I could exploit it by making two crappy houses next to each pylon and wait for the npc's to move in, just to use it once. But I shouldn't have to do that.
I'm not usually one for complaining about new things in game (afterall the more the better imo), but I really shouldn't be forced to build things the way dev's want it to be. My two options are (A) never use pylon teleport system, which is insanely useful OR (B) spread every single npc across the map just to make the teleporters work, making my base a ghost town in the process.
Happiness was a cool idea, and so were pylons, but forcing you to build differently just to use this new teleportation system is a big drawback to me, especially on master mode when pylons are even more important. I'd rather have the negative torch system than this tbh. Everything else in the 1.4 update was magnificently done, just this one thing nags at me.
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