Snickerbobble
The Painter
Beyond design preference, pickaxes are superior to their drill counterparts as they benefit from faster mining speed (from the tool's prefix ONLY) and the ability to knock enemies back as you mine. Drills don't benefit from speed modifiers and you'll have to aim directly at an enemy to damage, though without knockback this only makes handling enemies even more difficult. How to possibly fix this:
Drills mine any block their sprite touches. With a drill, you can wave your cursor over a clump of ore and mine multiple blocks at once. For example, instead of tapping one block, then another, you'd tap two or three blocks simultaneously. The idea here is this will make pickaxes slower but safer, and drills will be faster for the cost of protection. As this may be problematic for precise building, there could be a right click function where it mines just like a pickaxe, without the protection of overswing, so you don't drill a chunk out of your house when trying to remove one block.
I know some of you may think both exist just for preference, not to be different, but as they are, they are different, and stat-wise, pickaxes are superior, so this change is to bring both tool types to equal usefulness, in different ways.
Drills mine any block their sprite touches. With a drill, you can wave your cursor over a clump of ore and mine multiple blocks at once. For example, instead of tapping one block, then another, you'd tap two or three blocks simultaneously. The idea here is this will make pickaxes slower but safer, and drills will be faster for the cost of protection. As this may be problematic for precise building, there could be a right click function where it mines just like a pickaxe, without the protection of overswing, so you don't drill a chunk out of your house when trying to remove one block.
I know some of you may think both exist just for preference, not to be different, but as they are, they are different, and stat-wise, pickaxes are superior, so this change is to bring both tool types to equal usefulness, in different ways.