Biomes & Nature Biome Hazards - Additions and improvements to natural "traps."

Would Volcanic Blocks be triggered by enemies? In that case, it would also be very useful.
They wouldn't activate when an enemy touches them, but they would deal damage to them in their active state. The way I see it, if Lava hurts enemies (which it does) and can be exploited to be a PvE invasion-mashing tool (which it can), then this could be the same way.
 
I had another question about Volcanic Blocks: could they activate wiring?
 
I had another question about Volcanic Blocks: could they activate wiring?
They can be activated by wiring, but a static power source doesn't really fit in with the toggle-based or one-shot mechanics that Terraria has.
 
Re-Logic without SzGamer227 is like a vampire king.
It royally sucks!
 
Re-Logic without SzGamer227 is like a vampire king.
It royally sucks!
I wouldn't go that far. I would never make this many suggestions for a game that I didn't enjoy playing. They got it right, just didn't get it perfectly right. But that's what the suggestion forums are for, 1.3 is going to make Terraria that much closer closer to being perfect. :p
 
I wouldn't go that far. I would never make this many suggestions for a game that I didn't enjoy playing. They got it right, just didn't get it perfectly right.
You're sort of right, vanilla Terraria is awesome, until I take a look at your suggestion list and realise what I've been missing.
 
You're sort of right, vanilla Terraria is awesome, until I take a look at your suggestion list and realise what I've been missing.
From a statistical standpoint, my ~250ish entities that I've suggested to be added or changed only amounts to about 6% of what Re-Logic has already done.

I guess its the little things that count. :P
 
Sounds alright, I guess.
But the thing that bugs me is that Corrupt throns are supposed to give 15 seconds of Weak. I mean, 15 seconds aren't too long, but for one, -4 Defense is a lot at the early stage of the game where you'll be firts exploring the Corruption, and later in the game (but before you have an Ankh), it will be rather annoying as you won't be carefully removing the thorns anymore, but they'd still give you 15 seconds of Weak, which would be quite crippling.
Same thing with the Ichor debuff for the Crimson mine thingies, as their defense reduction will basically make a player fully vulnerable early in the game, as 20 defense is exactly how much a full set of Platinum armor gives - and since you'll probably have less than that, you'll even take more damage than you'd do with no defense at all.
Also, as it stands now, both Weak and Ichor are Hardmode debuffs, whereas this would introduce them to early pre-HM, which would throw things off balance, wouldn't it?
 
But the thing that bugs me is that Corrupt throns are supposed to give 15 seconds of Weak. I mean, 15 seconds aren't too long, but for one, -4 Defense is a lot at the early stage of the game where you'll be firts exploring the Corruption, and later in the game (but before you have an Ankh), it will be rather annoying as you won't be carefully removing the thorns anymore, but they'd still give you 15 seconds of Weak, which would be quite crippling.
Then I'll reduce it to 10 seconds.
Same thing with the Ichor debuff for the Crimson mine thingies, as their defense reduction will basically make a player fully vulnerable early in the game, as 20 defense is exactly how much a full set of Platinum armor gives - and since you'll probably have less than that, you'll even take more damage than you'd do with no defense at all.
Oh yeah, you aren't aware of that. Ichor shouldn't be reducing defense anyways because of the disconnect between fast and slow-firing weapons. There was a link to that thread that you seem to have skimmed over...
Also, as it stands now, both Weak and Ichor are Hardmode debuffs, whereas this would introduce them to early pre-HM, which would throw things off balance, wouldn't it?
Not really. Debuffs are debuffs and are pretty much just as effective anywhere in the game (with the exception of broken Ichor). That's an arbitrary limitation.
 
I really like the idea of more hazards. I only have a couple ideas.

For hallow I think maybe some very sharp fragments of crystal would hurt like hell. Or maybe brittle crystals that when hit shatter possibly hitting you. That way fire and forget isn't the most wise approach.

As for the desert I have an idea. A rattlesnake which kind of blends in with the sand which may inflict venom and deal minor damage if you get too close.
 
I really like the idea of more hazards. I only have a couple ideas.

For hallow I think maybe some very sharp fragments of crystal would hurt like hell. Or maybe brittle crystals that when hit shatter possibly hitting you. That way fire and forget isn't the most wise approach.

As for the desert I have an idea. A rattlesnake which kind of blends in with the sand which may inflict venom and deal minor damage if you get too close.
Awesome! I really like the idea of dangerous Crystal hazards for the Hallowed Underground.

As for the Desert, some form of Antlion-based trap would be a better fit, considering the Desert is infested with the buggers and Antlion larvae irl dig sand pit traps to capture prey. Perhaps it could be an entirely new mob that lurks under the surface before ambushing unsuspecting players, sort of like Mimics do. (Antlion Lurker? Antlion Trapper? Both are pretty good names, think. :P)

Thanks for the ideas!
 
Awesome! I really like the idea of dangerous Crystal hazards for the Hallowed Underground.

As for the Desert, some form of Antlion-based trap would be a better fit, considering the Desert is infested with the buggers and Antlion larvae irl dig sand pit traps to capture prey. Perhaps it could be an entirely new mob that lurks under the surface before ambushing unsuspecting players, sort of like Mimics do. (Antlion Lurker? Antlion Trapper? Both are pretty good names, think. :P)

Thanks for the ideas!
Now for the most important questions. Should brittle crystal projectiles trigger brittle crystals to break?

I think the damage should be 3/4 of the damage that caused them to fire.

Also yes to the antlion thing.
 
Now for the most important questions. Should brittle crystal projectiles trigger brittle crystals to break?
They probably should just for the sake of easier programming.
I think the damage should be 3/4 of the damage that caused them to fire.
Probably better to have them deal constant damage, because otherwise players who use high damaging Melee weapons would be in even more danger than they should otherwise be, since they would not only be closer to the shattering crystal than someone using a higher-RoF Ranged weapon, but also suffer more damage from being hit.
 
They probably should just for the sake of easier programming.

Probably better to have them deal constant damage, because otherwise players who use high damaging Melee weapons would be in even more danger than they should otherwise be, since they would not only be closer to the shattering crystal than someone using a higher-RoF Ranged weapon, but also suffer more damage from being hit.
Ah good point. Plus sniper rifle shenanigans could happen.

Maybe they should be crafted with one crystal at a hardmode furnace?

Ah you're better than me at this kind of thing.
 
Decided that the crystals wouldn't be craftable, since it would be more harmful to enemies than players if they could hurt enemies and there isn't much reason to craft something that is useless against enemies.

But yeah, the main post has been updated. :)
 
I somehow missed the like button the first time. Unacceptable.

Good to see that I helped.
 
As for the Desert, it would be cool if there were a new type of Antlion enemy that behaved like antlion larvae in real life, hiding beneath the sand and waiting to ambush prey. Antlion Trappers (or Antlion Lurkers) would spawn just underneath the surface and wait until a player steps on the ground above them before popping out and attacking. Afterwards, they would assume the behavior of some other Antlion (either the original or the Charger... it's undecided) with more damage but less health.
I'd say the original antlions. You know, to stay closer to the real life bug. Plus being changed at by something that spawns right next to you would be irritating.
Unlike the others, it wouldn't make since to have these be crafted
Might want to fix the typo.
 
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In Hell, you would find naturally occurring Ash Mounds which occasionally erupt in a small a burst of fire that deals 30 damage and inflicts On Fire for 2-5 seconds.

OOOOOOH MYYYYYY GOOOOOOD GUYS LOOK AT THIS

That said, we think you will find what is now possible to be pretty cool indeed: just check out a brief glimpse of an adventure map utilizing the new mechanics from one of our testers:

AdorableUglyAss.gif

It happened

These fire mound things happened

I don't know if they spawn in Hell or whatever

But they happened

We have erupting fire mounds in 1.3.1

;(

This makes me very happy

^u^
 
Support! :)
[doublepost=1460400309,1460400276][/doublepost]The unstable crystal damge is a little op
 
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