Hi i just update to the version 2.3.1.1 and when i entered to my world ori looked like this View attachment 224305
it has black part, how did that happen? did u change something about the sprite?
For some reason the Mod Configuration for the mod doesn't show up? I'm only seeing one for Better Taxes, this mod doesn't seem to have one according to the game.
Well the mod works for me on 11.5 64 bit, but what I came to say is that I just made the Blazing Spirit Orb and dang....that thing can take on every boss so far on it's own with the damage it does. Maybe a small nerf? Pre hard mode and doing over 700 dps….
Hello, I was wondering if anyone else is having issues with Sein disappearing on them? It seems to happen randomly when attacking, it just up and vanishes on me, but still shows as if it's summoned on the buff bar.
Start by getting 10 wood and either 1 enchanted weapon or 3 basic movement accessories and craft a Spirit Sprout by hand. Recipe Browser is highly recommended if you haven't got it already Not everyone has the time to write down every recipe
Some of the moves require setting hotkeys in the options menu.
Sein will assist you on your journey. At the Spirit Sprout, use 8 Silver or Tungsten. As you continue your adventure, Sein will have the opportunity to grow stronger with you.
The mod can be downloaded on the mod browser.
The wavebank can be downloaded here.
Current mod version: 2.3.2 for tModloader v0.11.3 (and up)
Current wavebank version: 2.0 for Terraria 1.3.5 (NOT 1.4, currently only works for tModloader, will stop working when it updates) Note that the current version on this page may be behind
Fixed server crash due to attempting to load textures.
v2.3.1.2 Update to tML v0.11.2.2
Additions
Use the Mod Configurations menu
This will make configs (especially player color) much easier to work with.
Add most ability variables to config
Removals
Removed the old config file
Removed /config, /color, /color2 commands.
All of this is much easier in the Config menu.
v2.3.1.1
Bug Fixes
Fixed an issue that could potentially occur on Mac and Linux
v2.3.1
This update was originally written with tML 0.11.2.2 in mind. Much of the mod had to be modified to support a patch for tML 0.10.1.5. A patch for tML v0.11.2.2 is ready for when it's pushed to all players.
Additions
Added Secondary Colors
Use /color2 to change this from in-game.
Changes
Burrow strength is now based on pickaxe power.
Bash now works on projectiles.
Stomp now stops the player mid-air if a stomped enemy does not die.
Reduced the number of targets Stomp can damage to 8.
For each additional NPC hit, the damage of Stomp is slightly reduced until reaching the 8th NPC.
Dash now only goes on cooldown (1s) if a boss is alive.
Wings are hidden while using certain abilities.
Reduced camera smoothing during boss fights.
Bug Fixes
Ori now displays in the character select screen.
Fixed how some abilities interact with each other.
Fixed wings displaying in front of the player.
v2.3.0.2 Changes
Burrowable tiles is now based on Pickaxe power.
The config defaults to 0, which makes most tiles burrowable.
Read bullet point 4 in this wiki page for more information.
Due to this change, loading the mod will take longer.
Tweaked Burrow movement.
Smaller gaps should no longer cause Burrow to get stuck.
Add config option to hold down for x frames to stomp.
Rename config option "BlindForestMovement" to "AbilityCooldowns" for better clarity.
Bug Fixes
Actually fixed water walking.
Fix Dash refreshing when it shouldn't be.
Fix uncharging Wall Charge Jump not properly resetting the charge.
v2.3.0.1 Bug Fixes
Fix first transformation lasting forever
v2.3 Additions
Added Burrow
Burrow can travel through all forms of Sand, Silt, and Slush.
Bound to Left Shift by default.
Added Wall Charge Jump (It's about time)
Activate by climbing and attempting to move in the opposite direction.
Aim by facing the mouse in the desired direction
Cooldown of 6 seconds
Added additional Config options
RestrictiveCrouch: If true, crouching prevents moving left or right. Default: true
BlindForestMovement: If true, disables ability cooldowns. Default: false
BurrowToMouse: Determines if Burrow is controlled by mouse or arrow keys.
AutoBurrow: Automatically re-enter Burrow if the Burrow key is still held (note this feature is buggy). Default: false
BurrowTier: Determines which tiles can be burrowed through.
0 (Default): Sands, Slush, Silt, and Leaves
1: Dirt and Grass
2: Wood, Stone, and Sandstone
-1: Everything
Abilities now indicate when they are refreshed
Added support for Mod Helpers.
Changes
Modified cooldowns to various abilities
Stomp now has a cooldown of 8 seconds.
Charge Jump now has a cooldown of 6 seconds.
Charge Dash now has a cooldown of 5 seconds.
Dash now has a cooldown of 1 second.
Bash cooldown reduced from 2 seconds to 1.5 seconds.
Changed invincibility timer for various abilities
Note: Immunity is always active when performing one of the below ability, and the timer impacts immunity after the ability is finished.
Stomp immunity timer reduced from 1/3 seconds to 1/5 seconds.
Charge Dash immunity timer reduced from 1/3 seconds to 1/5 seconds.
Bash no longer grants immunity to damage. Instead, bashed NPCs cannot deal damage.
Improve trail color
Rewrote Charge Jump
Changed Sein's texture
Bug Fixes
Fix Dash interaction with Cloud-based jumps
Fix all skills not working properly with flipped gravity.
Fix wrong animation playing while water walking and on rope.
Fix various actions still able to be performed while using Stomp.
v2.2.5.2 Bug Fixes
Fix Bash no longer working
v2.2.5 Additions
Add Config file for lighting, color, and camera movement.
GlobalPlayerLight: All other players' lighting looks the same as yours if set to true.
DoPlayerLight: If your player lights up.
OriColor: The color of your sprite.
SmoothCamera: If camera movement is smooth similar to Blind Forest or retains vanilla behavior.
Changes
Reduce speed of Sein's auto fire to 75%.
Renamed /oricolor to /color.
Trail color is now based on sprite color.
Bug Fixes
Fix Dash resetting flight timer.
Fix Charge Jump not activating while water walking.
Fix wrong animmation playing while water walking.
Transform animation now plays properly.
v2.2.4 Changes
Sein is set to auto fire rather than manual fire while holding non-damage tiles
To manual fire, you must now either be holding the summon item or nothing
Reduced Spirit Flame manual damage multiplier from 2x to 1.4x
Increase Bash cooldown to 2.5 seconds
Bug Fixes
Fix some vanilla bosses and all mod bosses not dropping loot (sorry about that!)
Fix Sein firing while performing menu actions
v2.2.3
Changes
Spirit Flame can now be used manually
Use Left Mouse button while either holding nothing, the summon item, or an item that doesn't deal damage.
Deals 2x damage compared to auto fire.
Balanced Sein to be more viable early game.
Sein and Spirit Flame no longer collide with tiles.
Sein can see enemies a short distance through walls.
Now targets enemies closest to the player, rather than to Sein.
Charge Dash now requires 20 mana to use.
Ability to toggle player light
Use /light to turn on or off.
Temporarily disabled transformation animation.
Slightly reduced filesize further.
Bug Fixes
Fixed Charge Dash hitbox being too small.
Fix mount interaction.
Cleaned up some sounds and animations.
v2.2.2
Changes
Greatly reduced filesize
Damage of Stomp, Bash, and Charge Dash now scaled to which Sein is summoned.
Stomp, Bash, and Charge Dash now grant temporary invulnerability after ending.
Increased volume of certain sounds.
Bug Fixes
Fixed Bash activating on the Destroyer.
Fixed certain armors greatly increasing the speed of animations
Actually fixed Sein being able to be spawned endlessly.
Remove unintended debug messages.
v2.2.1
Bug Fixes
Fixed some texts not displaying properly
Fixed Sein no longer spawnable after mod reload
Fixed Sein being able to be spawned endlessly
Fixed Bash and Charge Dash targeting friendly NPCs
Fixed Charge Dash not dealing damage to enemies
v2.2
Additions
Added the Spirit Orb
The Spirit Orb is used to summon Sein.
This item can be upgraded throughout your playthrough.
Added the minion Sein
Moves like Sein
Shoots like Sein... sorta
Uses 0 Minion slots
Maximum 1 active per player
Upgraded versions of the Spirit Orb summon a stronger variant of Sein.
You can now change your Spirit Guardian color with /oricolor
Usage: /oricolor <r> <g> <b>
Values are between 0 and 255
Changes
Massive overhaul of the mod's backend
Bug Fixes
The Spirit Guardian state is now properly synced among clients.
Lunar armors no longer caused Spirit Guardian animations to animate at unintended speeds.
Double Jump is now usable after Bashing or Wall Jumping.
Many other bug fixes.
v2.1 Additions
Proper Water Walking mechanics
Spirit potion was added -- Can be used to remotely transform into Ori
Reduced .tmod size
v2.0 Changes
Charge Dash was tweaked -- Distance is two blocks further
Bug Fixes
More bugfixes
v1.4 Bug Fixes
-Multiplayer fixes pertaining to people not looking like Ori (it apparently doesnt actually work, ill be investigating this)
v1.3 Mod browser release v1.2 Bug Fixes
Version number actually updates ingame
v1.1 Bug Fixes
Fixed issues pertaining to minecarts
Ori now dies properly
v1.0 Release
(at some point the wavebank music will be converted to a tModloader mod, either as part of Arrival of the Blind Forest or as an addon mod, and will have support dropped unless someone else updates it)
Moon Studios please dont kill me
All rights to properties and sound effects are owned by Moon Studios and Microsoft, all code and sprites are made by Fro Zen and TwiliChaos. Go buy Ori and the Blind Forest, and Ori and the Will of the Wisps. And cry
how does the soul link work? or does it not work rn?
edit: found a bug. if you bash one of the mysterious portals during the old one's army it turns into nothingness
Have to say that I love this mod! Although the movement set currently is too op for pre-hardmode and invalidate several other accessories like lucky horseshoe, double jump, or shield of cthulu/counter scarf from calamity and slime mount. Maybe lock some of the ability behind bosses or items like the original game?
Also, as Ori and the will of the wisp is out,do you plan on adding weapons from that game like spirit edge or blaze? For example, spirit edge/hammer can replace melee attack and spirit shuriken/arc can replace ranged attack, etc.
that game already include a swing animation for ori, maybe now you can use that animation for swinging weapons?
The mod has finally been updated to v3.0! This update includes unlocking and leveling up abilities, proper multiplayer support, balancing and reworks for Sein, and many bug fixes. Various abilities have also been improved. For a full list of changes in this update, see the mod repository's readme.
Hope you enjoy!
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