Baconfry
Terrarian
The new system where banners drop every 50 kills is a welcome solution to the randomized nature of banner drops in 1.2. However, the message that displays when a banner drops is distracting, and 99% of the time, when I get a banner, my inventory is full and I just trash the banner.
So a better system for banners would require an NPC, tentatively called a "bounty hunter", from whom players could claim the banners that they earned by killing enemies. The list of banners you could claim from him/her would be listed similarly to the crafting menu, and you'd still only be able to claim one banner per 50 kills.
This has several benefits.
-Players who don't want to bother with banners won't be distracted by the killcount messages. "<player> has defeated the 1750th <enemy>" has become roughly as exciting to read as "<forum user> also commented on Jetstream's status". (sorry @Jetstream ∞ )
-Players who do collect banners can collect them anytime at their own convenience without having to give them up due to having a full inventory.
-Players who just collect a few types of banners can collect just those types without having to pick up and trash the rest. (For example, collectors of aesthetically attractive banners like medusa and ice elemental banners.)
Aside from allowing the player to claim banners, the bounty hunter could easily be tailored to work as a useful vendor NPC. For starters, the bounty hunter could sell the Lifeform Analyzer instead of the Traveling Merchant, and the Tally Counter instead of having it as a random drop in the Dungeon. Also, he/she could sell the trophies of all bosses that have been killed at least once in the world.
Finally, the bounty hunter would sell a unique item during parties. The Slayer Kit is a placed item that acts like a Piggy Bank, but has only five slots and only stores enemy banners (which still stack). Every player receives the same 50% damage bonus and 25% damage reduction against the monsters whose banners are placed in their Slayer Kit. Essentially, it allows players to constantly carry around five types of banners for free. Very handy if you know you're going to be exploring a specific biome.
Possible names:
Django (Jango Fett, a bounty hunter. Coincidentally, Django is also a bounty hunter.)
Douglas (Douglas J. Falcon, aka Captain Falcon, another bounty hunter)
Aran (Samus Aran, a bounty hunter)
Vannaka (Runescape slayer master)
Inigo (you killed my father, prepare to die)
Deckard (Blade Runner)
Gondar (lol wow)
I admit that while I didn't specify a gender for the Bounty Hunter, a lot of these names lean towards male.
Spawn requirements for the Bounty Hunter: achieve a kill count of at least 1 against five different rare creatures. (alternatively, a killcount of 50 for any creature. let me know which makes more sense)
If there's any feedback you can provide, no matter how minor, please leave a reply to this thread. It can be a suggestion for a new name for the slayer kit item, or more possible names for the NPC, or an adjustment to the items the NPC sells. Literally any reply will help, because the more views this gets, the more likely a developer is to read it. (even a nonsense message completely lacking in content, but don't do that.)
Thank you for reading!
So a better system for banners would require an NPC, tentatively called a "bounty hunter", from whom players could claim the banners that they earned by killing enemies. The list of banners you could claim from him/her would be listed similarly to the crafting menu, and you'd still only be able to claim one banner per 50 kills.
This has several benefits.
-Players who don't want to bother with banners won't be distracted by the killcount messages. "<player> has defeated the 1750th <enemy>" has become roughly as exciting to read as "<forum user> also commented on Jetstream's status". (sorry @Jetstream ∞ )
-Players who do collect banners can collect them anytime at their own convenience without having to give them up due to having a full inventory.
-Players who just collect a few types of banners can collect just those types without having to pick up and trash the rest. (For example, collectors of aesthetically attractive banners like medusa and ice elemental banners.)
Aside from allowing the player to claim banners, the bounty hunter could easily be tailored to work as a useful vendor NPC. For starters, the bounty hunter could sell the Lifeform Analyzer instead of the Traveling Merchant, and the Tally Counter instead of having it as a random drop in the Dungeon. Also, he/she could sell the trophies of all bosses that have been killed at least once in the world.
Finally, the bounty hunter would sell a unique item during parties. The Slayer Kit is a placed item that acts like a Piggy Bank, but has only five slots and only stores enemy banners (which still stack). Every player receives the same 50% damage bonus and 25% damage reduction against the monsters whose banners are placed in their Slayer Kit. Essentially, it allows players to constantly carry around five types of banners for free. Very handy if you know you're going to be exploring a specific biome.
Possible names:
Django (Jango Fett, a bounty hunter. Coincidentally, Django is also a bounty hunter.)
Douglas (Douglas J. Falcon, aka Captain Falcon, another bounty hunter)
Aran (Samus Aran, a bounty hunter)
Vannaka (Runescape slayer master)
Inigo (you killed my father, prepare to die)
Deckard (Blade Runner)
Gondar (lol wow)
I admit that while I didn't specify a gender for the Bounty Hunter, a lot of these names lean towards male.
Spawn requirements for the Bounty Hunter: achieve a kill count of at least 1 against five different rare creatures. (alternatively, a killcount of 50 for any creature. let me know which makes more sense)
If there's any feedback you can provide, no matter how minor, please leave a reply to this thread. It can be a suggestion for a new name for the slayer kit item, or more possible names for the NPC, or an adjustment to the items the NPC sells. Literally any reply will help, because the more views this gets, the more likely a developer is to read it. (even a nonsense message completely lacking in content, but don't do that.)
Thank you for reading!
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