it appears i am going to have to put ori's layer even higher because apparently the first time i did it didnt workAnyone else having issues with wings? I havn't had the issue before, so I'm not sure why they decided to suddenly appear as if on the side rather than the back when in flight...
i wont be making animations for swinging weapons, as the way i have it set up i'd have to make at least 90+ new animation frames and i don't think its worth all of that work. also, i might make it so using certain weapon types translates the weapon stats into attacks from will of the wisps
its already out, search on the mod browserWhere's my beta copy?
I'm happy to say around a week ago, Fro Zen has allowed me to begin work on this mod. I've been helping out a lot, improving the backend, fixing most of multiplayer, improving most skills to behave more like Blind Forest's, and even adding a new thing. Due to also having to work a full time, my best estimate will be little over a week, maybe longer depending on how well things go. Many of the things I've listed are still in-progress.Any estimate on when 2.2 will release?
can confirm, credits will be added on the first build posted with this contentI'm happy to say around a week ago, Fro Zen has allowed me to begin work on this mod. I've been helping out a lot, improving the backend, fixing most of multiplayer, improving most skills to behave more like Blind Forest's, and even adding new thing. Due to also having to work a full time, my best estimate will be little over a week, maybe longer depending on how well things go. Many of the things I've listed are still in-progress.
i think that was something i planned awhile ago and now i dont know if im gonna do thathave you made the bash so it dont work on bosses?
i think that was something i planned awhile ago and now i dont know if im gonna do that
i dont see why not since it basically prevents bosses from touching you.
Most of the bugs were fixed as of v2.2.2. There's still a few out there. Wall Charge Jump still isn't added to the mod, for those of you wondering. I'll try to add that as soon as I can.
The description wasn't quite clear about how Sein grows. Currently, it uses a summoning item that can be used as material with bars (with later upgrades also using Souls of Light) for a stronger version of that summoning item. At the time it was easier to make Sein work with items, but I've decided this should change. It feels too simple, too arbitrary. In the next "major" update, this will change so that Sein automatically upgrades whenever a certain boss is defeated. The items used to summon Sein will be removed (and refund the items spent to craft them).
One of our goals is to make Ori's movement fun to use, but we also want to avoid making the game too easy to complete. Bosses will not be bashable.
That bug should be fixed as of v2.2.4. In working on making some things scale based on the bosses defeated, I had to manage how loot was handled. In doing that, I forgot to put in two lines of code that made sure all the bosses I was not checking still dropped their loot (i.e. King Slime, queen bee, every mod boss)I am having a problem with the mod, as whenever I beat a boss it doesn't count and doesn't say for example: King slime has been defeated. And on the same note it never gives me a treasure bag when ever I defeat said boss