IDGCaptainRussia
Skeletron
1: That name ( Quasar ) is already taken by Shadows of Abbadon, just thought I'd point that outAh, okay. Maybe I missed a line or something. then ignore that part XD
I think I seen some topic on another mod that had a 5th pillar in the middle (maybe that's Tremor?) which was buggy. but even if it wouldn't be buggy, I think that would be a horrible place to put that pillar.
Almost all cases, the center is your base. You might need to adjust your gear and stuff after the fight with Lunatic cultist, and if you die from any pillar enemies, you respawn there (if no other location is set)
This would mean, as soon as you teleport home after lonatic cultist down, you will be under attack from the enemies of this 5th pillar. it also should be noted that the pillars have no set order the player need to fight them, so everyone can choose the order - and usually will start with the pillar of their class (or stardust, to get additional power via minions as well on the side)
But this way, it would be urgent to clear the spawn first, while you still stuck with pre-lunatic cultist gear.
The enemies would most likely whipe out your forest town, meaning it would take a day or two, to get them move back, so for a little while, your center (forest) pylon wouldn't function (if NPCs are not invulnerable to dmg.) so even though 1.4.1 finally fixed that pylons should work during the lunar events, this would render it non-functional again. very likely.
2: 5th Pillar: It isn't really that Tremor did it bad, it's just a bad idea period. There's another mod that came out this year called Orion Throwing Expansion, and while that mod's good it also adds a 5th pillar; that somehow is even MORE buggy then Tremor's!
3: I'm generally against rebranding Thrower, I think people should cooperate and share the same modded class maybe make use of that upcoming TML 1.4 custom class feature, because I really don't want to like have 500 hundred different subclasses that are forks of Thrower...
4: How do you even plan to make WoF use THAT sprite? You do realize that WoF is a segmented boss and the wall itself is a solid texture itself? I'm really curious to see if you guys can pull it off.
5: I can tell that you and everyone involved is not some newbie who "wants to make the next Calamity", so whenever a new mod is birthed by experienced people, it's going to be something special; if it even happens.