Blocks & Decoration Background objects should be dropping items.

SzGamer227

Spazmatism
You know those big scenic background objects that do nothing but take up space? Wouldn't it be nice if they actually dropped items like you expect them to? That's what this suggestion is all about. Here is my idea of what they should be dropping when destroyed or removed:

(Click here if you want to collect the items themselves!)

<F for the fallen images from TO>

29-png.110452

Dirt Clod
Dirt_Block.png
Dirt Block - 50%

small-rock-png.110527

Rock
Stone_Block.png
Stone Block - 50%

stones-png.110530

Stones
Stone Blocks - (1-2)


Boulders
Stone Blocks - (2-4)

snow-lump-png.110532

Lump of Snow
Snow_Block.png
Snow Block - 50%


Chunk of Ice
Ice_Block.png
Ice Block - 50%

ice-png.110531

Ice
Ice Blocks - (1-2)

icy-boulder-png.109786

Icy Boulders
Ice Blocks - (2-4)

jungle-boulder-png.109787

Mud
Mud_Block.png
Mud Blocks - (2-4)

jungle-plants-png.110207

Jungle Plants
Jungle_Grass_Seeds.png
Jungle Grass Seeds - (However often they are dropped by grass)

mushroomed-boulder-png.109789

Mushroomed Boulder
Stone_Block.png
Stone Blocks - (2-4)
Glowing_Mushroom.png
Glowing Mushrooms - (1-3)


Hellstone Boulder
Ash_Block.png
Ash Block (1-3)
Hellstone.png
Hellstone - (1-3)

16-png.110423

Arrow
Wooden_Arrow.png
Wooden Arrow - 50%

15-png.110420

Wood Scrap
Wood.png
Wood - 50%

27-png.110450

Ruined Table
Wood.png
Wood - (3-4)
Cobweb.png
Cobwebs (1-2)


Ruined Work Bench
Wood - (2-3)
Cobweb - 50%

24-png.110443

Ruined Chair
Wood - (1-2)
Cobweb - 50%


Small Stalactite/mite
Stone_Block.png
Stone Block - 50%
* Stone varies between biome.


Stalactite/mite
Stone Blocks - (1-2)
* Stone varies between biome.

28-png.110451

Fallen Chandelier
Tin_Ore.png
(Random) Ore - (1-3)


Roped Stake
Rope.png
Rope - (1-4)
Wood.png
Wood - (1-3)


Old Well
Rope.png
Rope - (1-4)
Stone_Block.png
Stone Blocks - (1-3)
Empty_Bucket.png
Empty Bucket


Broken Equipment
Iron_Ore.png
Iron/Lead Ore - 50%

25-png.110445

Ruined Toilet
Iron/Lead Ore - 50% (1-3)


Dig Site
Silt_Block.png
Silt Blocks - (2-4)
Iron_Ore.png
Iron/Lead Ore - 50% (1-3)

4-png.110397

Rusty Wheelbarrow
Silt Blocks - (4-6)
Iron/Lead Ore - 50% (2-4)


Helmets
Mining_Helmet.png
Mining Helmet - 75%

5-png.110399

Pick Site
Tin_Pickaxe.png
Tin Pickaxe - 75% OR
Bone_Pickaxe.png
Bone Pickaxe - 25%


Sword
Tin_Broadsword.png
Tin Broadsword - 75% OR
Bone_Sword.png
Bone Sword - 25%

22-png.110438

Fallen Skull
Skull.png
Skull - 0.2%


Slain Skeleton
Iron_Broadsword.png
Iron Broadsword - 95% OR
Bone_Sword.png
Bone Sword - 5%
Skull.png
Skull - 0.5%

6-png.110401

Rusty Minecart
Minecart_Track.png
Minecart Track - (1-3)
Iron_Ore.png
Iron/Lead Ore - 50% (2-4)
* A special item...


Tent
* A special item (if added) OR
Silk.png
Silk - (2-4)

26-png.110447

Abandoned Chest
Wood.png
Wood - (2-3)
Iron_Ore.png
Iron/Lead Ore - 50% (1-3)
Copper_Coin.png
Copper Coins - (5-25)
Silver_Coin.png
Silver Coin - 25%
Tin_Bar.png
(Random) Bar - 33% (1-2)


Bird Cage
Wood.png
Wood - (2-4)
Bird.png
Bird

web-sac-png.109790

Web Sac
Cobweb.png
Cobwebs - (2-4)
Rotten_Chunk.png
Rotten Chunk OR
Vertebrae.png
Vertebrae - (1-2) 50%
(Depends on world type.)
 
Last edited:
I like the idea, but I think that they should only fountain stacking items to prevent clutter.
 
Mmmm... Interesting, very interesting. I wouldn't mind this in the vanilla game, not at all.
 
I feel as though the drop rate on the Mining Helmets would be a little high. It'd make it relatively easy for players to abuse the system and make a ton of cash pretty early on.
Out of the several hours of playing this game after these were added.. I've never seen that breakable. Maybe I'm just unlucky, but I think it should be 100%.
 
With the hellstone boulder, it should only be breakable at the right tier, to prevent tier skipping. Which could be annoying if you just want it to get out of the way.
 
You know those big scenic background objects that do nothing but take up space? ...

Y'know many of them drop worms for bait. As for the others, the drops are so miniscule I wouldn't bother, I would leave them, even build around them as features, as I sometimes do now.

Still, it's a nice touch of realism and I'm not opposed to it.
 
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