Can we please get a fix on a issue I've been having with this mod?
With the new tModloader update, this mod creates a world generation error, making it impossible to make new worlds. Here's the Log Report on it:
[22:57:24] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:24] [.NET ThreadPool Worker/INFO] [Terraria]: Generating World: Gen test
[22:57:24] [Main Thread/INFO] [tML]: Generating world terrain...
[22:57:24] [Main Thread/INFO] [tML]: Adding sand...
[22:57:24] [Main Thread/INFO] [tML]: Generating ocean sand...
[22:57:25] [Main Thread/INFO] [tML]: Generating hills...
[22:57:25] [Main Thread/INFO] [tML]: Putting dirt behind dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing rocks in the dirt...
[22:57:25] [Main Thread/INFO] [tML]: Placing dirt in the rocks...
[22:57:26] [Main Thread/INFO] [tML]: Adding clay...
[22:57:26] [Main Thread/INFO] [tML]: Making random holes...
[22:57:28] [Main Thread/INFO] [tML]: Generating small caves...
[22:57:28] [Main Thread/INFO] [tML]: Generating large caves...
[22:57:29] [Main Thread/INFO] [tML]: Generating surface caves...
[22:57:29] [Main Thread/INFO] [tML]: Adding snow...
[22:57:29] [Main Thread/INFO] [tML]: Generating jungle...
[22:57:32] [.NET ThreadPool Worker/WARN] [tML]: Silently Caught Exception:
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt32& nativeSizeOfCode)
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
[22:57:32] [.NET ThreadPool Worker/ERROR] [tML]: A problem was encountered during world generation
Jungle
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Aslymod.AslyTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 508
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 40841
at Terraria.GameContent.Biomes.JunglePass.GenerateTunnelToSurface(Int32 i, Int32 j) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 153
at Terraria.GameContent.Biomes.JunglePass.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Biomes\JunglePass.cs:line 81
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
[22:57:32] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.MissingMethodException: Method not found: 'Void Terraria.DataStructures.EntitySource_TileBreak..ctor(Int32, Int32)'.
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 60
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12341
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335