SzGamer227
Spazmatism
Beetle Husks. The newest and most underused of the post-Plantera materials trio. Out of Shroomite Bars, Beetle Husks, and Ectoplasm, Beetle Husks are the only material that isn't used to make anything outside of armor and a flight accessory. How about we change that?
Let's start with tools. Power tools, to be exact.
<F for the fallen images from TO>
(Sprite by Scironex)
Scarab Drill
210% Pickaxe Power
*Capable of mining Lihzahrd Bricks.
Damage: 42
Knockback: 2.5
Mines about 15% faster than the Picksaw.
Recipe:
Beetle Husk (6)
Chlorophyte Bar (15)
@ a Hardmode Anvil
(Sprite by Scironex)
Scarab Chainsaw
150% Axe Power
Damage: 67
Knockback: 5.5
Recipe:
Beetle Husk (6)
Chlorophyte Bar (12)
@ a Hardmode Anvil
(Sprite by Scironex)
Scarab Jackhammer
100% Hammer Power
Damage: 54
Knockback: 6.5
Recipe:
Beetle Husk (6)
Chlorophyte Bar (12)
@ a Hardmode Anvil
Now it's time for weapons! They are all Melee-oriented, in hopes that Shroomite will get some unique Ranged weapons (there's a thread about that here by @stormconure; check it out) and Ectoplasm will get a unique set of Spectre Magic weapons.
<F for the fallen images from TO>
(Sprite by Scarecrow)
Scarab Spear
*Polearm
Damage: 61
Knockback: 6.5
Use Time: 23 (2.6 uses/secomd)
*Launches 3 Beetles per swing that seek after enemies enemies.
*Beetles will fly around and attack enemies dealing 2 DPS each for 5 seconds.
Middle ground between the Chlorophyte Partisan and the North Pole.
Recipe:
Beetle Husk (8)
Chlorophyte Bar (12)
@ a Hardmode Anvil
(Sprite by Scironex)
Scarab Chakram
*Stacks up to 5.
Damage: 60
Knockback: 8.5
Use Time: 10 (6 uses/sec maximum)
*Will bounce once.
*Homes after enemies after bouncing.
Alternate/counterpart to the Possessed Hatchet. Middle ground between it and Bananarangs.
Recipe:
Beetle Husk (6)
Chlorophyte Bar (4)
@ a Hardmode Anvil
(This is a stackable Boomerang! Here's another thread about being able to reforge those, if you're interested.)
(Based off of Scarecrow's sprites)
Beetle Breaker
[Stats pending]
(Sprite by Scarecrow)
Beetle Broadsword
[Stats pending]
<F for the fallen images from TO>
(Based off of Scironex's sprite)
Beetle Berserker
*Shortsword
Damage: 55
5.5 Knockback
Use Time: 12 (5 uses/second)
*Fires 1-2 Beetles that behave like Bees or Wasps which deal 40% original damage and hit up to 3 times each.
Recipe:
Beetle Husk (4)
Chlorophyte Bar (8)
@ a Hardmode Anvil.
(Skeptical about Shortswords? Check out this thread and see if you change your mind!)
Enough with the weapons and tools. This is a special utility item. It's a supportive rather than offensive Minion weapon.
<F for the fallen images from TO>
(Based off of Scarecrow's sprite)
Beetle Staff
(Originally suggested in another thread, in which I made other suggestions as well. Check it out.)
Summons Titan Beetles which Boost the Summoner's defense.
Each Titan Beetle provides +4 Defense.
Recipe:
Beetle Husk (12)
Chlorophyte Bar (12)
With this extreme increase in the amount of Beetle Husks required to craft everything, Golem should drop a stack of 5-10 Beetle Husks instead of the usual 4-8.
That's it for the suggestion. Feedback is appreciated! Feel free to leave comments and ask questions.
Let's start with tools. Power tools, to be exact.
<F for the fallen images from TO>
(Sprite by Scironex)
Scarab Drill
210% Pickaxe Power
*Capable of mining Lihzahrd Bricks.
Damage: 42
Knockback: 2.5
Mines about 15% faster than the Picksaw.
Recipe:
@ a Hardmode Anvil
(Sprite by Scironex)
Scarab Chainsaw
150% Axe Power
Damage: 67
Knockback: 5.5
Recipe:
@ a Hardmode Anvil
(Sprite by Scironex)
Scarab Jackhammer
100% Hammer Power
Damage: 54
Knockback: 6.5
Recipe:
@ a Hardmode Anvil
Now it's time for weapons! They are all Melee-oriented, in hopes that Shroomite will get some unique Ranged weapons (there's a thread about that here by @stormconure; check it out) and Ectoplasm will get a unique set of Spectre Magic weapons.
<F for the fallen images from TO>
(Sprite by Scarecrow)
Scarab Spear
*Polearm
Damage: 61
Knockback: 6.5
Use Time: 23 (2.6 uses/secomd)
*Launches 3 Beetles per swing that seek after enemies enemies.
*Beetles will fly around and attack enemies dealing 2 DPS each for 5 seconds.
Middle ground between the Chlorophyte Partisan and the North Pole.
Recipe:
@ a Hardmode Anvil
(Sprite by Scironex)
Scarab Chakram
*Stacks up to 5.
Damage: 60
Knockback: 8.5
Use Time: 10 (6 uses/sec maximum)
*Will bounce once.
*Homes after enemies after bouncing.
Alternate/counterpart to the Possessed Hatchet. Middle ground between it and Bananarangs.
Recipe:
@ a Hardmode Anvil
(This is a stackable Boomerang! Here's another thread about being able to reforge those, if you're interested.)
(Based off of Scarecrow's sprites)
Beetle Breaker
[Stats pending]
(Sprite by Scarecrow)
Beetle Broadsword
[Stats pending]
<F for the fallen images from TO>
(Based off of Scironex's sprite)
Beetle Berserker
*Shortsword
Damage: 55
5.5 Knockback
Use Time: 12 (5 uses/second)
*Fires 1-2 Beetles that behave like Bees or Wasps which deal 40% original damage and hit up to 3 times each.
Recipe:
@ a Hardmode Anvil.
(Skeptical about Shortswords? Check out this thread and see if you change your mind!)
Enough with the weapons and tools. This is a special utility item. It's a supportive rather than offensive Minion weapon.
<F for the fallen images from TO>
(Based off of Scarecrow's sprite)
Beetle Staff
(Originally suggested in another thread, in which I made other suggestions as well. Check it out.)
Summons Titan Beetles which Boost the Summoner's defense.
Each Titan Beetle provides +4 Defense.
Recipe:
With this extreme increase in the amount of Beetle Husks required to craft everything, Golem should drop a stack of 5-10 Beetle Husks instead of the usual 4-8.
That's it for the suggestion. Feedback is appreciated! Feel free to leave comments and ask questions.
Last edited: