tModLoader Archaea Mod

What should we create more of ?


  • Total voters
    52
Hmm interesting mod we have here. Ill be sure to give it a test for balance and any bugs.
 
Hmm interesting mod we have here. Ill be sure to give it a test for balance and any bugs.
Thank you ! Make sure to report them! Hope you have fun !
 
Thank you ! Make sure to report them! Hope you have fun !

Oh where do i begin... oh yes <3

CinnaBar Staff - "The Projectiles are not Doing Magic Damage to the enemies"

Magno Javelin - "It don't seem to be scaling properly in damage"

Magno Staff - "the minion is doing Magic Damage instead of Summon Damage"
 
Oh where do i begin... oh yes <3

CinnaBar Staff - "The Projectiles are not Doing Magic Damage to the enemies"

Magno Javelin - "It don't seem to be scaling properly in damage"

Magno Staff - "the minion is doing Magic Damage instead of Summon Damage"
I'll send this to Duze and let us see !
 
Will the Magno biome have lava in it? Seems fitting. Also where would it appear in relation to the deep underground in vanilla that already has lava?

Either way, it all sounds very interesting and the sprites look great -- can't wait to see where things evolve from here. :)
 
I am looking forward to seeing what this mod becomes in the future. Gonna be keeping an eye out for updates.
 
Will the Magno biome have lava in it? Seems fitting. Also where would it appear in relation to the deep underground in vanilla that already has lava?

Either way, it all sounds very interesting and the sprites look great -- can't wait to see where things evolve from here. :)
Nice suggestion ! I'll recommend this to Duze. Thanks :D
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I am looking forward to seeing what this mod becomes in the future. Gonna be keeping an eye out for updates.
Thank you ! We will do our best for this mod to be successful. Please keep the support and thank you !
[doublepost=1526977574][/doublepost]Guys ! 1.0.1 is out on the browser earlier than what we expected fixing some bugs and changing some things ! :

1.0.1 Changelog :

- Removed a helper recipe (wood)
- Added Magno's Mask called 'Toothy Mask'.
- Made the mask drop from the Treasure Bag.
- Added new background a connector.

Those are small things but makes a a change that will make the gameplay better ! Make sure to report bugs and other issues ! We also accpet suggestions ! Thanks !
 
Why cinnabar ore, cinnabar bar, magnoliac core and test summon (why test summon is craftable if it is test?) have the same sprites? Also this sprite looks little bit weird.
Bit your mod is cool and I like Magnoliac biome and boss very much!
 
Why cinnabar ore, cinnabar bar, magnoliac core and test summon (why test summon is craftable if it is test?) have the same sprites? Also this sprite looks little bit weird.
Bit your mod is cool and I like Magnoliac biome and boss very much!
That's just a placeholder texture for things that don't have a sprite, the core is the only one you're supposed to be able to get
 
Why cinnabar ore, cinnabar bar, magnoliac core and test summon (why test summon is craftable if it is test?) have the same sprites? Also this sprite looks little bit weird.
Bit your mod is cool and I like Magnoliac biome and boss very much!
Thank you ! Most of them are Unobtainable maybe. Please keep the support ! :D
 
New bad drawn text for the mod :
1527209751950.png
 
I need to post this,our mod isn't dead even the forum and server is even it is slowing down and some issues,a sneak peek of a concept we are planning,concept art by Warren Mark.
1527667137210.png
 
I think I found some incompatibility issues. The first 2 slots in a randomly generated magma chests are always empty, resulting in no special items contained in them. the content mods im using are: Beyond the forgotten ages, Antiaris, the expedition mod, critter craze, and more chest loot. I don;t know why the special items did not generate D:
 
Also, I found that the music for the biome is really loud, especially the bass part of it. It really threw me off because it is about 2 times louder than the vanilla background music.
 
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I think I found some incompatibility issues. The first 2 slots in a randomly generated magma chests are always empty, resulting in no special items contained in them. the content mods im using are: Beyond the forgotten ages, Antiaris, the expedition mod, critter craze, and more chest loot. I don;t know why the special items did not generate D:
Before release the weapons you can craft after killing the boss spawned in the chests, but I think that was taken out and just hasn't been replaced with anything yet
 
Also, I found that the music for the biome is really loud, especially the bass part of it. It really threw me off because it is about 2 times louder than the vanilla background music.
It will get less louder next patch,with the chest issues,we removed the original loot bcs it is unbalanced,they will be replaced with vannila chest loot. Thank you for playing out mod and watch out for updates !
 
Really good mod and a good biome as well
 
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