Cpreo
Terrarian
With 1.3 coming around, I figured this would be the perfect time to suggest ideas and put my own 2 cents about terraria.So this thread is mainly meant to shine attention to the devs on the areas of the game lacking content, and to give them ideas of what to add content to. For example, instad of adding new jungle items and bosses, why not add to the neglected desert.
Biomes that lack items, proper weapons/bosses:
Biomes that lack items, proper weapons/bosses:
- The desert as mentioned above has only one armor, only pre hardmode, and in my opinion is one of the most neglected biomes. Only the sandgun. It is easily corruptable by other biomes so it is often forgotten in hardmode/endgame. It would be great to add some content to it. ZimberZimber has a great post realting with tons of cool ideas that could be added to the desert. http://forums.terraria.org/index.php?threads/the-better-desert.522/
- Mushroom- Some people will dissagree with this because of the addition of the mushroom spear, duke fishron, and hammush + new enemies. But I feel the mushroom biome is really cool and leaves plenty of room for cool ideas and armors.[Imagine a spore cloak!?].
- Underground stone, Full of more potential but is still has quite a bit of enemies. I feel plenty of imagination could be introduced to the relatively bleak caverns.
- The Sky, besides wyverns, and harpys, what do you really use this area for? Imagine harpy armor with gliding, or tons of other cool things. Maybe expand it beyond floating islands[Sky city?].
- Suggested by Cotab, and forum post by Matthewfizz2 - http://forums.terraria.org/index.php?threads/featherstorm-a-pre-hm-vampire-knives.2798/ suggests a cool pre hardmode sky magic wapon!
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