Aslysmic this mod is dead as hell

Torrah th

Official Terrarian
THE ASLYSMIC this mod is dead as hell and a MUCH better mod is being made named Tewst, more on that on my profile.
The_Aslysmic.png

The aslysmic is a content mod about expanding the game it is a wip mod

it adds...

a boss (wip)
now this is the chad of aslysmic the only reason to play aslysmic this is
Glaziation its just snowflake with saw
Glazy.png
80 items
2 tiles
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Ok the Ichor Spitters are way to strong for prehard mode in master mode, They hit over 500hp, Not even the bosses hit that hard.
 
Can we please get a fix on a issue I've been having with this mod?
With the new tModloader update, this mod creates a world generation error, making it impossible to make new worlds. Here's the Log Report on it:

[22:57:24] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:24] [.NET ThreadPool Worker/INFO] [Terraria]: Generating World: Gen test
[22:57:24] [Main Thread/INFO] [tML]: Generating world terrain...
[22:57:24] [Main Thread/INFO] [tML]: Adding sand...
[22:57:24] [Main Thread/INFO] [tML]: Generating ocean sand...
[22:57:25] [Main Thread/INFO] [tML]: Generating hills...
[22:57:25] [Main Thread/INFO] [tML]: Putting dirt behind dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing rocks in the dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing dirt in the rocks...
[22:57:26] [Main Thread/INFO] [tML]: Adding clay...
[22:57:26] [Main Thread/INFO] [tML]: Making random holes...
[22:57:28] [Main Thread/INFO] [tML]: Generating small caves...
[22:57:28] [Main Thread/INFO] [tML]: Generating large caves...
[22:57:29] [Main Thread/INFO] [tML]: Generating surface caves...
[22:57:29] [Main Thread/INFO] [tML]: Adding snow...
[22:57:29] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:32] [.NET ThreadPool Worker/WARN] [tML]: Silently Caught Exception:
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt32& nativeSizeOfCode)
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

[22:57:32] [.NET ThreadPool Worker/ERROR] [tML]: A problem was encountered during world generation
Jungle
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
[22:57:32] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 60
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
 
Can we please get a fix on a issue I've been having with this mod?
With the new tModloader update, this mod creates a world generation error, making it impossible to make new worlds. Here's the Log Report on it:

[22:57:24] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:24] [.NET ThreadPool Worker/INFO] [Terraria]: Generating World: Gen test
[22:57:24] [Main Thread/INFO] [tML]: Generating world terrain...
[22:57:24] [Main Thread/INFO] [tML]: Adding sand...
[22:57:24] [Main Thread/INFO] [tML]: Generating ocean sand...
[22:57:25] [Main Thread/INFO] [tML]: Generating hills...
[22:57:25] [Main Thread/INFO] [tML]: Putting dirt behind dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing rocks in the dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing dirt in the rocks...
[22:57:26] [Main Thread/INFO] [tML]: Adding clay...
[22:57:26] [Main Thread/INFO] [tML]: Making random holes...
[22:57:28] [Main Thread/INFO] [tML]: Generating small caves...
[22:57:28] [Main Thread/INFO] [tML]: Generating large caves...
[22:57:29] [Main Thread/INFO] [tML]: Generating surface caves...
[22:57:29] [Main Thread/INFO] [tML]: Adding snow...
[22:57:29] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:32] [.NET ThreadPool Worker/WARN] [tML]: Silently Caught Exception:
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt32& nativeSizeOfCode)
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

[22:57:32] [.NET ThreadPool Worker/ERROR] [tML]: A problem was encountered during world generation
Jungle
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
[22:57:32] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 60
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
sure (ill still fix bugs even tho the mod is pretty much dead)
 
Can we please get a fix on a issue I've been having with this mod?
With the new tModloader update, this mod creates a world generation error, making it impossible to make new worlds. Here's the Log Report on it:

[22:57:24] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:24] [.NET ThreadPool Worker/INFO] [Terraria]: Generating World: Gen test
[22:57:24] [Main Thread/INFO] [tML]: Generating world terrain...
[22:57:24] [Main Thread/INFO] [tML]: Adding sand...
[22:57:24] [Main Thread/INFO] [tML]: Generating ocean sand...
[22:57:25] [Main Thread/INFO] [tML]: Generating hills...
[22:57:25] [Main Thread/INFO] [tML]: Putting dirt behind dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing rocks in the dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing dirt in the rocks...
[22:57:26] [Main Thread/INFO] [tML]: Adding clay...
[22:57:26] [Main Thread/INFO] [tML]: Making random holes...
[22:57:28] [Main Thread/INFO] [tML]: Generating small caves...
[22:57:28] [Main Thread/INFO] [tML]: Generating large caves...
[22:57:29] [Main Thread/INFO] [tML]: Generating surface caves...
[22:57:29] [Main Thread/INFO] [tML]: Adding snow...
[22:57:29] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:32] [.NET ThreadPool Worker/WARN] [tML]: Silently Caught Exception:
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt32& nativeSizeOfCode)
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

[22:57:32] [.NET ThreadPool Worker/ERROR] [tML]: A problem was encountered during world generation
Jungle
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
[22:57:32] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 60
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
Alright i just fixed and published the update
 
Alright i just fixed and published the update
Hey, thanks very much! I just tried it and the world generated just fine, the fix is very appreciated!
I'm always happy when mod creators are active and always willing to help out us players with problems, even when the mod isn't as popular when compared to others. You're great, thank you :happy:
 
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