I've gone a pretty long time without having an actual discussion page for my mods, and so I wanted to make one here. This is also my first time using the forums, so if I mess something up, scream at me and I'll fix it. Hi! This is my place for holding the mods I work on. I mainly made this so that people could talk about the mods, as well as offer feedback about them. Thaumaturgy Info Loosely inspired by the Minecraft mod Thaumcraft, Thaumaturgy is, at its core, a hybrid between a content mod and a utility mod. You won't find shiny new bosses, sprawling biomes, or earth-shaking world events. Instead, what Thaumaturgy aims to do is add measures to the game to make menial tasks easier and to add variety to combat. To get started, either play an Expert world or beat the Eye of Cthulhu - either condition will prompt a new NPC, the Thaumaturge, to move in, who will provide the thaumatrestle, which is a workbench required for all things auric. The mod uses two main components: auric shards, of which five can be made from a fallen star, and auric cores, of which one is made from two mana crystals. Thaumaturgy has three pillars: synthesis, transmutation, and replication. Synthesis involves the creation of magical objects, tools, and devices; transmutation involves turning one material into another; and replication involves duplication of mundane materials through auromancy. The Thaumaturge sells the foci for these three pillars for 50 silver each, and you can place a focus near your thaumatrestle to access that pillar. Some examples of each school include: Synthesise a conjurer's lamp from early-game materials and an auric core, and use it to create permanent lights at a distance using mana; Synthesise a bind-shackle from a shackle, an auric core, and some auric shards, and wear it to increase mining speed by 40%; Transmute spellbound water (sold by the Thaumaturge after beating Skeletron) and some ingredients into vanilla potions at cheaper cost and higher yield; Transmute crimtane into demonite, and vice-versa; Replicate mundane materials like stone, dirt, clay, and sand using auric shards; Replicate crafting materials like pink gel and glowing mushrooms using auric shards. You can also craft a kaleidoscopic focus using Hardmode materials to replicate pre-Hardmode materials like copper, gems, and obsidian, and craft a celestial focus using Luminite to replicate Hardmode materials like souls and ichor. Some examples of items Thaumaturgy offers include: Flasks and draughts, which function as reusable, combined versions of vanilla potions; The Potion of Watery Embers (and its counterpart, the Flask of Paradoxical Candleflame), which greatly increases spawn rates; The Aurelian Harness, a set of pre-Hardmode wings that may or may not malfunction and blow up; New potions, such as the Void Potion, which consumes health to preserve mana when you're below 50% max mana, and the Glacial Highway Potion, which creates a platform of ice beneath you as you walk; Flasks that grant massive combat boons but cause potion sickness for 30 seconds; Pre-Hardmode recipes for the Endless Quiver and Endless Musket Pouch by using auromancy; The Terran Bore, which tunnels down to the Underworld; Thaumic Pie, a food item that automatically applies Well Fed while it's in your inventory; The Phoenix Down, which saves you from death once and withers away; Snazzy purple goggles. Thaumaturgy is available on the mod browser. It's also my first mod, so if I mess something up, please let me know in this thread! You can find its source code on GitHub. Credit where due: Flaqzar has created a lot of sprites, including starbrass tools and armor, auric steel and its related weapon, and all of the elixirs, flasks, and draughts. Media Challenge Runes Info A little while ago, the Calamity mod introduced several challenge items to the game. These items added additional challenge to the game but greatly increased rewards; for instance, the Armageddon item made any hit kill you while fighting a boss, but dropped 10 treasure bags upon beating it. These items have been in a state of constant flux since their addition, and come tied to a massive content mod. Though I like Calamity, I found myself wanting its runes during a vanilla playthrough, and so I adapted the idea into a standalone mod. Thus was conceived Challenge Runes. For no cost, four different runes can be crafted at a Demon or Crimson Altar, and activated at will* to toggle their effects on and off. *The runes do not like being used during boss fights. Note: I kept the names of Armageddon and Defiled so that their effects could be well-understood between the two mods. If MountainDrew or anyone from the Calamity dev team has a problem with that, please let me know and I'll change them to something different. The runes include: Armageddon. While active, being hit by a boss will instantly kill you, but the boss will drop 5 treasure bags (on top of its existing one, if you're in Expert mode.) Defiled. While active, all enemies will deal double damage to you, but drop twice as much money. Bosses will drop an additional treasure bag. Frozen. While active, you deal half damage, but enemies drop 50% more money. Scorched. While active, life regeneration is completely disabled from all sources. Instead, enemies will drop hearts to heal. Bosses will drop life crystals and mana crystals. Hardmode-exclusive bosses will also drop life fruits. There is also a rune called Apocalyse, which enables all four runes at once. During Apocalypse, enemies have a 1% chance to drop a Basalt Chunk, which sells for 1 gold. Bosses are guaranteed to drop 3 Basalt Chunks during Apocalypse. You can find its source code on GitHub. Yet Another Boss Summon Shop Mod Info Yet Another Boss Summon Shop Mod, or YABSSM, is meant to be a lightweight, low-footprint mod for letting you buy the summoning items for vanilla bosses for money as you beat them. Many mods serve this purpose, but they often conflict, doing things such as adding new town NPCs (which can mess with existing town plans) or editing the inventory of NPCs commonly used by mods (such as the Dryad.) YABSSM avoids both problems by adding these items to the Clothier, who is almost never utilized in mods. YABSSM also includes "easy" summoning items for the Wall of Flesh, Plantera, and the Moon Lord. Specifically, they summon the boss instantly, without requiring any criteria to be filled first. No more guide murder! Finally, the Moon Lord summoning item is buyable after Lunatic Cultist, not Moon Lord himself. I wouldn't wish farming Lunar Events to retry the Moon Lord on anyone. You can find its source code on GitHub. Rod of Discord Hotkey That Doesn't Suck Info A hotkey for the RoD is hardly a groundbreaking idea, and I'd wager they've been around as long as tModLoader has had hotkey support. In spite of that, though, all of them that I've played with suffer from one of three fatal flaws: they're tacked onto the end of an already-existing mod, the Rod must be kept in a certain inventory slot, or the mod equips the Rod, uses it, then unequips it. All three of these have problems that have made using them frustrating for me. To that end, I made RODHTDS. Quite simply, it gives you two hotkeys and that's it - one for Safe Teleport, one for Unsafe Teleport. If you use Safe Teleport, you'll teleport to your cursor, but only if you don't have the Chaos State debuff. Unsafe Teleport will ignore Chaos State, possibly causing damage. The Rod of Discord itself isn't actually equipped or used in the entire process - the mod instead uses the same vanilla checks and runs the teleporting code itself. You can find its source code on GitHub. All of my mods are currently licensed under the MIT License, meaning you can use their code or icons in any way you see fit, or adapt them to new forms. I do ask to be credited, but that isn't a requirement. Comprehensive, detailed changelogs for all of my mods can also be found at their GitHub repositories. If you have any ideas, feedback, or otherwise - please let me know below. I want to stress that my interest in modding waxes and wanes; if I lose interest in modding, I'll make sure each mod is in a functional state and leave it at that until my interest returns.