nphelps220
Official Terrarian
I have an idea for some additional worldgen options. These would be unlocked after defeating the Moon Lord, and would be selectable on the "World Evil" menu during world creation. These ideas are:
Balance: World spawns with both Corruption and Crimson. The Wall of Flesh will send out a wave of both in one direction (one side of the wave is Crimson with the other being Corruption) and a wave of Hallow in the other. This allows players to die to both Corruption hazards AND Crimson hazards, without having to bring the hazards in themselves!
Pure: The world spawns with neither Corruption nor Crimson, and no Hallow is generated during Hardmode. You can still bring Seeds/Solutions into the world and make your own biomes, however. Ideal for a world made purely as a base for players to build on without having to worry about spreading biomes.
Hallow: Instead of Corruption and Crimson, Hallow spawns at worldgen with Corruption and/or Crimson spreading in Hardmode. Only for the brave and bold!
These worldgen options would be optimal for players who have beaten the Moon Lord and want a challenge or additional options for building. Demonite/Crimtane drops would be completely randomized per boss, allowing for the creation of both Demonite and Crimtane gear but making it harder to specifically farm one or the other. Comment below any flaws you can find and how they can be improved!
Balance: World spawns with both Corruption and Crimson. The Wall of Flesh will send out a wave of both in one direction (one side of the wave is Crimson with the other being Corruption) and a wave of Hallow in the other. This allows players to die to both Corruption hazards AND Crimson hazards, without having to bring the hazards in themselves!
Pure: The world spawns with neither Corruption nor Crimson, and no Hallow is generated during Hardmode. You can still bring Seeds/Solutions into the world and make your own biomes, however. Ideal for a world made purely as a base for players to build on without having to worry about spreading biomes.
Hallow: Instead of Corruption and Crimson, Hallow spawns at worldgen with Corruption and/or Crimson spreading in Hardmode. Only for the brave and bold!
These worldgen options would be optimal for players who have beaten the Moon Lord and want a challenge or additional options for building. Demonite/Crimtane drops would be completely randomized per boss, allowing for the creation of both Demonite and Crimtane gear but making it harder to specifically farm one or the other. Comment below any flaws you can find and how they can be improved!