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tModLoader Boss Cursor

Ok now I remember:

Quite a few bosses from the Ancients Awakened mod (Doesn't have a Terraria Forums page, hell I don't think even the mod owner is registered here), but there's a few bosses in that mod that fill my screen with arrows, the Equinox worms being the worst offender (all body segments on the minimap)
 

kgoyo

Terrarian
Ok now I remember:

Quite a few bosses from the Ancients Awakened mod (Doesn't have a Terraria Forums page, hell I don't think even the mod owner is registered here), but there's a few bosses in that mod that fill my screen with arrows, the Equinox worms being the worst offender (all body segments on the minimap)
I've added support for ancients awakened now, so hopefully it should be good to play with it now.
I've also added a hotkey to temporarily disable the cursor in case another boss adds too many cursors. So hopefully no bosses become totally unplayable untill I add support for them
 
Here's a funny tipe from someone who play's with a controller. When using a controller you don't need to aim. This mod is still cool though I don't need it thought.
 
I got a suggestion, this is for people who don't use yet another health bar OR there's multi able bosses:
add an option (or a hot key that toggles) a mini-health bar under the cursor, sometimes I want to know which boss health bar belongs to which at a distance.

Just an idea, but the whole idea of this mod is to be very minimalist as possible so I don't know if this really a good idea.
 

direwolf420

Terrarian
the tml 0.11.5 update breaks this mod sometimes apparently when joining a world:

Code:
Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Terraria.ModLoader.GlobalNPC.Instance(NPC npc)
   at Terraria.ModLoader.NPCLoader.BossHeadSlot(NPC npc, Int32& index)
   at Terraria.NPC.GetBossHeadTextureIndex()
   at BossCursor.UI.UICursorElement.<>c.<GetBosses>b__3_0(NPC npc)
   at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at BossCursor.UI.UICursorElement.GetBosses()
   at BossCursor.UI.UICursorElement.DrawSelf(SpriteBatch spriteBatch)
This then causes a "System.InvalidOperationException: Begin cannot be called again until End has been successfully called." Exception
 

blakeyo11

Terrarian
My game crashes whenever reloading mods and then loading a world while having this mod enabled.

Here is what my crash log says:

Terraria Crash Log.PNG


I have tested all my mods and my game only crashes when i have this mod enabled, all other mods seem to be fine.
 
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