Most recent version: 220.127.116.11
Harblesnargits: Artist, Idea Guy
direwolf420: Coder, Idea Guy
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What Is This Mod?
This mod aims to provide a vast assortment of vanity and flavor, primarily focused on pets and enemies, but also including equipment such as weapons and accessories. We make content as we come up with it, usually not relating to anything in particular. From an art standpoint, we make sure that everything fits Terraria's art style as best as we can. From a coding standpoint, we make sure everything works in a way that is easy to understand while also being memorable. From a fun standpoint, we make sure that the content does not negatively impact you in any way as best as we can. We want this mod to feel like an extension to the game, adding flavor and variety rather than progression and endgame. It's not the destination, but the journey traveled. Our mod focuses on three things in particular; Enemies, Pets, and Items.
Enemies are a main part of Terraria, as they often interrupt your building and sometimes provide key ingredients to progression. These enemies tend to range from insignificant to incredibly difficult, and the vast differences make up an immersive world. Assorted Crazy Things aims to add creatures of varying difficulty without reaching the highest difficulty, simply adding in enemies that seamlessly appear along the enemies you'd find in unmodded Terraria. Great care is taken to make certain that the NPCs look and feel natural to a degree, and are given spawn rates that do not interrupt the flow of the game. There are hidden challenging enemies, but they don't appear often enough to ruin your experience. Even better is that these challenging enemies give you ample time to decide if you want to deal with them, or just walk away scott free. These enemies are fairly numerous, and you may not even see all of them in a lengthy playthrough, but they exist and simply exist for the sake of existing. Below is a taste of the enemies you may happen to cross paths with.
On the vanity side of things, the mod boasts a hefty and ever-growing number of vanity pets. Originally, I made the mod simply to have a pet Demon Eye, and I had several variants. Now, there's a large number of pets of varying types, including but not limited to slimes, fish, miniature bosses, celestial bodies, and the popular Cute Slimes. Many of the included pets also have alternate skins that can be toggled through, bringing the total count of possible pets even higher. The mentioned Cute Slimes can be dressed up with costumes which include knight armor, staves, weapons, bows, crowns, and more. At times, we find ourselves making pet content upon pet content, but we do try to make sure there's other stuff as well! It's just that we have so much fun brainstorming silly pets that we end up with more of them than expected. As with NPCs and with very few exceptions, the pets provided are designed to fit the aesthetic of Terraria's base art style. Below is just a sample of the pets you can find in this mod.
Outside of the two major points, there are also various items that are implemented in a way that add additional options for your everyday slaughter of pixelated wildlife. There are a few weapons with fun effects such as an infinite-ammo laser rifle and a cursed flames flamethrower, there are potions which strengthen you as you stay unharmed and help you see where enemies are via handy markers, and there's even a set of summoner armor that encourages you to use your face as a weapon! A major part of the aforementioned pets is that many of them are captured with a net, and we've added a pair of improved nets that have greater range at the cost of slower speeds to help nab those pets that are just out of reach. Though some items look silly for the sake of being silly, most items are designed to fit the aesthetic of the base game. Below are some choice items to look for when using our mod.
Though there is a hefty amount of content as it is, we work our butts off to add more content simply because we want to! We take our time with concepts and ideas and try to flesh them out as best as we can, aiming to provide fun and interesting new content. We don't want to rush out content, and we have no obligation to meet any sort of deadline, so we work until we're satisfied with the results. Though there are some rough sprites and rough code here and there, we're constantly improving on what we have to make sure we provide the one thing that matters most: quality.
Some examples of what you may experience during gameplay with our mod are as follows:
You can download this mod on the Mod Browser, under the name "Assorted Crazy Things".