Game Mechanics Armor prefixes and affix (or enchantments)

Metzger411

Terrarian
What I propose is adding prefixes for armor and affixes for armor and everything else that has prefixes
Examples of armor prefixes:
Small, effects: -5% (only effects the armor piece it is on) defense, +5% speed
Large, effects: +5% (only effects the armor piece it is on) defense, -5% speed
HUGE, effects: +10% (only effects the armor piece it is on) defense, -10% speed
Thorny, effects: damages attacker
Etc.
But affixes will be different, it will be like an enchanting system. I know this sounds like imbuing but this is different, imbuing was temporary and made things get a status effect, but this is permanent (unless you like unenchant or something) and does similar stuff to prefixes and on armor it could have effects that are similar to potion effects but weaker. These would be gained by enchanting and getting a random affix some affixes being rarer than others.
examples of effects from armor:
of ammo reservation
of archery
of battle
of calming
of endurance
of fishing
of heartreach
of hunting
of Ironic skin
of magic power
of mana regeneration
of mining
of rage
of regeneration
of summoning (very rare)
of swiftness
of titanic (need a better name)(gives the effect of titan potion)
of warmth
of wrath (don't forget they will be weaker than their potion counterparts)
That will be all.
EDIT: ironic skin gives extra defense (u know like iron skin).
 
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The armor prefixes should be the same as normal prefixes, with possibly some new defensive related ones. And I like the idea of affixes.

Originality 3/5. Execution 4/5. Elaboration 5/5. Ideas 4/5.
 
Preferably only like accessory buffs. I'd rather not have a chance of forging crappy armor if it's the one thing I desperately need.
 
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