tModLoader Bouncy Coins

Updated mod to work with tml v0.10
I noticed an odd ghosting bug, I will look into this later.
 
Hey Terrarias, today I proudly present to you: Bouncy Coins v0.1.3.
In the new version, all mod settings are fully configurable if you are using FK's Mod Settings Configurator mod.
Here's an example of the settings screen
xaO1jFK.png
I hope you all appreciate the effort and continue to enjoy this mod.
Make sure to give FlashKirby some happy smiles, he is the one who made it easily possible for me to add configurations.
 
Got an error to report:

NBT Deserialization (type=System.Double,entry=float "amplitude" = 5)
at Terraria.ModLoader.IO.TagCompound.Get[T](String key)
at BouncyCoins.CoinPlayer.Load(TagCompound tag) in D:\Admin\Documents\My Games\Terraria/ModLoader\Mod Sources\BouncyCoins\BouncyCoins.cs:line 328
at Terraria.ModLoader.IO.PlayerIO.LoadModData(Player player, IList`1 list)

Inner Exception:
Unable to cast object of type 'System.Single' to type 'System.Double'
at Terraria.ModLoader.IO.TagIO.Deserialize(Type type, Object tag)
at Terraria.ModLoader.IO.TagIO.Deserialize[T](Object tag)
at Terraria.ModLoader.IO.TagCompound.Get[T](String key)

The error locked out the character I'd been using for the last couple of days.
I'm guessing it had some sort of conflict with the Calamity since disabling that cleared the error, and disabling Bouncy coins also gave access back to the character.
 
Got an error to report:

NBT Deserialization (type=System.Double,entry=float "amplitude" = 5)
at Terraria.ModLoader.IO.TagCompound.Get[T](String key)
at BouncyCoins.CoinPlayer.Load(TagCompound tag) in D:\Admin\Documents\My Games\Terraria/ModLoader\Mod Sources\BouncyCoins\BouncyCoins.cs:line 328
at Terraria.ModLoader.IO.PlayerIO.LoadModData(Player player, IList`1 list)

Inner Exception:
Unable to cast object of type 'System.Single' to type 'System.Double'
at Terraria.ModLoader.IO.TagIO.Deserialize(Type type, Object tag)
at Terraria.ModLoader.IO.TagIO.Deserialize[T](Object tag)
at Terraria.ModLoader.IO.TagCompound.Get[T](String key)

The error locked out the character I'd been using for the last couple of days.
I'm guessing it had some sort of conflict with the Calamity since disabling that cleared the error, and disabling Bouncy coins also gave access back to the character.

Hey, I used NBTExplorer to fake old data and fixed this issue in v0.1.3.2
You should be able to load your previously 'corrupted' player saves in this version.
This version is available on the mod browser and on github.
 
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