Class | Consumes? |
---|---|
Melee | Nothing |
Ranged | Ammunition |
Magic/Summon | Mana |
Thrown | The weapon itself |
Realistically, yes, but from a design perspective, no. To which of the five classes (melee, ranged, magic, summon and thrown) a weapon belongs is defined by which resources the weapon consumes (if any), not necessarily from their effect (Summoning weapons being an exception).
So while a weapon like the Daybreak may seem like a Thrown weapon, it doesn't consume anything, and therefore is a melee weapon. Same goes for Boomerangs and Chakrams: they're not consumed, ergo they're not Thrown.|Consumes?
Melee|Nothing
Ranged|Ammunition
Magic|Mana
Thrown|The weapon itself
Summon|Mana (distinguishes itself from Magic through behaviour)
Yes, I would definitely say there are some inconsistencies in the classification of weapons (Harpoon, Piranha Gun, Bone Glove), but I wouldn't say Boomerangs and Chakrams are one of them.
Realistically, yes, but from a design perspective, no. To which of the five classes (melee, ranged, magic, summon and thrown) a weapon belongs is defined by which resources the weapon consumes (if any), not necessarily from their effect (Summoning weapons being an exception).
So while a weapon like the Daybreak may seem like a Thrown weapon, it doesn't consume anything, and therefore is a melee weapon. Same goes for Boomerangs and Chakrams: they're not consumed, ergo they're not Thrown.|Consumes?
Melee|Nothing
Ranged|Ammunition
Magic|Mana
Thrown|The weapon itself
Summon|Mana (distinguishes itself from Magic through behaviour)
Yes, I would definitely say there are some inconsistencies in the classification of weapons (Harpoon, Piranha Gun, Bone Glove), but I wouldn't say Boomerangs and Chakrams are one of them.
Though there are exceptions to these rules, for example: the harpoon and piranha gun deal ranged damage, but don't consume ammo.
I can understand the logic behind their decision for in-game purposes, but hear me out on this one.Realistically, yes, but from a design perspective, no. To which of the five classes (melee, ranged, magic, summon and thrown) a weapon belongs is defined by which resources the weapon consumes (if any), not necessarily from their effect (Summoning weapons being an exception).
So while a weapon like the Daybreak may seem like a Thrown weapon, it doesn't consume anything, and therefore is a melee weapon. Same goes for Boomerangs and Chakrams: they're not consumed, ergo they're not Thrown.|Consumes?
Melee|Nothing
Ranged|Ammunition
Magic|Mana
Thrown|The weapon itself
Summon|Mana (distinguishes itself from Magic through behaviour)
Yes, I would definitely say there are some inconsistencies in the classification of weapons (Harpoon, Piranha Gun, Bone Glove), but I wouldn't say Boomerangs and Chakrams are one of them.
The last reply was before Cenx stated on Twitter that a full throwing class was unlikely to happen.It would make melee-only playthroughs much harder. They're pretty much the long range melee weapons before hardmode. There are things like the ice blade, but they aren't enough...