Weapons & Equip AsRaTh day 14: lances improvement

Waluigi_lover

Terrarian
I think that lances as weapons are pretty garbage, but as a toy its super funny and i think that if they were worked on, they could be considered weapons just like its older brother the spears

Info: i will be refering to the 3 lances as the following

Jousting lance=tier 1
Hallowed jousting lance=tier 2
Shadow jousting lance=tier 3

1°change: make so that tou can change its direction by simply moving it (the pointer/joystick/the touchscreen round thing on mobile), instead of "attack and unattack" (idk the name of getting out of atacking state of an weapon, when the weapon get out of your hand)

2° change: this one its the more boring one bc it is to put a damage cap like
Tier 1=between 200 and 400
Tier 2=400/600
Tier 3=700

3° change make it more easy to deal high amounts of damage to make it a high risk high reward weapon because i think that true melee weapons should (almost) all fill this criterion

4° change: add a slight buff to it when on mounts

5° change: make a pre-hm one like the tatsumaki (japanese for waterspout)
Tier 0
found In the dungeon

40 damage - 200 cap

Thats it
Now for some explainment
I did'nt posted too much this week bc of my priorities shuch as family and studies

So, for now i wont going to post it daily, but weekly (on friday nights saturdays and sundays)
Thank tou for reading and have a good night
 
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I agree with all of these suggestions except the damage cap.
 
Why add a damage cap? What would that accomplish other than making lances less viable by reducing their potential?
 
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