Official Be Water My Friends: 1.3 Liquid Mechanics Changes

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And water we supposed to do with that? Not saying it doesn't remove one of the visual flows of the game, but I won't drop form the excitement here. I've sea-n that kind of things be-shore.

Although spoilers are a rather sink or swim thing, sometimes I like wet I see, sometimes, I don't, sometimes I'm just impart-tidal about it.

And now, to wait to be drowned in quote alerts as u-sea-l...
 
And water we supposed to do with that? Not saying it doesn't remove one of the visual flows of the game, but I won't drop form the excitement here. I've sea-n that kind of things be-shore.

Although spoilers are a rather sink or swim thing, sometimes I like wet I see, sometimes, I don't, sometimes I'm just impart-tidal about it.

And now, to wait to be drowned in quote alerts as u-sea-l...
Stephan Pastis would like to arrange a meeting. Stand by your phone.
 
And water we supposed to do with that? Not saying it doesn't remove one of the visual flows of the game, but I won't drop form the excitement here. I've sea-n that kind of things be-shore.

Although spoilers are a rather sink or swim thing, sometimes I like wet I see, sometimes, I don't, sometimes I'm just impart-tidal about it.

And now, to wait to be drowned in quote alerts as u-sea-l...

You.
Took.
It.
Too.
Far.

Dam.
 
Looks fantastic!

I do have a worry, though. Having liquids fall would cause a great deal of lag on multiplayer servers. How will the new mechanics affect lag?
 
Am I the only one appreciating the reference in the title?

300812_be_water_my_friend_t.jpg
 
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