Game Mechanics Boosts for thrown weapons

noobsqoou⛏️

Duke Fishron
These are some ideas I had in my notes for ways to boost thrown ranged weapons. They're not really meant to make it its own class – simply a little something to give thrown weapons a bit more respect:
  • Melee speed bonuses (armor, accessories, modifiers, etc.) should increase fire rate and projectile velocity by their respective percentages
  • Feral Claws (and tinkers) should increase fire rate and projectile velocity by 12% and grant auto-throw to all thrown weapons
  • Titan Glove (and tinkers) should increase knockback by 100%
  • Mechanical Glove (and tinkers) should increase thrown ranged damage by 12%
  • Magma Stone (and tinkers, except Molten Quiver) should imbue thrown weapons with the Hellfire buff
  • Boomerang-type weapons should receive both melee and ranged damage bonuses
  • Add a new Shroomite head piece – Shroomite Hood – that boosts thrown ranged weapons
    • Visual concept: basically Sub-Zero's mask with a big edgelord hood (Assassin's Creed) with glowing eyes peering from beneath
Like I said, it's not much, but it's a start.
 
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