Kefke
Steampunker
Best news I've heard in a while.Yeah, still works.
Best news I've heard in a while.Yeah, still works.
Yeah, Thorium has those errors but never updates. It's been 6 months.The mod works, but here are about a dozen error messages that show up at the top of every log file when Thorium is installed: https://pastebin.com/Wrs9tW8e
thanks, fixed in v1.1The Total Banners number is matching the Vanilla banners under the tooltips
Guess I could, but why do you have to take them out to add a new one in?I know this is a weird request for an old mod... Buuuut...
Is there any way to alphabetize the Banner buffs automatically?
Seeing them out of order triggers my OCD abit, and it annoying to take all the banners out just to add a new one in, but keep it alphabetize... ^~^"
From what I can tell, it lists the buffs in order of when they were added. So if I had something like Bat, Bunny, Slime, Vulture, Zombie already alphabetize, and I get a Antlion banner, if I add it in, it would put Antlion at the bottom of the list instead of before B.Guess I could, but why do you have to take them out to add a new one in?
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at BannerBonanza.Tiles.BannerRackTE.Nearby() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\BannerBonanza\Tiles\BannerRackTE.cs:line 239
at BannerBonanza.Tiles.BannerRackTile.NearbyEffects(Int32 i, Int32 j, Boolean closer) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\BannerBonanza\Tiles\BannerRackTile.cs:line 178
at Terraria.ModLoader.TileLoader.NearbyEffects(Int32 i, Int32 j, Int32 type, Boolean closer)
at Terraria.Lighting.PreRenderPhase()
at Terraria.Lighting.LightTiles(Int32 firstX, Int32 lastX, Int32 firstY, Int32 lastY)
at Terraria.Main.do_Draw(GameTime gameTime)
Which banner? some vanilla banners don't apply buffs, and some mod banners are improperly implemented. Or it might be a bug. If you send me the wld,twld,plr,tplr, and enabled.json I can test it myself.Why is it saying no new banners to add to banner rack even though im holding a banner
Which banner? some vanilla banners don't apply buffs, and some mod banners are improperly implemented. Or it might be a bug. If you send me the wld,twld,plr,tplr, and enabled.json I can test it myself.
[
"AlchemistNPC",
"BannerBonanza",
"BaseLibrary",
"BossChecklist",
"BossCursor",
"Census",
"Consolaria",
"ContainerLibrary",
"Fargowiltas",
"FKBossHealthBar",
"FluidLibrary",
"imkSushisMod",
"MagicStorage",
"PortableStorage",
"RecipeBrowser",
"ShorterRespawn",
"TerrariaOverhaul",
"WingSlot",
"WMITF",
"WorldGenPreviewer",
"YABSSM"
]
if I ever feel motivated. This mod doesn't get downloaded very often.I know this mod is "old" but do you ever plan on adding in the possible upcoming features? it would be great.
No idea, I'll have to see what's up.I've noticed that with Overhaul enabled, the vanilla banners stop working on here. The 'Vanilla' part displays the total number of vanilla banners, but the 'Total' part just ignores that. It looks like this:
View attachment 225164
You also can't insert vanilla banners, unless you disable Overhaul. If you add a banner, and then enable Overhaul, it looks like this:
View attachment 225165
Is this fixable?