Necrius
Skeletron Prime
First in the world of Terraria were two sides fighting each other - ancient spirits of light and dark. The latter were led by Cthulhu, an immortal deity of immense power. Since he can't be destroyed permanently spirits of light decided to imprison him. They tore Cthulhu apart and sealed him and the spirits of dark in the underworld behind the Wall of Flesh with themselves to keep world from utter destruction. Only a couple of Cthulhu body parts, Skeletron and the Eater of the Worlds escaped imprisonment. Brain of Cthulhu infected the land with its power and turned it into morbid Crimson, Eater of Worlds turned lands into Corruption and Skeletron cursed the ancient dungeon, using Clothier as an anchor for it. Remaining weakened spirits of light turned into Dryad and Guide, who help travellers make the world habitable again and fight Corruption and Crimson.
Sacrificing the Guide awakened the Wall of Flesh from its sleep, making it seek and destroy the one who did this. Its destruction released ancient spirits of light and dark. Ancient spirits of light created the Hallow to fight Crimson and Corruption, but they were angry on the player for releasing their foe and endangering the world once again. That's why Hallowed biome is trying to kill player as well. So they utilized modern technology and their deceased foes' remains to create 3 mechanical beings that must punish the player for his foolishness (yes, mecha bosses are from spirits of light - that's why they drop hallowed bars). The battle and destruction of those beings makes ancient secluded Lihzahrd civilization aware of returning of ancient spirits, so they summon Plantera - a powerful spirit of nature - to protect their home. It doesn't work, so they have to resort to their old technology and use the Golem to fight off the intruder (I guess that's why he's weak - the last resort of a civilization afraid of destruction).
So, by breaking a shadow orb/crimson heart, player releases bits of dark power which was accumulated by escaped evil spirits - Eater of Worlds and Brain of Cthulhu (Skeletron is selfish and not really loyal to Cthulhu) - in order to destroy Wall of Flesh and release their masters and brethren. this power upon release makes different cataclysms occur, like falling meteors. Goblins are outlanders either hunting for meteorite ore or influenced by evil powers into trying to conquer the land that has those power accumulators (since ignorant goblins are way safer than some guy hammering down shadow orbs/crimson hearts).
Pirates are invading because they heard that some land got rare and precious metals (hardmode ones) and there are people who may be wealthy due to the fact that they're in control of those resources. So they decide to pillage the land, enslave inhabitants and make them mine those precious ores.
Moon events and frost legion are unexplained because they can be only summoned.
Pirates are invading because they heard that some land got rare and precious metals (hardmode ones) and there are people who may be wealthy due to the fact that they're in control of those resources. So they decide to pillage the land, enslave inhabitants and make them mine those precious ores.
Moon events and frost legion are unexplained because they can be only summoned.
While spirits of darkness are weakened and few in numbers, they could only once in a while provoke a Blood Moon event, unleashing their power to distort the moon in order to not let sunlight be properly reflected on the land. In Hardmode, when spirits of darkness are powerful again, they make moon block sun completely, letting even more vile beings from the nightmares appear.
Guide, as said in the beginning, is actually a minor spirit of light turned into human to guide (well, duh) newcomers to the land of Terraria.
Nurse comes over when she learns about some brave adventurer in a great physical condition that sometimes requires medical attention.
Merchant comes to establish a shop on newly inhabited land, since people here are known to have money and need different goods.
Arms dealer comes over after he learns about a guy with a gun on some previously uninhabited land. Has gun - needs ammo and may purchase more gun. Same with demolitionist.
Dryad comes when she learns about heroic deed of vanquishing one of lesser spirits of darkness. She decides to ask player's assistance to fight off the evil biomes.
Old man was one of previous inhabitants of Terraria, imprisoned and cursed by Skeletron before all locals escaped or died. He stops aging and becomes immortal. After being released from the curse he decides to move into new town.
Painter just moves into a new town to offer his services, since he sees the town growing.
Dye trader comes, since he learns about people gathering ingredients for making wonderful dyes.
Party Girl comes into a growing town to find new friends and throw new parties.
Angler fell off the boat in his sleep and was brought to the beach by the tide.
Mechanic was thrown into a dungeon by old man. I guess Skeletron wanted to grow stronger by making her upgrade him (So he'd become Skeletron Prime, but he couldn't make it - player comes and spoils everything).
Goblin Tinkerer was a smart one, who understood that this conquest is suspicious/is a horrible idea. Refused to participate and was thrown into caves by goblin leaders for treason.
Stylist came to this uninhabited land before player for some reason (no idea why), got lost in the caves and happened to get stuck in spider nest.
Witch doctor is a Lihzahrd that didn't want to live a secluded life and decided to contact a person who killed Queen Bee, so he can have access to her remains for studying and rituals, since honey and beehives are so useful.
Wizard was bound and left to die by cultists of Cthulhu for refusing to help them empower demon/crimson altars and make them spread the biome.
Truffle moves into a surface mushroom biome because living a nomadic life underground after the release of ancient spirits became too dangerous.
Pirate is one of the captains who decided that living peacefully with locals is a better idea than dying while participating in an invasion attempt.
Steampunker learns about mechanical monstrosities on some distant land and comes to see and study them.
Cyborg is a military scientist that got himself badly damaged with explosives, so he had to replace most of his body with implants. He comes over when learns about a person being in possession of grenade launcher. (I don't know how to tie him to Plantera, only to grenade launcher).
Nurse comes over when she learns about some brave adventurer in a great physical condition that sometimes requires medical attention.
Merchant comes to establish a shop on newly inhabited land, since people here are known to have money and need different goods.
Arms dealer comes over after he learns about a guy with a gun on some previously uninhabited land. Has gun - needs ammo and may purchase more gun. Same with demolitionist.
Dryad comes when she learns about heroic deed of vanquishing one of lesser spirits of darkness. She decides to ask player's assistance to fight off the evil biomes.
Old man was one of previous inhabitants of Terraria, imprisoned and cursed by Skeletron before all locals escaped or died. He stops aging and becomes immortal. After being released from the curse he decides to move into new town.
Painter just moves into a new town to offer his services, since he sees the town growing.
Dye trader comes, since he learns about people gathering ingredients for making wonderful dyes.
Party Girl comes into a growing town to find new friends and throw new parties.
Angler fell off the boat in his sleep and was brought to the beach by the tide.
Mechanic was thrown into a dungeon by old man. I guess Skeletron wanted to grow stronger by making her upgrade him (So he'd become Skeletron Prime, but he couldn't make it - player comes and spoils everything).
Goblin Tinkerer was a smart one, who understood that this conquest is suspicious/is a horrible idea. Refused to participate and was thrown into caves by goblin leaders for treason.
Stylist came to this uninhabited land before player for some reason (no idea why), got lost in the caves and happened to get stuck in spider nest.
Witch doctor is a Lihzahrd that didn't want to live a secluded life and decided to contact a person who killed Queen Bee, so he can have access to her remains for studying and rituals, since honey and beehives are so useful.
Wizard was bound and left to die by cultists of Cthulhu for refusing to help them empower demon/crimson altars and make them spread the biome.
Truffle moves into a surface mushroom biome because living a nomadic life underground after the release of ancient spirits became too dangerous.
Pirate is one of the captains who decided that living peacefully with locals is a better idea than dying while participating in an invasion attempt.
Steampunker learns about mechanical monstrosities on some distant land and comes to see and study them.
Cyborg is a military scientist that got himself badly damaged with explosives, so he had to replace most of his body with implants. He comes over when learns about a person being in possession of grenade launcher. (I don't know how to tie him to Plantera, only to grenade launcher).
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