Personally, I think that all the bosses in Pre-Hardmode are easy, except for the WoF if you're playing melee.Tbh the only boss I would call difficult in prehardmode is Queen Bee.
It's funny you say this, because there was a previous post suggesting that certain aspect of Terraria were "poorly designed", namely many of the Boss fights. What you've experienced, is how the game feels to play when a person decides to invest in movement. Though I personally believe it trivializes many aspect of the game, there are still a number of Terrarians that struggle with just Expert Mode.im playing master mode and i thought that this was gonna be hard so i grinded for prehardmode wings and quad jump AND THEN IT WAS A CAKE WALK LMFAOO...
I NEVER EVEN WENT BELOW 300 HP ahaha
I like this perspective, because there was a time where Skeletron was one of the most notorious pre-Hardmode Bosses in the game for me. I actually found him, along with Queen Bee, to be some of the most difficult Boss battles in the entire game. However, with the vast amount of powerful items & accessories the player is awarded, many of the things that made Skeletron scary are easily neutralized. Though I'm extremely happy with the state of the game currently, this summarizes a LOT of the reason why I was eager to push-back on the many cries for powerful "early-game" Class kits.summary : MASTERMODE SKELETRON IS WEAK BOI
"poorly designed" doesn't instantly mean difficult, to be fair. It can just mean something that's potentially unfair due to something like RNG or something else beyond the player's control (see: plantera second phase, the entirety of the moon lord fight), or even just tries to be difficult a certain way but can be cheesed without even the intention of cheesing it.It's funny you say this, because there was a previous post suggesting that certain aspect of Terraria were "poorly designed", namely many of the Boss fights. What you've experienced, is how the game feels to play when a person decides to invest in movement. Though I personally believe it trivializes many aspect of the game, there are still a number of Terrarians that struggle with just Expert Mode.
Well, as a person who tends to enjoy more difficult games, the person insinuating "poor design" would have to be a lil' more specific about what they're addressing. For example, Dark Souls is considered a classic & also a masterpiece in game design, with many of the Bosses being comparable to Terraria in "difficulty", but also able to be exploited & trivialized in extremely similar manners, though "poorly designed" would never be used there, because it'd simply be out of place."poorly designed" doesn't instantly mean difficult, to be fair. It can just mean something that's potentially unfair due to something like RNG or something else beyond the player's control (see: plantera second phase, the entirety of the moon lord fight), or even just tries to be difficult a certain way but can be cheesed without even the intention of cheesing it.
I don’t really understand the comparison to dark souls here, especially the argument that dark souls is a masterpiece and calling anything in it poorly designed would be out of place. I love dark souls, but some aspects of it are just poorly designed in the way Buffling described. Bed of Chaos is the most egregious example, which is an RNG fest with bad hitboxes.Well, as a person who tends to enjoy more difficult games, the person insinuating "poor design" would have to be a lil' more specific about what they're addressing. For example, Dark Souls is considered a classic & also a masterpiece in game design, with many of the Bosses being comparable to Terraria in "difficulty", but also able to be exploited & trivialized in extremely similar manners, though "poorly designed" would never be used there, because it'd simply be out of place.
In addition, with the short time I've been on this particular forum & a much longer period on the Steam forums, normally the common critiques I'd often see could be easily refuted, & were typically players lashing out-out of frustration, with complaints that weren't the least-bit accurate. The large number of times I've had to correct player's assessment about this game on this forum alone, oftentimes being alone in my position, should give some perspective about how frequently it happens.
Sure, many of Terraria's Bosses have gimmicks... that's understood. However, at the same time, many of Terraria's strategies are funneled, because it is & was a community-driven game; again, much like Dark Souls. So my question would be, "what does a player mean when they say poorly designed Bosses?", especially in a community driven game where a large majority of it's audience were taught how to play by a very small group?
I can go on & on about how I've literally had to discuss Terraria with other veterans like the game was politics, just to show them that many of their preconceived notions were false, but that's not what this was about. I just think it'd be helpful if Terrarians were more specific with their complaints, because "poorly written, poorly made & poorly executed" can literally means anything without context; it's not a proper critique.
As a fellow Dark Souls player, I'm surprised at you missing the point. Yes, Bed of Chaos is a terrible Boss, but Bed of Chaos doesn't define the game & the developers of Dark Souls didn't make any effort to go back & improve on their "common mistakes" in Dark Souls, even if a Remastered version exists; yet, the game is still an undisputed masterpiece in game design.I don’t really understand the comparison to dark souls here, especially the argument that dark souls is a masterpiece and calling anything in it poorly designed would be out of place. I love dark souls, but some aspects of it are just poorly designed in the way Buffling described. Bed of Chaos is the most egregious example, which is an RNG fest with bad hitboxes.
@BuffIing was not suggesting that the Pre-Hardmode bosses are poorly designed, he was just saying that most of them were easy. As he's already said, poorly designed doesn't have to mean easy, it can just mean that elements of the fight don't work together or that player skill and preparation don't play much of a part in beating it. Skeletron isn't an example of a poorly designed boss, he can be a challenge to newer players and he doesn't have any unfair attacks.It's funny you say this, because there was a previous post suggesting that certain aspect of Terraria were "poorly designed", namely many of the Boss fights. What you've experienced, is how the game feels to play when a person decides to invest in movement. Though I personally believe it trivializes many aspect of the game, there are still a number of Terrarians that struggle with just Expert Mode.
Still, I also believe that the greater difficulty options off-set the power creep in many ways, so even if the game is somewhat easier, there's still a challenge to be found for those seeking it; but at this point, seeking a greater difficulty is becoming some kind of Victory Trope & less a celebration of Terraria being a sandbox.
I like this perspective, because there was a time where Skeletron was one of the most notorious pre-Hardmode Bosses in the game for me. I actually found him, along with Queen Bee, to be some of the most difficult Boss battles in the entire game. However, with the vast amount of powerful items & accessories the player is awarded, many of the things that made Skeletron scary are easily neutralized. Though I'm extremely happy with the state of the game currently, this summarizes a LOT of the reason why I was eager to push-back on the many cries for powerful "early-game" Class kits.
Just the Fledgling Wings themselves, when paired with many kinds of Boot Accessories is a bit much, but I'd always choose "fun" over balance if it makes enough sense.
I trust that this isn't what it seemed I was implying, I was just using certain posts that had high traffic before, in addition to some rather newer ones, that made similar claims about "terrible" or "boring" Bosses in Terraria. If I recall, one of the most recent was about defeating the WoF, mostly about how time-consuming it was just to prepare for the fight. Luckily, myself & several other veterans corrected some misconceptions, among other things.@BuffIing was not suggesting that the Pre-Hardmode bosses are poorly designed, he was just saying that most of them were easy. As he's already said, poorly designed doesn't have to mean easy, it can just mean that elements of the fight don't work together or that player skill and preparation don't play much of a part in beating it. Skeletron isn't an example of a poorly designed boss, he can be a challenge to newer players and he doesn't have any unfair attacks.
WoF is super easy with Cascade, Water Walking Potion and Inferno Potion to keep The Hungry down.Personally, I think that all the bosses in Pre-Hardmode are easy, except for the WoF if you're playing melee.
What difficulty are you talking about?WoF is super easy with Cascade, Water Walking Potion and Inferno Potion to keep The Hungry down.
In normal mode you can make literally anything work against everything.i only play normal mode honestly but with the yoyo's range it would probs apply to this too
also inferno potion always applies
The Hungry are the only Underworld enemies that can be set on fire
People have been facetanking her and taking her out with Fetid Baghnakhs while not moving for years.i have never gotten melee to work for plantera
then again ive never gotten there except on 3ds and a really old version of mobile
Those versions also had drax in prehardmode and Death Sickle, sooooo... Melee was pretty strong against plantera off of those two things alone.neither of those versions had biome mimics