Update 1.32 is out.
Patch notes are up
Patch notes are up
Hey @Apacchii I have a few mods that add starting items to your hotbar, it has reached that stage where that amount is so much that it fills the hotbar completely and excess items just vanish, in this case the Class Picker vanishes and I am left classless until WoF is there a workaround for this? The item does not go into my inventory if hotbar is full
I ended up having to use Cheat Sheet, but I also didn't make a new character for this... This makes me think of all the mods that also add things to the Merchant shop and Dryad shop that cause their inventory to be so full it removes things due to space limit... Which I was worried about on the Merchant selling the class level ups. Thankfully, they are around the middle of the page. But still. Are there any plans to maybe make a dedicated NPC to avoid the possibility of folks not being able to get the class level ups? Or maybe even just a UI option somewhere?
*(The UI option came from using a Lan's mod like the Unlimited Buffs that requires you to unlock each buff via having x amount of the item required then it changes the lock to an active/deactive button. I am unsure how this works, as I suck at coding, but it would be interesting to use like a trophy from a boss, or some drop from a boss, or if possible just require the boss be killed and then pay the amount. IDK, it's just another idea that came to mind)*
Well that seems lucky
Also, do you have any mod names I can either look up on here or the in game mod browser for the merchant tabs? I kinda suck at looking for stuff on forums since when I search things it gets me other pages that don't even relate just because a word I had in my search was used...
Hopefully, if you 2 get together on this, there will be less need for extra merchant tabs. But regardless, either way I am still enjoying the mod. And I look forward to future prospects
(also, hot damn I didn't notice that minion slot issue @_@ as a summoner, I hope that gets fixed soon!~)
The paladin has no active skill? I selected my class reading active skills, and later when I went to read the passive saw Paladin listed, while he wasn't in the active skill list at all...
Also, what the "/damage display" command is actually showing to me??? For example the line current damage is **** out of *********** means what? if I reach the big number something happens?
The paladin's 1st ability makes his passive heal for more and more rapidly, the 2nd ability gives him immunity for a while followede by dmg reduction for a bit.
I dont know why i dont have his abilities listed yet...
The damage x/y thing is: when you reach 'y' dmg, you get some more ability damage, y scales exponentially and x resets every time you reach a milestone.
Er... WHAT is ability damage? I thought it was the 2% bonus my knight gets for being a knight... And I didn't see it listed anywhere obvious in your thread.
Suggestion then: could the Ability Damage be applied to the heal affect or armor affect of the tanky classes? Or would that *technically* be a bit to unbalanced to suddenly be getting like 5179235 (yes I just face rolled the number pad) hp and/or armor for however long?
(Also, side note, thank you so much for the mod recommendation. It fixed certain mods duplicating certain items in shops and has made it so we can actually access the full shop. So much better!)
My impression or ranger class doesn't get ability damage bonus either?
Seemly one ability give fixed boost, that is always the same.
The other give always 8% of enemy max hp of damage, so no bonus either.
It actually deals more damage than just 8% of the target's health, i just didnt write it cause i forgot. It's also already changed for the next update i'm trying to get rid of all the %HP damage
I mean it would make sense if a hybrid class(es) weren't quite as good as the standalone options. It's kinda like with D&D if you multiclass. You won't get the full aspect of the one class because some levels went to something else. Just like typically there isn't a human that is good at everything, and the ones good at multiple things aren't perfect experts. "Jack of All Trades" and what not, y'know?The values wouldnt (probably) be as high as that one but basically you're right, healing/tanking would be QUITE strong