Baconfry
Terrarian
The next installment of the project is here!
(not my best sprite, but eh...)
Ecliptic
100 ranged damage
Slow speed
19% critical strike chance
Fires bullets as Shadow Bullets that pierce everything, including walls (albeit at lower velocity). However, Shadow Bullets cannot be fired if the Shadow meter (visible on the gun, and also over the player's head) is empty; the gun will shoot the first bullet in the inventory instead. Conversely, if the player doesn't have any bullets on them, Shadow Bullets can still be fired as long as their Shadow meter isn't empty. (The base damage value will be 7.)
The Shadow meter recharges gradually, but the rate of recharge is slowed if the player is exposed to light. Every Shadow Bullet fired will momentarily dim all light sources near the player.
Infernal Staff
25 summon damage
Summons a Cursed Fireball. When initially summoned, each minion takes a purple color, and has 25 summon damage. However, a minion that scores a killing blow on an enemy will have its damage increased by (int)(enemy's contact damage value/10). Damage is capped at 45. A minion at maximum power will take on a green color, and have a 50% chance of inflicting Cursed Inferno. Minions in between will fall somewhere on that scale, from green to purple, and have some chance of inflicting Cursed Inferno between 0% and 50%.
Cursed Fireballs basically act like Spider minions on background walls. Those who know the Spider Staff will know that that's a devastating attack pattern, indeed. In addition, they pass through walls. To counteract this, the weapon's base range will be rather short. (Cenx confirmed Summoner Prefixes, so I'm fairly sure minion range will be a thing.)
Parasite Launcher
58 magic damage
Fast speed
10 mana
Launches homing parasite projectiles. These projectiles have a 33% chance of inflicting the Infested debuff.
An enemy with the Infested debuff releases a projectile identical to the one fired by the Parasite Launcher every second. It can target the host, like a Spectre wisp, and usually does if no other enemies are nearby. The projectile's damage value is identical to the host's contact damage value, and it also has a 33% chance of inflicting the Infested debuff. The debuff lasts 20 seconds.
Does this look good, guys? Just two more left!
Ecliptic
100 ranged damage
Slow speed
19% critical strike chance
Fires bullets as Shadow Bullets that pierce everything, including walls (albeit at lower velocity). However, Shadow Bullets cannot be fired if the Shadow meter (visible on the gun, and also over the player's head) is empty; the gun will shoot the first bullet in the inventory instead. Conversely, if the player doesn't have any bullets on them, Shadow Bullets can still be fired as long as their Shadow meter isn't empty. (The base damage value will be 7.)
The Shadow meter recharges gradually, but the rate of recharge is slowed if the player is exposed to light. Every Shadow Bullet fired will momentarily dim all light sources near the player.
Infernal Staff
25 summon damage
Summons a Cursed Fireball. When initially summoned, each minion takes a purple color, and has 25 summon damage. However, a minion that scores a killing blow on an enemy will have its damage increased by (int)(enemy's contact damage value/10). Damage is capped at 45. A minion at maximum power will take on a green color, and have a 50% chance of inflicting Cursed Inferno. Minions in between will fall somewhere on that scale, from green to purple, and have some chance of inflicting Cursed Inferno between 0% and 50%.
Cursed Fireballs basically act like Spider minions on background walls. Those who know the Spider Staff will know that that's a devastating attack pattern, indeed. In addition, they pass through walls. To counteract this, the weapon's base range will be rather short. (Cenx confirmed Summoner Prefixes, so I'm fairly sure minion range will be a thing.)
Parasite Launcher
58 magic damage
Fast speed
10 mana
Launches homing parasite projectiles. These projectiles have a 33% chance of inflicting the Infested debuff.
An enemy with the Infested debuff releases a projectile identical to the one fired by the Parasite Launcher every second. It can target the host, like a Spectre wisp, and usually does if no other enemies are nearby. The projectile's damage value is identical to the host's contact damage value, and it also has a 33% chance of inflicting the Infested debuff. The debuff lasts 20 seconds.
Does this look good, guys? Just two more left!
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