tModLoader Basic Elemental Additions

Glad you enjoyed those ideas. I used to write quite a bit relating to elemental properties and ended up with a full schematic of elements organized in a Wheel or Sphere of sorts if you are interested. I really went all out when I was devising that one...


Warning!

The Wall of Text has awoken!

The Wheel of Elements is fairly structured and complicated.

It follows the rule of pairs in which every element has a directly opposite element which counteract each other.

Elements are furthermore subdivided in planes or spheres in relation to the different types of elemental properties.

First I'll mention the groups and slowly give the details related to the various elements found within. Ill start in a creationist fashion to mold the image more easily and then move over to the more classical elements.

First up are Aether & Void which relate to existance and inexistance. Aether holds all other elements within and is considered the one that moved forth the other elements. On the other hand, Void is represented as an absolute nothingness that exists deep within the confines of Aether, slowly absorbing it at the same rate as Aether expands. These two elements together form a Vortex of elements. They can be considered the most supreme of elements.

The Origin Sphere exists at the far edges of Aether, farthest away from the Void and are the elements in charge of Aether's expansion as well as transformation. This Sphere is composed of two Planes: the Primordial Plane and the Eventual Plane.

The Primordial Elements are the smallest particles that make up every single element. Matter & Mana, Tao & Chi, Psi & Ether, Prime & Null. Primordial elements are composed of Prime (the original elemetal power brought by Aether) while the Eventual Elements are composed of Null.

The Eventual Elements are in charge of the different ways in which the Primordial Elements are handled and react to one another. This function carries over to anything composed of the Primordial Elements, as such the power of Eventual Elements, while limited due to their respective constraints, are quite near the power of Aether. The Eventual Elements were dubbed: Genesis (creation) & Calamity (destruction), Exodus (Dissipate) & Advent (Converge), Nexus (Fusion) & Abscind (Fission), and Boost (growth) & Abridge (Shrink).

The Sphere of Origin is the most contested of spheres and the least accepted, yet undeniably still play a significant role in ALL other elements in existance.



Following, is the Cosmic Sphere which holds those Elements which play a significant role in the creation and majntenance of the universe. These are divided between the Dimensional Plane and the Ocasional Plane.

The Dimensional Elements are those elemental properties which play as the building blocks and limiters of the universe. They are: Time & Space, Flux (movement) & Pulse (vibration), Myriad (infinity) & Bound (limit), Tachyon (fast) & Bradyon (slow), Orbit (mass) & Spin, Vector (Direction) & Wave (Ondulation).

The Occasional Plane is as contested as the Eventual Plane due to the similarity of their roles. The Ocasional Elements are: Chance & Destiny, Shift (change) & Continuity (Permanence), Whim (random) & Design (pattern), Paradox (illogical) & Axion (logic), Illusion (mirage) & Existence (reality). There should be a final pair of elements here, but so far my research bore no fruits as such the final two remain uncertain ????? & ?????.



Next is the Conscious Sphere which holds all elements which make up the soul of all beings. Its divided into the Spiritual and Omniscient Planes.

The Spiritual Elements are those that combine to form the mind of all beings. While each element here can be seen in pure energy form, most people will see them as alternate personalities within their psyche. The Spiritual Elements are: Judgement & Augur (guess), Astral (dream) & Phantasm (record), Soul (life force) & Death (reaper), Psion (mind) & Aura (emotion), Faith (belief) & Will (determination), Wish (desired self) & Curse (feared self), Ancestry (past self) & Scion (future self), Phile (likes) & Phobe (fears), Neural (memories) & Glyph (identity), Ghost (residues) & Spirit (Ascension).

The Omniscient Plane is composed of a variety of elements related to a wide variety of psyches. These elements in a diverse % frames of opposite elements make up what is commonly reffered to as alignments. These elemental forces in various combinations take form and shape within the Omniscient Plane, becoming deities as imagined by living beings. With the number of Omniscient Elements and the varied combinations there should be at minimun (100^10) or (100*100*100*100*100*100*100*100*100*100) or 100,000,000,000,000,000,000 diferent deities each with their unique personality. The Omniscient Elements are: Havok & Order, Amity & Malice, Astir & Iddle, Pride & Demure, Instinct & Ideal, Duty & Gaety, Karma & Geis, Dogma & Equity, Occult & Honour, Loyalty & Logic. A god and those who follow them become stronger as they follow the same path.

For example, if someone follows a god of Order Pride Astir Duty and Dogma all over 75%, he should be a warmonger who destroys anyone who goes against their cause, if ghey forgive a foe they violate their Dogma and become weaker, same goes if one does nothing due to avoiding their Astir Duty towards Order.

On the other hand, Order Amity Astir Demure Ideal Geis Equity above 75% makes the backbone of a saint who heals anyone and forgives everyone, less he abandon his Geis towards his God and cause.



Enough of the rare elements, time to write down the Elements you actually care about and understand more easily.

The Embodiment Sphere is everything you can detect with any of your senses. Its composed of the Property and Phyaical Planes.

The Property Plane holds all basic elements of the world. Heat & Cold, Earth & Air, Polar & Magnet (positive and negative magnetism respectively), Wood & Blood (fauna), Ore (metal) & Plasma (lightning energy), Lumus & Nox, Vim (life) & Nether (death), Brittle & Crystal, Holy & Arcane, Fume & Molten, Grain & Ooze, Stone & Rubber, Toxic & Elixer, Scent & Taste, Sight & Sound, Fabric & Force, Slime & Paste, Cycle & Innertia, Atom & Radiation, Reflection & Refraction.

Finally theres the Physical Plane where we all exist. Though not related to the other elements, the presence of intelligent life has brought forth a slew of pseudo-elements which give further distinction to from the other Planes or Spheres. Due to the nature of these elements, they exist independently without an opposite pair. However the extreme proximity to the Void means that these elements are under constant risk of inexistance...

Some known Physical elements are: royal/noble, Cyber, toon, folklore, synthethic, tech, myth, gene, stellar, climate, seasons, ley lines, nature, bio, music, demonic, divine, undead, prehistoric, ancient, runic, synergy, wild, wyrm, ion, value/cash, family/bloodline, land/country, etc...
 
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An npc or item that could add a random element to a weapon for a cost would be pretty neato.
The base mod controls that, but I'm sure I could edit it somehow. However, as of right now, you can reforge the item and it'll add a random element onto it.
 
Is there any way to add an element to a weapon? If not could you add some kind of item to do that? Everytime I try reforging a weapon it loses the element effect ;(
 
This mod was created with the use of the Elemental Weapon Enhancements Mod
You must download this, as a base, for Basic Elemental Additions to work.

FEATURES:
Adds 10 elemental types that have a chance to spawn when obtaining a weapon.
These elements have various effects, such as adding more damage or debuffing enemies.



!!!! Important Note !!!!!
Use the Chronic Shifter to set the correct elemental damage on weapons. Currently, the damage range isn't working right when the element is first put on a weapon.
Using the Chronic Shifter will fix it.
To do this, put your item into Item Slot 1, and right click the Chronic Shifter.
(Since this is technically a debug item, you could keep on changing the value. So if you want to be fair, the best way would be to choose to only generate a new damage value once, and then stick with what you get.)



Current elemental types:
Earth, Water, Fire, Air, Thunder, Ice, Toxic, Void, Aether, Giga

Common:

Earth: Ichors enemies, but the element has very low damage.
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Water: Gives mana based on damage dealt.
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Fire: Sets enemies on fire!
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Air: Increased knockback.
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Uncommon:

Thunder: Can confuse enemies, and electrifies them. High damage.
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Ice: Chills enemies with chance to freeze or frostburn.
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Toxic: Will either poison or venom enemies.
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Rare:

Void: Inflicts shadowflame and slowness.
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Aether: Regenerates both health and mana based on damage dealt.
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Giga: No special effect, but can have huge damage.
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Update 0.2.0:
- Reworked element damage calculation, much less op
in late-game with higher damage weapons
- Damage maxes out at a set value per element,
strong elements have a higher cap than others
- Damage cap for most elements is 40; high damage
elements is 50; very-high damage elements is 80
- Toxic element can now deal high damage
- Nerfed Thunder elemental effect
- Nerfed Giga element damage
- Buffed Ice elemental effect
- Buffed Water elemental effect
- Buffed Aether elemental effect

Download in the Mod Browser! Enjoy :)
Amazing Mod :)
 
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