Portfolio/Multi-Topic Aster's Suggestion Space

Asternove

Retinazer
Just a compilation of my ideas. If I left some out, you're free to remind me but it's more likely I haven't had the time to put it in yet or don't like that suggestion anymore. They'll be split into Finished, Unpolished, and Unfinished; the first is mostly finished save for some tweaks (like it says,) second needs touch ups but is generally still good, and unfinished is a concept I still like but the thread is very outdated. I'll add a reason why a thread isn't finished in parentheses.

I've edited a few of these before putting them here; I won't bump the threads but you're free to check it out.

Cursed/Tainted Bars
Enemies
Apocolypse_Orb.png
Apocalypse Orb
Form: Enemy
Spawn Location: Underground Corruption (Post-Plantera)
AI: Cursed Skull
Damage: 90 165 240
Velocity: 8
Spawn Rates: About 1 every 5 minutes without buffs

Apocolypse_Heart.png
Armageddon Heart
Form: Enemy
Spawn Location: Underground Crimson (Post-Plantera)
AI: Flying
Damage: 130 210 290
Velocity: 6.5
Spawn Rates: About 1 every 5 minutes without buffs



Materials
Demon_Orb.png
Demon Orb
Form: Material
Obtaining: Apocalypse Orb (100%)

Aorta.png
Aorta
Form: Material
Obtaining: Armageddon Heart (100%)

CursedBar (2).png
Cursed Bar
Obtaining: 10 Chlorophyte Bars + 1 Demon Orb @ Adamantite/Titanium Forge (Makes 10)

EvilBarNonsense.png
Tainted Bar
Form: Material
Obtaining: 10 Chlorophyte Bars + 1 Aorta @ Adamantite/Titanium Forge (Makes 10)
Unpolished
Weapons & Equip - Umbral & Sanguine Armor (needs resprite)

Weapons
Finished
Weapons & Equip - Astrepeater
Weapons & Equip - Amalgam Staff
Weapons & Equip - Bloody Staff & Accursed Rod

Unpolished
Weapons & Equip - Sawblade Launcher & Crystal Saw Cannon (needs projectile sprite)
Weapons & Equip - More Rapier-Type Weapons (needs sprites)

Unfinished
Weapons & Equip - Toasting Fork (needs to be completely re-written)

Weapons & Equip - Terras of the Heroes: Mage (got burnout and didn't put enough detail in)
(I feel like I should mention the burnout never really went away; making one Terra line was practically unfinishable; I'm not quite sure when I'll ever be ready for two more.)


Reworks
Finished
Weapons & Equip - Shroomite Headpieces Rework
Sprites - Make Spectre Wings Less Bland
Weapons & Equip - Stardust Armor Defense Buff
Weapons & Equip - Buff Hercules Beetle
Game Mechanics - Have Rain Attacks be Negated by Umbrellas
Weapons & Equip - Zenith Line Tooltips
Game Mechanics - More Consistent Lunar Fragment Drops


Resprites
Finished
Sprites - Reaper Resprite


Miscellaneous
Finished
Blocks & Decoration - Hallowed & Spectre Bricks
Weapons & Equip - Demon Necklace
Blocks & Decoration - Platinum Furniture

Unpolished
Other - Security Camera (needs sprites)
Blocks & Decoration - Haunted Alchemy Table (needs sprite)
Weapons & Equip - Band of the Arcane & Heartbreaker Boots (again, needs sprites)
Weapons & Equip - Obsidian Sheriff’s Badge (needs. sprites.)
Weapons & Equip - Spirit in a Bottle (take a guess)

Unfinished
Weapons & Equip - Terrashield (needs sprites as well as some parts being tweaked)
NPCs & Enemies - Imp NPC (needs a lot more detail)
 
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Why does cursed bars have it's own seperate page?
 
Why does cursed bars have it's own seperate page?
Mostly because they'd all have to revolve around those bars; putting them neatly here is better than having to re-explain Cursed/Tainted bars every post I make with them.
Dunno when I'll do it but I recently found the sprites for melee weapons with them in my files (I forgot I made them) so I'll probably make a suggestion about them sooner or later.
 
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