I suck at spriting but I will try my best to make it look better.Could you, please, change Icy Fire's sprite? It doesn't fit terraria style (has weird palette, black outline, not very hood shading), and because of that looks pretty bad in game.
Hey, thanks for the positive feedback. Let me know if you find/think a weapon is op. I'm apparently very good at making weapons a bit too strongI wasn't playing for a few days, and New Updates!
Thanks! I can't wait for discover new things, and The best part are the nerfs for those really OP Weapons, the sword and bow.
Welp, time to play again.
Alright, nerf incoming.Well... You know what i'm trying to say.
And you can obtain this bow before hard mode and just deafeating 2 bosses.
As you can see in the video, I'm just using the bow without any Armor o Accesory that increase damage
The Magic Overloader can be obtained from Hallowed Mimics with a drop rate of 10%Hi! It seems your discord invite has expired so I'll ask here instead, where would one obtain a magic overloader?
I changed it so you get the Broken Shard from Queen Slime's treasure bag instead since a lot of people uses many different mods at once and some mods' items gets replaced by other mods' items. This basically meant that some people wouldn't get the Broken Shard at all since it got replaced but yeah, it's a drop from Queen Slime now.Running into a bug where the Broken shard doesn't spawn in the players inventory when starting a new character. Anyone else have this happen to them?
Ahh that explains it. Thanks!I changed it so you get the Broken Shard from Queen Slime's treasure bag instead since a lot of people uses many different mods at once and some mods' items gets replaced by other mods' items. This basically meant that some people wouldn't get the Broken Shard at all since it got replaced but yeah, it's a drop from Queen Slime now.
Sure thing, I will implement a config option for that in v1.3.6I mean like just a config setting to remove all vanilla recipe changes
Sure thing, I will implement a config option for that in v1.3.6
Yeah, the mod is very cool and I'm having lots of fun with it but many weapons are extremely overpowered, especially boss drops such as blade/bow of cthulu and king slime's staff or daggers. Btw, thanks for adding that config; I honestly didn't expect for you to respond and actually do it. Much appreciated.I aant to tell you that some (probably a lot) of items are (very) OP. Can you balance this mod? You can technically craft, for example, Nature's slayer, which deal more damage than Night's edge, in Pre-Hardmode. Pretty much all Relic weapons are OP too because of that. Also, Lavarang uses less materials than Flamerang but deal more damage, Stone armor seems to have too hight defence for being pre Crimtane/Demonite armor, etc. I see a lot of potential in this mod (espesially because of Forager reference), but right now it isn't well balanced and that should be fixed.
I have been re-balancing and nerfing a bunch of stuff every update. I don't have the time to go through all 200+ weapons and accessories etc so I usually read feedback in the discord server about stuff that needs nerfing and go from there. I also don't play the mod myself so it is a bit hard to make some things not too underpowered and not too overpowered. The mod is getting more and more balanced every update though. No problem about the config setting, I can understand why you wouldn't enjoy having modded vanilla recipes added.Yeah, the mod is very cool and I'm having lots of fun with it but many weapons are extremely overpowered, especially boss drops such as blade/bow of cthulu and king slime's staff or daggers. Btw, thanks for adding that config; I honestly didn't expect for you to respond and actually do it. Much appreciated.
You should play it - it is really funI have been re-balancing and nerfing a bunch of stuff every update. I don't have the time to go through all 200+ weapons and accessories etc so I usually read feedback in the discord server about stuff that needs nerfing and go from there. I also don't play the mod myself so it is a bit hard to make some things not too underpowered and not too overpowered. The mod is getting more and more balanced every update though. No problem about the config setting, I can understand why you wouldn't enjoy having modded vanilla recipes added.
Well I feel stupid now. I was playing the mod today without updating it and it turns out you actually nerfed the blade of cthulu and slimy staff. Sorry about thatYeah, the mod is very cool and I'm having lots of fun with it but many weapons are extremely overpowered, especially boss drops such as blade/bow of cthulu and king slime's staff or daggers. Btw, thanks for adding that config; I honestly didn't expect for you to respond and actually do it. Much appreciated.