Weapons & Equip Balancing Hardmode Ore Tier Weaponry (Buffing Waraxes)

I don't even use war ax's swords, or hamers. But for those who do it's great idea. Adamant it is only a couple damage point more than Nights Edge.
 
I would honestly support. Yeah, I do love swords, but I feel like other HM ore melee weapons except spears are useless.
Like you stated here, damage and speeds for axes are way too low.
Also the 1.3 patch introduced buffs to HM swords, increasing damage and adding autoswings which made them shine even more.
Give them ( axes/chainsaws ) a bit more damage along with that crit and it can be ok.
Warhammers seem to be a good idea, especially for your lovely Helena, let's keep her happy!, as running with that pwnhammer isn't fun, not to mention it's total weakness and the Chlorophyte one doesn't seem to be powerful either.
 
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I would honestly support. Yeah, I do love swords, but I feel like other HM ore melee weapons except spears are useless.
Like you stated here, damage and speeds for axes are way too low.
Also the 1.3 patch introduced buffs to HM swords, increasing damage and adding autoswings which made them shine even more.
Give them ( axes/chainsaws ) a bit more damage along with that crit and it can be ok.
Warhammers seem to be a good idea, especially for your lovely Helena, let's keep her happy!, as running with that pwnhammer isn't fun, not to mention it's total weakness and the Chlorophyte one doesn't seem to be powerful either.
The chlorophyte Warhammer is actually ok
 
While I will wholeheartedly say that Waraxes absolutely need a buff, slightly increasing their critical strike chance is hardly going to get anything done. DPS wise, Swords have a lead on Waraxes by a margin of 60-80% better. Increasing their critical strike chance to 10% only increases the effectiveness of Waraxes by 6%. Waraxes would still need a substantial base damage increase if they're ever going to compete.

Hardmode swords got a substantial +15% damage buff in 1.3. At the very least, I think Waraxes deserve a +30% damage buff to help them catch up, and then a crit boost to help close the gap that much more and give them a more unique feel (as you've suggested).
 
While I will wholeheartedly say that Waraxes absolutely need a buff, slightly increasing their critical strike chance is hardly going to get anything done. DPS wise, Swords have a lead on Waraxes by a margin of 60-80% better. Increasing their critical strike chance to 10% only increases the effectiveness of Waraxes by 6%. Waraxes would still need a substantial base damage increase if they're ever going to compete.

Hardmode swords got a substantial +15% damage buff in 1.3. At the very least, I think Waraxes deserve a +30% damage buff to help them catch up, and then a crit boost to help close the gap that much more and give them a more unique feel (as you've suggested).
Yep, I need to rethink this a bit with 1.3's buff all ze swords stuff. Even the Chloro hammer has lost quite a bit of it's punch with all the swords in it's tier getting buffed.
 
I think a great way to give them a buff is to give them a projectile. It doesn't have to be amazing, but having a projectile would definitely increase their use.
 
I think the axes should just have outright damage over crit chance. If anything, the sword should have less damage and more crit, because realistically, swords aren't very effective against armored foes, so you need to hit an unarmored part of them to do a lot of damage. With a giant :red:ing battleaxe, if you get hit, it's gonna hurt, no matter where. As for warhammers (which definitely should be a thing,) I think they should get both knockback and added base armor penetration. As stated previously, warhammers are very strong against plate armor, and can knock someone down with a single strike, so I think that should transfer to ingame.
This could add some personalization to melee, without the need to transform it into a ranged class (I'm looking at you Daybreak.)
+SUPPORT+
 
Waraxes buffed? SUPPORT!!!
and I might craft it... (If it is implemented.)

(Waraxes really need to be buffed because to me waraxes in terraria are like waraxe without purpose except chopping trees faster...)
 
I agree with SzGamer227. It's going to need a more substantial buff in order to compete. I would like a little variety in viable melee weapons so I like the idea of buffing the other weapons.

Also there might be a typo in the first sentence.
 
View attachment 55005

Now, who hear uses hardmode ore war axes, or warhammers? (which don't exist cough cough)

It's pretty obvious that when it comes to this niche in progression, swords get all the love. Waraxes are both slower, have less damage, and slightly higher knockback. Now, why bother then?

What I am purposing is for this tier to be a bit more balanced (aka having the axes of this tier do something)

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Introducing: Balances to Hardmode Ore Tier Weaponry
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Waraxes

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Palladium_Waraxe.png
Mythril_Waraxe.png
Orichalcum_Waraxe.png
Adamantite_Waraxe.png
Titanium_Waraxe.png


Waraxes are severely underpowered at this tier. The only thing you can really do with them is chop down trees.

But Milt, that's what axes do!

Well then, why bother making them "War" axes in the first place.


What I am purposing is that Waraxes get a crit boost.

The standard crit chance is 4%. Let's give Waraxes a nice 10% crit chance to compensate for their lack luster stats. (also applies to chainsaws)

Why crit chance you say?

You're getting hit with a flipping axe, that's why.

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Swords

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Palladium_Sword.png
Mythril_Sword.png
Orichalcum_Sword.png
Adamantite_Sword.png
Titanium_Sword.png


These stay the same

hurdy dur dur

Good damage, the fastest speeds, and the lowest knockback (sorta)

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Warhammers

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Well erm, these don't actually exist yet... But I really want them to....knowing me and all

Sport the highest damage, superior knockback, and the slowest speed

Good for keeping those high damage mobs off ya

More information about these here*

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So that's it for this suggestion! Comments/criticism is very welcome!
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Chlorophyte has a warhammer...
Nice sprites, by the way!!!
 
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