Shadelight
Golem
Welcome to the Astral Plane!
The Astral Plane mod is a solo project of mine. I have plenty of things to create outside of Terraria, thus my progress here can be quite slow.
The Astral Plane is currently unreleased, no estimate release date yet. It's in the very early stage of development, so don't expect me to release the first version that soon.
The mod will be have a separate progression from Hardmode - meaning you can progress into the mod as of Hardmode without spending time to progress in Hardmode at all, yet if you progress in Hardmode you won't instantly have access to later features of the Astral progression. (similar to changing characters in Vanilla - even if you have a post-Plantera weapon in a world where Plantera isn't unlocked yet, Plantera's Bulbs won't spawn, thus making you have to unlock them regardless)
This is unlike most other mods I've seen, where their progress is tied to Vanilla progress. (Pre-Mechanical Hardmode -> Post-Mechanical Hardmode -> Post-Plantera Hardmode -> Post-Golem Hardmode -> ..., etc.)
What's the main idea?
Dimensional Lens interaction example:
Note that this gif is a bit outdated due to the fact that you now can't see Astral beings at all, that includes you not being able to even mouse over them to see their name & health - it's just not displayed.
Bonus in-dev media:
Note that the mod is currently very bare-bones, however I update this thread regularly to show current progress.
Special thanks to the people from the tModLoader Discord Server, especially Dark;Light, jopojelly and dradonhunter11 for coding help, Kazzymodus and Leemy for HLSL shader help and 100% Not a Scalie for teaching me how to draw pixel art!
Current work status:
Making: Hostile NPC
Name: Sentinel Glare
Properties: Animated, glowing, uses custom mechanics, uses custom shader
Comment: "Depression keeps annoying me but I'm progressing here regardless."
Status update:
Finished Sentinel Glare's idle animation and the Astral Sentinel to Sentinel Glare transformation animation! Need to implement the transformation animation code and it's done. About 33% done.
Developmentpaused indefinitely cancelled due to severe burnout.

The Astral Plane mod is a solo project of mine. I have plenty of things to create outside of Terraria, thus my progress here can be quite slow.
The Astral Plane is currently unreleased, no estimate release date yet. It's in the very early stage of development, so don't expect me to release the first version that soon.
The mod will be have a separate progression from Hardmode - meaning you can progress into the mod as of Hardmode without spending time to progress in Hardmode at all, yet if you progress in Hardmode you won't instantly have access to later features of the Astral progression. (similar to changing characters in Vanilla - even if you have a post-Plantera weapon in a world where Plantera isn't unlocked yet, Plantera's Bulbs won't spawn, thus making you have to unlock them regardless)
This is unlike most other mods I've seen, where their progress is tied to Vanilla progress. (Pre-Mechanical Hardmode -> Post-Mechanical Hardmode -> Post-Plantera Hardmode -> Post-Golem Hardmode -> ..., etc.)
What's the main idea?
When you reach Hardmode, you'll need to obtain a Dimensional Lens
- this item, equipped in the Light Pet slot, will help you see beyond the realm you are bound to. Later in development, I'll split said lens into tiers, requiring you to upgrade it over time to see more and more otherworldly things.
The special vision that is bestowed on you via these lenses allows you to see creatures and other features of the Astral Plane. However, those without any lens equipped will see nothing and won't be able to interact with said creatures and features at all.
If you can't see something, that doesn't mean it's not there.
Some weapons in this mod will require you to have a certain level (or greater) of Dimensional Lens equipped to work.
(for example, the Astral Tear scythe:
)
Some, however, will just be side-additions for Vanilla progression that are not really related to the core theme of the mod.
(for example, the Halcyon Split sword:
)

The special vision that is bestowed on you via these lenses allows you to see creatures and other features of the Astral Plane. However, those without any lens equipped will see nothing and won't be able to interact with said creatures and features at all.
If you can't see something, that doesn't mean it's not there.

Some weapons in this mod will require you to have a certain level (or greater) of Dimensional Lens equipped to work.
(for example, the Astral Tear scythe:


Some, however, will just be side-additions for Vanilla progression that are not really related to the core theme of the mod.
(for example, the Halcyon Split sword:

Dimensional Lens interaction example:

Bonus in-dev media:


Note that the mod is currently very bare-bones, however I update this thread regularly to show current progress.
Special thanks to the people from the tModLoader Discord Server, especially Dark;Light, jopojelly and dradonhunter11 for coding help, Kazzymodus and Leemy for HLSL shader help and 100% Not a Scalie for teaching me how to draw pixel art!
Current work status:
Making: Hostile NPC
Name: Sentinel Glare
Properties: Animated, glowing, uses custom mechanics, uses custom shader
Comment: "Depression keeps annoying me but I'm progressing here regardless."
Status update:
Finished Sentinel Glare's idle animation and the Astral Sentinel to Sentinel Glare transformation animation! Need to implement the transformation animation code and it's done. About 33% done.
Development
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