Nakano15
Terrarian
For certain bosses in the game, after they are killed at least once, they will no longer normally spawn in your world.
What if there were furnitures, that when turned on, will allow specific bosses to try spawning during the nights on your world?
That's where this idea comes, you can create the satellites off materials acquired from the boss in question, plus a few items on the map,
and then place it on your world, and right click it to activate the random boss spawning.
When the satellite is active, let's use for example the Eye of Cthulhu Satellite, EoC has about It's 1/3 chance of spawning, right? then what about 1/7 chance of spawning in the world, after the night begins, and no other boss you haven't defeated yet is about to spawn (and maybe possibly avoid spawning the boss if another one from another satellite is about to spawn too (unless you want to add a satellite to allow bosses attacking the player)).
Not all bosses can have a satellite, though, due to certain requirements, or maybe there may even have a satellite for it, but It will only spawn the boss for players that are on the condition necessary for them to spawn (Ex:. Duke Fishron will only spawn if there is a player on the beach), otherwise the boss wont spawn (Even if the condition for spawning the boss isn't met, the game could still tell that the boss is about to spawn, in case some player wants to face it).
If you are interested into expanding this idea, moon events could also have a satellite, plus a chance of starting by a chance when the night ends. But differently from the bosses, the event should have a warning about 1~2 hours before the night begins, to make the players ready for the battle.
As for the chances of the boss spawn, they can be individual (each boss has their spawn chance), or be shared (all bosses will have the same spawn chance, but the game will decide later which one will spawn). I think that being shared is actually nice, since means each satellite has the same chance of spawning a boss, but you decide.
Please don't make this be a end game feature, by the way. And the satellite should only give the chance of spawning the boss, If it was previously defeated in the world.
What if there were furnitures, that when turned on, will allow specific bosses to try spawning during the nights on your world?
That's where this idea comes, you can create the satellites off materials acquired from the boss in question, plus a few items on the map,
and then place it on your world, and right click it to activate the random boss spawning.
When the satellite is active, let's use for example the Eye of Cthulhu Satellite, EoC has about It's 1/3 chance of spawning, right? then what about 1/7 chance of spawning in the world, after the night begins, and no other boss you haven't defeated yet is about to spawn (and maybe possibly avoid spawning the boss if another one from another satellite is about to spawn too (unless you want to add a satellite to allow bosses attacking the player)).
Not all bosses can have a satellite, though, due to certain requirements, or maybe there may even have a satellite for it, but It will only spawn the boss for players that are on the condition necessary for them to spawn (Ex:. Duke Fishron will only spawn if there is a player on the beach), otherwise the boss wont spawn (Even if the condition for spawning the boss isn't met, the game could still tell that the boss is about to spawn, in case some player wants to face it).
If you are interested into expanding this idea, moon events could also have a satellite, plus a chance of starting by a chance when the night ends. But differently from the bosses, the event should have a warning about 1~2 hours before the night begins, to make the players ready for the battle.
As for the chances of the boss spawn, they can be individual (each boss has their spawn chance), or be shared (all bosses will have the same spawn chance, but the game will decide later which one will spawn). I think that being shared is actually nice, since means each satellite has the same chance of spawning a boss, but you decide.
Please don't make this be a end game feature, by the way. And the satellite should only give the chance of spawning the boss, If it was previously defeated in the world.