RealSaucer
Skeletron
This idea is pretty simple: Add more bad modifiers to Terraria. Like, modifiers that are -75% or 90% damage. I'm serious.
Now, you may wonder why in Cthulhu's name I would want that?
Mapmaking. There are a lot of items in Terraria that have really fun and unique mechanics. A great example is the weapons from the Eternia Crystal events, like the tornado attack. These would be very fun to use in maps, but the amount of damage they do makes it quite hard to balance it out with other weapons. With these really bad modifiers maps could become super diverse when it comes to weaponry. You could essentially have a Light's Bane in one chest and an Excalibur in the other and still have it be rather balanced.
Of course, it wouldn't really be fun if these modifiers were added in the standard pool, so you could end up with a useless Meowmere or something. My proposal is these modifiers are added separately somehow. I have a few ideas for how this could be added:
1. The Tinkerer sells a 'broken anvil' item which only gives really, really bad modifiers
2. If you pay the Tinkerer with dirt instead of coins you get a really, really bad modifier
3. A separate 'deforge' tab for the Tinkerer
Now, you may wonder why in Cthulhu's name I would want that?
Mapmaking. There are a lot of items in Terraria that have really fun and unique mechanics. A great example is the weapons from the Eternia Crystal events, like the tornado attack. These would be very fun to use in maps, but the amount of damage they do makes it quite hard to balance it out with other weapons. With these really bad modifiers maps could become super diverse when it comes to weaponry. You could essentially have a Light's Bane in one chest and an Excalibur in the other and still have it be rather balanced.
Of course, it wouldn't really be fun if these modifiers were added in the standard pool, so you could end up with a useless Meowmere or something. My proposal is these modifiers are added separately somehow. I have a few ideas for how this could be added:
1. The Tinkerer sells a 'broken anvil' item which only gives really, really bad modifiers
2. If you pay the Tinkerer with dirt instead of coins you get a really, really bad modifier
3. A separate 'deforge' tab for the Tinkerer