Those things are ridiculously hard to craft anyway, in my opinion they have no reason to exist.It should only restore 150 health, because this item makes super healing potions absolutely useless.
Actually, I find that an exaggeration.Those things are ridiculously hard to craft anyway, in my opinion they have no reason to exist.
But are you REALLY going to craft POTIONS with those fragments?Actually, I find that an exaggeration.
Yeah, sure, you have to defeat the pillars, but you get enough fragments on average to craft 80-100 of them.
Yes.But are you REALLY going to craft POTIONS with those fragments?
This.This should be an Expert Mode drop. And also have a reduced cooldown. And perhaps be 180 health instead of 200, so that it's more than Greater Healing Potions, but Super Healing Potions still have a use.
Not really. There's no use for the fragments after you've made all the top-tier weapons. By then all you could craft are fragment blocks and super potions. And they're pretty cheap to make too when you have an alchemy station.Those things are ridiculously hard to craft anyway, in my opinion they have no reason to exist.
There would be absolutely no reason to ever use it if it healed 50.You see, the reason Endless Musket Pouch and Endless Quiver work is that they're not ridiculously overpowered. They use the weakest ammunition. I hate seeing these "Endless" posts that are trying to have something overpowered just because "It's endgame, it's a convenience." I'd support this if it only healed 50 health or something less than "180".
Anywhere between 150-175 Seems fair.There would be absolutely no reason to ever use it if it healed 50.
That's a Mobile Exclusive item.*cough* *cough* horn of plenty *cough *cough*
*cough* *cough* mobile only *cough* *cough**cough* *cough* horn of plenty *cough *cough*
Sorry forgot about thatThat's a Mobile Exclusive item.